@knotwilg
Thanks for the other variations. I'm glad I'm catching up to my level of analysis (and let's be frank, it's mostly because I don't blitz anymore, you were right). Exactly, my level of analysis needs to go up now. I think the Level Up Series I'm going through now is good for me basic sense of technique.
What is a chapel virtual group?
About the table shape. There's something odd about it.
(let's NOT call it the Ian Butler Syndrome) Ever since I started playing Go and got acquainted with the table shape, I was like "Okay, easy enough to remember". To this day, I have almost NO sense of table shapes in the game. It's not that I can't recognize the shape (obviously, that's not so hard), but it never comes to my attention during a game. It's very odd and maybe I need some specific table-training to solve that.
@Shenoute
Okay I see your point. Either surround first and then let him have one eye (unless I can prevent) or destroy the eye and drive the fight into the middle, but not let him have an eye and only then surround (risky play). Something like that?
It's just that I wasn't entirely certain of preventing the eye. In the analysis it's obvious that I'm quite safe in doing so, but during the game I was a bit more anxious and wasn't thinking as clearly. I saw some (non-existing) ways for him to take advantage of it and so I'd wanted to cut him off more than I wanted to prevent the eye.
I kept playing in the middle because I've screwed up "sure" kills before and it felt the safest option. As long as he keeps playing to save his group, I could keep playing to make it dead. As soon as he'd tenuki, I'd play elsewhere, too. Does that make sense?
and L9 was for me just the killing blow. Maybe, yes, because it was a mistake to focus on the sides first, but it was a move I was always going to play. But I can see now that the move takes urgency over the side.
Only thing I don't understand is the part of making an eye in sente? How does one make an eye in sente in the middle? Meaning that he makes an eye and I have to react to it because it threatens a capture or something?
You can be harsh, as long as you're helping me

(
not that you are! being harsh, I mean. 
)
@Bill
I didn't know that modern AI opening

Also I've checked out my opponent after the game and I discovered he ALWAYS plays black and ALWAYS opens with that 2 point jump from his 3-4 stone like in the game (most of the time his other stone is 3-4, too, but this varies). I've discovered on Walther's patern search that only a handful of pro games went like this, and black lost most of the time, so potentially it's inferior, but it might throw many people off and at DDK level, those are probably the best openings.
Leela sees no harm in 10. I did it because I felt it makes my group safer and it also prevents black from surrounding me more easily.

you are correct.

If black played H-03 first, my plan was B-02 or try to break out. But it was certainly a point I had my eyes on. Though black did get there first in the game. So playing there earlier might've been better, who knows.

yeah P-06 is Leela's move, and I don't like the result that knotwilg shows too much. O-04 is also on Leela's radar. Actually now after 100 000 nodes, in the analysis screen she gives white 56% to win for O-04 and 55% to win for P-06. So she marks P-06 as the best move. (while she thinks P-06 after less nodes searched) Bill, Leela could learn something from you

Not small. Leela doubles black's chances after this.

Big mistake on my part, I guess. And here I was, thinking I made a nice net
