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Game review 8 kyu - OGS

Posted: Fri Dec 30, 2016 5:38 am
by Landroval
Hello! If someone have the time, i would appreciate a look at my game ( i am white)
I cant make this work, i dont know why.

This is the eidogo link: http://eidogo.com/#1Nqbe2H

Thanks!

Posted: Fri Dec 30, 2016 1:39 pm
by EdLee

Posted: Fri Dec 30, 2016 1:41 pm
by EdLee
Hi Landr,

:b15: Bad habit.

:b19: N17 cut.

:w34: Q10 maybe.

:w56: M10 maybe.

:b61: , :b63: M9 atari.

:w70: N12.

:w88: Q14 or S14.

:w90: R13. ( Miai of S11, D14 )

Re: Game review 8 kyu - OGS

Posted: Sun Jan 01, 2017 3:10 pm
by Landroval
Hi EdLee!
White 70 seems neccesary to me, if not, i can be cut and have to make both groups live (0r kill the corner).
What i am missing there?

May i ask what code did you use to make the board appear?

Thanks for the review!

Posted: Sun Jan 01, 2017 3:46 pm
by EdLee
Hi Landr,

You can click the "Quote" button to see every post's exact text. :)
I use the basic [sgf] tag pair and include the entire SGF text.
I avoid any SGF links -- skip the middleman completely.

:w70: What's your variation with N12 ?

Re: Game review 8 kyu - OGS

Posted: Tue Jan 03, 2017 8:14 am
by Landroval
Sorry, i meant :w88:. If :w88: is Q14 or S14 then :b89: at M16 and with one of those moves i probably can make an eye with the group on the inside and win the semeai but it seems a bit risky. What are the benefit of those two moves? Securing some more territory on the side?

I agree that :w70: could have been at N12, it would have been much safer that way.

Thanks again!