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Game review 8 kyu - OGS
Posted: Fri Dec 30, 2016 5:38 am
by Landroval
Hello! If someone have the time, i would appreciate a look at my game ( i am white)
I cant make this work, i dont know why.
This is the eidogo link:
http://eidogo.com/#1Nqbe2H
Thanks!
Posted: Fri Dec 30, 2016 1:39 pm
by EdLee
Posted: Fri Dec 30, 2016 1:41 pm
by EdLee
Hi Landr,

Bad habit.

N17 cut.

Q10 maybe.

M10 maybe.

,

M9 atari.

N12.

Q14 or S14.

R13. ( Miai of S11, D14 )
Re: Game review 8 kyu - OGS
Posted: Sun Jan 01, 2017 3:10 pm
by Landroval
Hi EdLee!
White 70 seems neccesary to me, if not, i can be cut and have to make both groups live (0r kill the corner).
What i am missing there?
May i ask what code did you use to make the board appear?
Thanks for the review!
Posted: Sun Jan 01, 2017 3:46 pm
by EdLee
Hi Landr,
You can click the "Quote" button to see every post's exact text.

I use the basic
[sgf
] tag pair and include the entire SGF text.
I avoid any SGF links -- skip the middleman completely.

What's your variation with N12 ?
Re: Game review 8 kyu - OGS
Posted: Tue Jan 03, 2017 8:14 am
by Landroval
Sorry, i meant

. If

is Q14 or S14 then

at M16 and with one of those moves i probably can make an eye with the group on the inside and win the semeai but it seems a bit risky. What are the benefit of those two moves? Securing some more territory on the side?
I agree that

could have been at N12, it would have been much safer that way.
Thanks again!