*possibly* of interest: I figured out how to create a Go-like game on a hex board that doesn't suck, using a graph coloring trick. Here's a comparison between Go and it, focused on the basics of life. I'd love criticism.
I can't comment the game itself, but I must applaud the quality of that web page.
Re: Go-like game on a hex board that doesn't suck
Posted: Thu May 31, 2018 1:42 pm
by NickBentley
I can't comment the game itself, but I must applaud the quality of that web page.
Wow, thanks. No one has ever complimented me on that before, but I've spent a lot of time trying to make it usable and pleasant. That means a lot to me.
Re: Go-like game on a hex board that doesn't suck
Posted: Thu May 31, 2018 1:42 pm
by NickBentley
Bill Spight wrote:Interesting game!
Thanks kindly
Posted: Thu May 31, 2018 3:30 pm
by EdLee
Hi Nick,
No one has ever complimented me on that before, but I've spent a lot of time trying to make it usable and pleasant.
Strange. Instantly noticeable. Like tj, I also appreciate all the work you put into the webpage design. Congrats.
( Browsing on a tiny iPhone5 screen, Safari. )
Good designs are rare to come by.
Won't complain about ugly Go clients, editors, etc.
Dunning-Kruger effect.
Re:
Posted: Thu May 31, 2018 4:58 pm
by NickBentley
EdLee wrote:
Won't complain about ugly Go clients, editors, etc.
Dunning-Kruger effect.
Haha
Re: Go-like game on a hex board that doesn't suck
Posted: Thu May 31, 2018 6:12 pm
by Kirby
Compared to go, the most interesting nuance of this game (to me) is the trade off between playing a single stone on a turn and two stones.
At first I didn't get the point of multiple colors per side, but then you pointed out how it takes more stones to capture a bloom.
When would you ever want to play just a single color on your turn?
Posted: Thu May 31, 2018 6:57 pm
by EdLee
Hi Nick,
blooms_territory.PNG (48.42 KiB) Viewed 15670 times
Nitpicky suggestion:
The Blooms territory arrow is clear and unambiguous ;
The Go territory arrow is less... ( you elaborate in following text ) ;
Perhaps an (almost) unconditionally alive shape is better than a locally dead shape... ? (I use a vertical shape consistent with your webpage flow)
$$
$$ -------
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | O O .
$$ | . . .
$$
I haven’t played Blooms, but I have played a moderate amount of hex (I am mediocre to bad). I think Hex is only go like in the loose sense that it’s more like go than like chess, and Blooms is probably more go-like.
On both an iPhone5 and Macbook Air, I see a slight green instead of the stated grey.
Perhaps 5 colors (board plus 4 stones) can be chosen to avoid meme-ness.
Example: beige board, ( red + Yellow ), ( + Green ).
Re: Go-like game on a hex board that doesn't suck
Posted: Thu May 31, 2018 9:51 pm
by lightvector
Kirby wrote:When would you ever want to play just a single color on your turn?
For the same reason that you would want to pass in Go. Maybe you've run out of useful things to do with that second color.
Re: Go-like game on a hex board that doesn't suck
Posted: Thu May 31, 2018 11:29 pm
by Kirby
lightvector wrote:
Kirby wrote:When would you ever want to play just a single color on your turn?
For the same reason that you would want to pass in Go. Maybe you've run out of useful things to do with that second color.
Cool. I was wondering if there was a more general strategy that I was missing that might happen earlier in the game. In most cases, it seems useful to take the two moves.