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Throwing In
Posted: Wed Mar 08, 2017 6:03 am
by TofuPython
Can someone explain how to tell where I should throw in/when to throw in? I hear players talk about it all the time, and I always have a hard time understanding when I should go for it in my games.
Re: Throwing In
Posted: Wed Mar 08, 2017 6:40 am
by RobertJasiek
Throw in to
- eliminate an eye if thereby the group is then not alive,
- connect the throw-in string if it wins the capturing race,
- accelerate reduction of approach liberties in a capturing race,
- create a liberty shortage,
- connect strings making them strong (thick),
- prepare a squeeze,
- prepare a semedori,
- threaten to do some of the above if the opponent's reply cannot defend against all threats because of multiple threats or ko,
- etc.
EDIT
Re: Throwing In
Posted: Wed Mar 08, 2017 6:43 am
by Uberdude
Well, what are you trying to do? A throw-in is often used to make a false eye, so if there's a group you are killing and you read the throw-in kills it then play it. Or they can be used to reduce liberties (e.g. on first line), so if you read the throw-in reduces their liberties and lets you capture some stones you want to capture then do it. A snapback is another example of a throw-in tactic taking away liberties and often come up as a tesuji to capture some cutting stones. I wouldn't approach a game as "today I will make 5 throw-ins", but if you post a game of yours for review I can probably find some opportunities for throw-ins as they are a fairly common technique.
Re: Throwing In
Posted: Wed Mar 08, 2017 6:46 am
by swannod
TofuPython wrote:Can someone explain how to tell where I should throw in/when to throw in? I hear players talk about it all the time, and I always have a hard time understanding when I should go for it in my games.
Most good tsumego series for beginners will drill you on the throw-in technique by covering many, many typical situations. If you want to develop your intuition for it I would recommend the Level Up & Jump Level Up! series.
Re: Throwing In
Posted: Wed Mar 08, 2017 8:18 am
by BlindGroup
The sequence to kill the J group is a good example of using a throw-in to eliminate eye space. In the second diagram in the following webpage, move 7 is the throw-in.
Site:
http://senseis.xmp.net/?JGroupHere are a few other examples of throw-ins:
http://senseis.xmp.net/?ThrowIn
Re: Throwing In
Posted: Wed Mar 08, 2017 8:41 am
by Solomon
Basically, it's sacrificing a stone inside your opponent's group to try and either kill it (usually), or make profit out of it that's greater than the sacrifice value.
Re: Throwing In
Posted: Wed Mar 08, 2017 10:30 am
by gowan
Throwing in happens in joseki, too. Here's a familiar one:
$$B joseki beginning
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . 4 . . . . . .
$$ | . . 1 , 2 5 . . .
$$ | . . . . 3 . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$B joseki beginning
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . 4 . . . . . .
$$ | . . 1 , 2 5 . . .
$$ | . . . . 3 . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
$$W joseki continuation
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . 6 . . . .
$$ | . 5 O 8 . . . . .
$$ | 9 4 X 1 O X . . .
$$ | . 7 3 2 X . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$W joseki continuation
$$ ------------------
$$ | . . . . . . . . .
$$ | . . . . 6 . . . .
$$ | . 5 O 8 . . . . .
$$ | 9 4 X 1 O X . . .
$$ | . 7 3 2 X . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
WHite 10 throws in to the left of W1 in the second diagram to set up a squeeze.
Re: Throwing In
Posted: Wed Mar 08, 2017 12:27 pm
by Bill Spight
Here is an example of the throw-in to take away a potential eye and kill a group.
$$B Black to play and kill
$$ -------------------------------
$$ . . . . O . X X . O B 1 2 . . .
$$ . . . X O O . O O O O O X . . .
$$ . . X . X O O X O X . X . . . .
$$ . . . . X X X X X X . . X . . .
$$ . . . . . . . . . . . . . . . .
$$ . . . . . . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$B Black to play and kill
$$ -------------------------------
$$ . . . . O . X X . O B 1 2 . . .
$$ . . . X O O . O O O O O X . . .
$$ . . X . X O O X O X . X . . . .
$$ . . . . X X X X X X . . X . . .
$$ . . . . . . . . . . . . . . . .
$$ . . . . . . . . . . . . . . . .[/go]
White threatens to capture the

stone and make a second eye. After

at1 takes away that eye.
Here is a throw-in to reduce liberties and capture stones.
$$B
$$ | . . . . . . . .
$$ | . . X X . . . .
$$ | . X O 4 5 . . .
$$ | . X O 1 O . . .
$$ | . X O 2 3 . . .
$$ | . . X X . . . .
$$ | . . . . . . . .
- Click Here To Show Diagram Code
[go]$$B
$$ | . . . . . . . .
$$ | . . X X . . . .
$$ | . X O 4 5 . . .
$$ | . X O 1 O . . .
$$ | . X O 2 3 . . .
$$ | . . X X . . . .
$$ | . . . . . . . .[/go]
One to remember, called the
Cranes’ Nest.

Edit: Also, here is a throw-in in a strange corner sequence.
(;CA[ISO8859-1]FF[4]ST[2]GM[1]SZ[19]AP[GOWrite:2.3.46]PB[ ]GN[ ]PW[ ]AW[fc][fe]PM[2]FG[259:]AB[dd][cg]
;W[cd]
;B[ce]
;W[dc]
;B[cc]
;W[bd]
;B[bc]
;W[de]
;B[ed]
;W[be]
;B[cf]
;W[ec]
;B[bf]
;W[fd]
;B[ad]
;W[ee]
;B[dd]
;W[ed]
;B[ae]
)
White has horrible shape.
