A further AlphaGo/Go Seigen parallel
Posted: Tue Mar 28, 2017 12:23 pm
Ohashi Takufumi is continuing his analysis of AlphaGo (in its "Master" embodiment), and makes a remarkable point about the following position - master is White against Pak Cheong-hwan.
Looking at the GoGoD database, by far the most popular choice for White 6 is the wariuchi (splitting move) at A - 160 games out of 354 prior to AlphaGo. The second choice (139 games) is B. A further 8 games continued with moves on the right side, so in 87% of cases the pros deemed the right side to be the area to play. As regards A (45%) Ohashi says this move has been regarded as just "common sense" and "natural."
But in the 60-game series Master played C FOUR times, which is a move no pro had ever played before.
What is remarkable is that, according to Ohashi (without citing a source, but I believe him), Go Seigen insisted, "The wariuchi is bad in this position."
It seems obvious that AlphaGo is not just training itself by copying pro moves in databases (although it might just be the case that it's learning from Go's games, given all the parallels!).
But the most parallels are actually with Shin Fuseki in general. Go is forever associated with that but he was far from its main proponent - pros of all stripes played it enthusiastically, and the following is a game from 1935 (when Shin Fuseki was actually waning). Note the unusual emphasis White put on the centre, but Black was alert to the problems that might cause and the game ended up with both sides splitting the centre after a sort of role reversal. The main signal of that role reversal was, of all things, an unusual shoulder hit (Black 51) in true AlphaGo style!
Just like AlphaGo, White put his faith in the centre and was rewarded with a 1.5 point victory which apparently could have been a fraction more if he had played the endgame with more care.
Looking at the GoGoD database, by far the most popular choice for White 6 is the wariuchi (splitting move) at A - 160 games out of 354 prior to AlphaGo. The second choice (139 games) is B. A further 8 games continued with moves on the right side, so in 87% of cases the pros deemed the right side to be the area to play. As regards A (45%) Ohashi says this move has been regarded as just "common sense" and "natural."
But in the 60-game series Master played C FOUR times, which is a move no pro had ever played before.
What is remarkable is that, according to Ohashi (without citing a source, but I believe him), Go Seigen insisted, "The wariuchi is bad in this position."
It seems obvious that AlphaGo is not just training itself by copying pro moves in databases (although it might just be the case that it's learning from Go's games, given all the parallels!).
But the most parallels are actually with Shin Fuseki in general. Go is forever associated with that but he was far from its main proponent - pros of all stripes played it enthusiastically, and the following is a game from 1935 (when Shin Fuseki was actually waning). Note the unusual emphasis White put on the centre, but Black was alert to the problems that might cause and the game ended up with both sides splitting the centre after a sort of role reversal. The main signal of that role reversal was, of all things, an unusual shoulder hit (Black 51) in true AlphaGo style!
Just like AlphaGo, White put his faith in the centre and was rewarded with a 1.5 point victory which apparently could have been a fraction more if he had played the endgame with more care.