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dutchie's journal

Posted: Mon Jan 02, 2017 9:14 pm
by dutchie
Let's write some stuff down and go on the record to try and make some actual progress. I think reasonable goals would be (KGS) SDK by June, 5k by end of the year (maybe? I finally got rid of my ? at 15k this evening). We'll see how this goes, as I'm not sure exactly how busy my schedule is going to be, but I think for I'll commit to two slow-ish (at least 10min) games on KGS a week, along with 5 tsumego a day (initially from the Cho encyclopedia). I'll do my best to review and post one of those up here as proof, and I'll be using Beeminder to self-motivate those tsumego.

In addition, I'll finish reading through the Janice Kim Learn to Play Go series (currently halfway through Vol III) and have another attempt at Kageyama (having previously read about a chapter and a half before it fell by the wayside). No timetable for these books, just going at my own pace until I'm done.

So does this seem reasonable? Any recommendations on my plan, for different or additional books or anything else at all?

Looking forward to getting stronger!

Re: dutchie's journal

Posted: Tue Jan 03, 2017 8:32 am
by kirjoittaessani
Welcome!
I cannot really tell you if what you're planning is reasonable since I'm not stronger than you are, and I've only just begun studying (rather than just playing) go.
I'm sure others will advise you there. Still, I wish you good luck, and I hope to be able to contribute a comment or two to your journal.

Re: dutchie's journal

Posted: Thu Jan 05, 2017 12:28 pm
by dutchie
I have played the first of two games for this week! Here it is, with some comments by me:



This took me up to 14k, so I'm off to a good start already :D

Re: dutchie's journal

Posted: Thu Jan 05, 2017 12:42 pm
by dfan
Your opening was pretty reasonable (especially for 15k!) and I'm not surprised that you won.

I don't know what your usual games look like, but if they usually look like this (both sides constructing gigantic moyos that the other side is afraid to invade) then I would suggest trying to play in a bit more of a "distributed" manner, e.g., :b19: at C6, and seeing what happens. You will learn a lot from the fighting that ensues. A lot of double-digit kyu games look like this and I think the earlier you start to leave it behind, the better.

Re: dutchie's journal

Posted: Thu Jan 05, 2017 12:51 pm
by dutchie
Thanks for taking a look.

dfan wrote:You will learn a lot from the fighting that ensues.


I don't feel that confident fighting at the moment, which is why I try to have mostly peaceful games. I suspect this approach is counter-productive, and I should try to play a more combative style to get more practice.

Re: dutchie's journal

Posted: Sun Jan 08, 2017 3:12 pm
by dutchie
I played my second game of the week just now. It was an unranked 9-stone handicap vs a 5k. Here's the game, briefly reviewed by me! (I thought I removed all the game chat, but it seems I didn't. Oh well)


Posted: Sun Jan 08, 2017 9:08 pm
by EdLee
Hi dutchie,

Some ideas. :)

Re: dutchie's journal

Posted: Mon Jan 09, 2017 4:02 am
by dutchie
Thanks for having a look, Ed. Nice of you to stop me from feeling too good about myself! At least some of those moves I was considering, but I think I'm still too averse to fighting.

Re: dutchie's journal

Posted: Mon Jan 09, 2017 11:27 am
by Bill Spight
A couple of comments. :)



Edit: Somehow the variations are in the wrong places. Very strange. I'm working on it.

Edit: All OK now. The misplacement of variations occurred because of \:( in a comment. Then there were some lost moves because of \]: in some comments. Those were resolved by putting the move before the comment in the node. :)

Re: dutchie's journal

Posted: Thu Jan 12, 2017 4:40 pm
by dutchie
I played a couple of games tonight, both against a couple of chess players I know from over in that world. Neither of them had a rating yet, but I think my first opponent peaked at 9k many years ago. My second opponent, who I narrowly defeated despite my best efforts to kill all my stones (including a glorious 20 stone snapback), I think is more of a new player. Here's the loss to the former 9k:



Comments gratefully received as always.

Re: dutchie's journal

Posted: Fri Jan 13, 2017 10:17 am
by skydyr
Some comments on the game:



The main takeaway is that you need to recognize urgent situations and not tenuki. To some degree, of course, this just comes with experience, but the whole game hinged on what happened in the lower right.

Re: dutchie's journal

Posted: Fri Jan 13, 2017 3:45 pm
by dutchie
Thanks for the review, skydyr. My thinking behind the tenuki at 39 was that I'd traded my two stones (P4) for two of white's (L2). I didn't appreciate until later in the game how important Q5 was to cut white, and to prevent those stones from being able to push into the centre.

Re: dutchie's journal

Posted: Sun Jan 15, 2017 6:38 am
by dutchie
I'm (sort of) stuck on this tsumego:



I was under the impression that only one move is supposed to be correct, but I can't find a way for White to live after any of the three moves played out there (A17, B19, E19). Could anyone give me some clues to what I'm missing? I think I may have just been staring at this for too long and there's something obvious.

Re: dutchie's journal

Posted: Mon Jan 30, 2017 3:44 pm
by tnan123
Nice to see you start this journal. Best of luck in your Go studies! You're probably still a bit ahead of me, but its good to know someone embarking on this journey as well. I've also started the Learn to Play Go Series (almost done with book II) as you and am doing tsumego, in addition to still sharing time with chess and all the other life stuff.

Keep the journal up as you have at least one interested reader :D

Re: dutchie's journal

Posted: Tue Jan 31, 2017 1:18 am
by Uberdude
In the problem all 3 moves kill, though the hanes are better because they don't rely on bent four in the corner (and don't lose points if white later lives through an ignored ko threat). Also just a comment about your variations, you seem to like falling back and making an eye instead of trying to make a large eyespace, for example on the top variation move 4. The more natural way would be white plays 4 at a18, making as big as eyespace as possible, and then black plays b19 vital point to kill. This is both a better instinct for trying to build maximum eyespace, and is actually a better way to die because it leaves more aji, for example white b14 would be sente for a ko to connect and save the group, but with your move you are just dead without aji (plus by making black do the placement if you do get a 2nd eye later he gave you points).

Edit: not a ko, it's a clean connection by connect-and-die.