A few comments

- This feels very good to me - it's the last big fuseki move

(ok, P4 is still left and is pretty big too, but it's a moyo game, and now White has now good invasion point).
EDIT (had written 18) 
- Often not sente, as Black cannot be killed with the next move. However, it makes wB12 very sente so it's probably worth responding to.

- This is a weak point in White's shape, so I'm not convinced it's overplay, certainly not now Black's alive in the corner. However, P4 looks pretty huge if you're both going to play moyos

- Feels odd, but does activate corner aji.

at D10 feels devastating somehow though, so I'd take D10 instead.

- Nice, miai of living or jumping out.

- Consistent, sealing in can't be bad.

- Why not just connect with A11 and be done with it locally?

- Oops! F9 feels like the only move somehow.

- I'd take D10 here, and aim for H10. That's at least a good return if the corner doesn't die (which I can't read out!)

- Black is very happy to be forced to play here.

- Should be C7.

- Wrong side, you are strong on this side already.

- Heavy, Black can still cut easily. wN10 much safer. wO12 may be possible, but is still cuttable, so could become dead or heavy very easily.

- I'd take P4. That way, P9 cut becomes very active.
100+

- Way too small, and now you are heavy. O7 appeals. Something to connect anyway.

->

- This all helps Black enormously, without making life. :w128: is haunting White now.

- bM10 seems better if you really want to attack White, bL10 if you don't think you can. I don't think this thin-ness helps Black at all.

- Don't go fishing when your house is on fire
That's all from me anyway.