Replacing the ASR
Posted: Fri Nov 04, 2016 7:24 am
From the "ASR has become private" thread:
I think in starting something new like the ASR was, it would probably be helpful to consider why the ASR seemed to fade out after a few months or a year each time it started up again.
I know there were complaints about not being able to get games in your group, or problems with lots of people dropping out, but I'm not sure how frequent this was as I wasn't in it. I got the impression that the idea to have it set as an 'insei-style' league may have been part of the problem, by fragmenting the user base into many different groups. Various admins seemed to try to alleviate this repeatedly, but I don't think it ever went away. For this purpose, perhaps it would be better if people were slotted into strength bands, with the expectation that they play X number of games with people in weaker bands, or X%?
To look a little more broadly than this, what is the purpose of such a room or group? Is it to organize and view lectures? To play many opponents and games at different strengths? To get reviews of games? To climb a ladder of opponents? To create a social group of go players? Something else?
All of these are possibilities, and aren't exclusive of each other, but each one also requires an allocation of resources that may be limited. Lectures, for example, may require money or some other compensation to keep high-quality lecturers coming back. Some of these features are also already available in different venues, and creating another one without a lot of buy-in may just fragment the go community more, or fail to launch due to the need already being met.
So, what would people want from such a group?
climu wrote:Kirby wrote:Someone should just organize a new league with less drama
If anyone is up for this, I still have some contacts/experience I would be happy to help with.
I can probably find some kind 6d to teach for free to help us for instance.
But one need a team of motivated guys to start/run it and a team of IT guys.
I think in starting something new like the ASR was, it would probably be helpful to consider why the ASR seemed to fade out after a few months or a year each time it started up again.
I know there were complaints about not being able to get games in your group, or problems with lots of people dropping out, but I'm not sure how frequent this was as I wasn't in it. I got the impression that the idea to have it set as an 'insei-style' league may have been part of the problem, by fragmenting the user base into many different groups. Various admins seemed to try to alleviate this repeatedly, but I don't think it ever went away. For this purpose, perhaps it would be better if people were slotted into strength bands, with the expectation that they play X number of games with people in weaker bands, or X%?
To look a little more broadly than this, what is the purpose of such a room or group? Is it to organize and view lectures? To play many opponents and games at different strengths? To get reviews of games? To climb a ladder of opponents? To create a social group of go players? Something else?
All of these are possibilities, and aren't exclusive of each other, but each one also requires an allocation of resources that may be limited. Lectures, for example, may require money or some other compensation to keep high-quality lecturers coming back. Some of these features are also already available in different venues, and creating another one without a lot of buy-in may just fragment the go community more, or fail to launch due to the need already being met.
So, what would people want from such a group?