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Corner races study

Posted: Mon Dec 25, 2017 11:20 pm
by lightvector
Recently, I completed a study of some corner capturing races, shoring up a hole in my understanding of how to evaluate the fighting liberties and ko resources present in different kinds of non-two-eyed corner groups.

For example:

Click Here To Show Diagram Code
[go]$$B Do you know the status of this capturing race?
$$ ----------------------
$$ | . . . . . . . . . . .
$$ | . X X X O O O O X . .
$$ | X O O O X X X X X . X
$$ | . O . X . . . . . . .
$$ | . . O X . X . . . . .
$$ | . . O O . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | . . . . . . . . . . .[/go]


Click Here To Show Diagram Code
[go]$$B Or this one?
$$ ----------------------
$$ | . . . . . . . . . . .
$$ | . . X O O O O X . . .
$$ | . X X O X X . X . . X
$$ | X O O X . . . X . . .
$$ | . O . X . X . . . . .
$$ | . . O O . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | . . . . . . . . . . .[/go]


Click Here To Show Diagram Code
[go]$$B Or this one?
$$ ----------------------
$$ | . . . . . . . . . . .
$$ | . . X X O O O O X . .
$$ | . X X O X X . . X . X
$$ | . O O O O X . X . . .
$$ | . . . . . X . . . . .
$$ | . . O . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | . . . . . . . . . . .[/go]


In the process of learning how the fighting sequences in these corners worked, I ended up creating several dozen capturing race problems. In case anyone else is interested, here is the SGF with all the problems. I designed it offline in CGoban, so I don't know how well it actually works in Eidogo - feel free to try it either way or in any other sgf editor.

Warning: There may be mistakes in this problem set! I'm just a lowly dan player, and my reading is far from perfect :). Many of these problems could be very hard if you are weaker than strong SDK, indeed many were quite hard for me. If you find a mistake, let me know.

EDIT: Fixed a glitch in the SGF that caused Eidogo to erroneously display "Black to play" in some of the problems. They are all status problems and should be solved from both sides.

cornerrace.sgf
(19.45 KiB) Downloaded 1045 times


Re: Corner races study

Posted: Tue Dec 26, 2017 5:27 am
by fycj
Really nice, thanks

Re: Corner races study

Posted: Tue Dec 26, 2017 3:35 pm
by Bill Spight
Good topic, good research. :) Bravo! :clap:

Some analysis of one of the semeai.



Highlights:

Wonderful things happen on the 1-2 point.

The ko threat situation often affects how to play.

Re: Corner races study

Posted: Tue Dec 26, 2017 5:19 pm
by lightvector
Thanks Bill! What a complicated endgame situation :mrgreen: I did find the small-corner-with-hane positions to actually be some of the hardest. Good reading practice. :study:

Re: Corner races study

Posted: Thu Dec 28, 2017 1:19 pm
by Bill Spight
I looked at another semeai, and posted some comments here. viewtopic.php?f=12&t=12327&p=226407#p226407

:)

Re: Corner races study

Posted: Wed Oct 13, 2021 6:04 pm
by dhu163
Some nice analysis by lightvector. I looked through the whole file and added some comments.



I only disagreed with one conclusion: MLO-B3

Edit:
However I missed the 2-1 tesuji which Bill mentions in his link. This move seems best in several of the positions with a hane but I didn't see it.