6 groups and none died
Posted: Wed Sep 06, 2017 12:14 pm
I eeked out a win today while keeping 6 groups alive...
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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Correct me if I'm wrong, but I think that group tax was in use in China in the late 18th century.daal wrote:When and why was this tax abandoned?
The group tax via stone scoring lasted in China into the 20th century.Pio2001 wrote:Correct me if I'm wrong, but I think that group tax was in use in China in the late 18th century.daal wrote:When and why was this tax abandoned?
But during older times (one thousand years ago), it seems that territory scoring was used in China.
I guess you don't find this kind of humorous gem on Reddit.Bill Spight wrote: Some historians think that they have found evidence of a group tax in the obscure text, but, IMO, if they did not already know about the group tax they would not have found it in the text.
"The zither makes men melancholy; go makes men idle." - Chen Jiru in the Ming dynasty.From the often ill cited 2nd law of thermodynamics follows that man is lazy, therefore finds futility in filling the board in a predictable fashion.
Which description do you have in mind, Bill? I'm out of touch with this topic now, but I'm not sure there is anyone claiming to have found early evidence of group tax. Indeed we don't know for certain if the earliest games did use group tax because it is never mentioned. It is an assumption - one that works, admittedly (except possibly for the Immortals relay game) - but it is possible to challenge it. For example, the 6th-century Dunhuang Classic (which some would say is the oldest known description; some might say Ma Rong's Rhaposdy, depending on how you distinguish "reference" from "description") tells us: "Don’t wastefully redouble fortifications for already living groups. Don’t strive to save already dead pieces. Don’t cut two living pieces; don’t link two dead pieces. There is no benefit in linking, and cutting loses sente." But if group tax applied, then there is benefit in cutting live groups and linking, and quite a big one. (And the oldest Chinese term for group tax calls it a cutting tax.)As for ancient go, the oldest known description of the game says that the player with the most stones is the winner. Some historians think that they have found evidence of a group tax in the obscure text, but, IMO, if they did not already know about the group tax they would not have found it in the text. However, the oldest known game records that are scored used territory scoring with a group tax.
Emphasis mine.Knotwilg wrote:I guess you don't find this kind of humorous gem on Reddit.Bill Spight wrote: Some historians think that they have found evidence of a group tax in the obscure text, but, IMO, if they did not already know about the group tax they would not have found it in the text.
As for group tax, it is pretty obvious to me that it's a necessary feature of Go as it must have been discovered and not a later addition. The idea of covering a board with stones is more intuitive than that of "surrounding empty space" or even "make living groups". The concept of two eyes results from the one basic rule. The fact that these eyers remain uncovered follows from the gamesmanship not to smother your own forces. There's your "group tax".
From the often ill cited 2nd law of thermodynamics follows that man is lazy, therefore finds futility in filling the board in a predictable fashion. The concept of area is born, later territory and within such a bigger area of uncovered points, the "two eyes" no longer appear to the human eye. There goes your group tax.
In The History of Go Rules (2011) Chen Zuyuan offers the following interpretation of the "two overflowing" sentence in the Dunhuang Classic:John Fairbairn wrote:Which description do you have in mind, Bill? I'm out of touch with this topic now, but I'm not sure there is anyone claiming to have found early evidence of group tax.As for ancient go, the oldest known description of the game says that the player with the most stones is the winner. Some historians think that they have found evidence of a group tax in the obscure text, but, IMO, if they did not already know about the group tax they would not have found it in the text. However, the oldest known game records that are scored used territory scoring with a group tax.
(Emphasis mine.)Chen Zuyuan wrote:Therefore, the meaning of the sentence is: “Both sides place stones on the board until there is no place left to play, then stop, and the player with more stones is the winner.” This is stones scoring. In fact this rule was in use in China until the beginning of the last century. The only difference between it and the area scoring used today is that, for each string of living stones, there had to remain two eye points which had to be deducted when counting. If the basic eye points were completely filled, then the string of stones would die. The term "overflowing" in contrast to "complete" emphasizes that the two eye points cannot be filled.
First, the game record of the Immortals relay game is plainly corrupted, as Chen points out. I may write about that some time. I think that the scores are correct. Second, I think that both Chen and I define the group tax, not as rule saying to make a preliminary count and then to subtract something from it, but as not counting empty points necessary for the life of one's own stones. Despite the lack of reference to a "group tax", the known scores of ancient go games do not count those points. (As John knows, I am not talking about net scores, such as "White wins by 1 pt.", but about the scores of each player, such as, "After filling White has 5 pts.")Indeed we don't know for certain if the earliest games did use group tax because it is never mentioned. It is an assumption - one that works, admittedly (except possibly for the Immortals relay game)
Very interesting, John.- but it is possible to challenge it. For example, the 6th-century Dunhuang Classic (which some would say is the oldest known description; some might say Ma Rong's Rhaposdy, depending on how you distinguish "reference" from "description") tells us: "Don’t wastefully redouble fortifications for already living groups. Don’t strive to save already dead pieces. Don’t cut two living pieces; don’t link two dead pieces. There is no benefit in linking, and cutting loses sente." But if group tax applied, then there is benefit in cutting live groups and linking, and quite a big one. (And the oldest Chinese term for group tax calls it a cutting tax.)
That sounds right to me.If assumptions about group tax are allowed, then it seems sensible to allow an assumption that perhaps more than one rule set was in force at various times. We know this applied in chess even down to modern times - indeed it applies in go today. It's probably the norm.
I am not aware of any ancient text that says that, and since you have explained where this notion came from, I think we should amend that to "As for ancient go, the oldest known book on the game has been used to claim that the player with the most stones is the winner."As for ancient go, the oldest known description of the game says that the player with the most stones is the winner.
Thanks, John.John Fairbairn wrote:Bill,
Thanks. The part of your text I had trouble with wasI am not aware of any ancient text that says that, and since you have explained where this notion came from, I think we should amend that to "As for ancient go, the oldest known book on the game has been used to claim that the player with the most stones is the winner."As for ancient go, the oldest known description of the game says that the player with the most stones is the winner.
The Dunhuang Classic text is utterly minimal and the relevant text doesn't mention stones or counting. Following a sentence which says 两生勿断,俱死莫连 the relevant text is 连而无益,断即输先. As you can see, not much to go on. In fact to get to this point involves assumptions about the readings of characters which do not exist in ordinary Chinese (and obviously not in Unicode). 益 is one of those "modernised" characters. They are topped up by further assumptions about the meaning.
The meaning of 益 is enigmatic, not just because of the dearth of context here but because it appears elsewhere in what may be different senses. For example, preceding the usage here there is the sentence 弱者须侵,侵而有益 where a possible reading is that the player who is behind must invade, and if he invades the fighting will spill over.
Chen was very passionate about discovering his meaning of 益 (I discussed it face to face) and I don't know ancient Chinese well enough even to hint that he is wrong, nor do I even suspect it, but I think I know enough to keep options open. You see, one thing that strikes me forcibly about the Dunhuang text in general is that so little of the vocabulary is what we are familiar with from Chinese of just a very few centuries later. Clearly the game itself was something like the one we are familiar with now, but the terminology and maybe the counting could well have still been in flux in the 6th century. The Dunhuang text even uses the "Japanese" character 碁 for the game, so apart from flux, and given that the texts appears to be from the extreme North of China, there may have been significantly different versions of the game.