We were discussing KataGo's veiw on games from Lee Sedol's commented games volume 1 over
here when this game was mentioned.
I ran analysis with Katrain using kata1-b40c256-s10336005120-d2519775087.bin.gz which just happened to be one of the better weights when I downloaded weights and also happened to be b40 instead of a larger network.
I ran 2.5k, 10k and 100k playouts (which took awhile because of all the comments) and the graphs follow.
There is not much difference in the overall picture except that the score and win rate graphs become slightly smoother and the win rate does tend more toward the extremes. There are probably some instances when the score estimate is shifted horizontally, it is a bit hard to tell and I am not going to compare the individual runs.
As for the game overall:
The game is close to error free considering that the players didn't have programs like KataGo to refresh on the more sublime aspects of the game. There are only 10 mistakes that are greater than 1.667 points and many of the larger ones are very hard to understand.
The sets of point losses >=1 point are:
Black: 4.0 3.6 1.9 1.7 1.6 1.6 1.5 1.4 1.4 1.4 1.4 1.2 1.2 1.2 1.1 1.0 Total: 27.2
White: 3.5 2.9 2.7 2.5 2.0 1.7 1.7 1.6 1.5 1.5 1.5 1.4 1.2 1.1 Total: 26.8
So in terms of mistakes the players are only ~0.4 points apart.
To me it is a clear case of "who makes the last mistake loses", I am not sure there is much more to it because this game is very well played and never really far away from even.
As for the review:
It mostly misses the largest errors, I think because these are very hard to call even though KataGo finds them easily. It also says black is ahead for the first part of the game, even when KataGo is claiming a 0.5 game. It praises black with the words "Yamashita plays very well when he takes the lead in the game." At that point black has lost the lead in eyes of KataGo and it is W+0.3. It is tough to compete with KataGo's positional judgment.
Examples of hard to call errors:
Moves 54 - 54. Both are ~3.5 point mistakes. KataGo is going to let white push through the bamboo joint.
My take: This is not Human play.
Moves 106 - 107. OK, white might be timing 106 badly or possibly trying to change the flow. It is a 2.9 point error. KataGo is just going to tenuki and leave 8 stones for a ko that is hard to explain. Black 107 is a 4.0 point error.
My take: 4.0 - 2.9 is 1.1 so black is not making a mistake, he is avoiding complications.
Effectively we could remove some of the largest errors spotted by KataGo from consideration. It seems unrealistic to try to copy KataGo in these cases.
There are a two cases when KataGo completely contradicts the comments. I think the lesson is that if there is a move that you want to make then you really need to try to make it work; that is what KataGo seems to do. KataGo seems to work very hard to make the obvious move work when it "obviously" doesn't work. The two cases:
Move 61: "B really wants to answer at A, but there's no following ko threat for B."
KataGo: "Play A and G18 is my threat."
My take: KataGo is right. G18 doesn't look like a beefy threat but black survives and has that move in the center that we really want.
Move 81: "W can't answer this as W doesn't have any big ko threats."
KataGo: "Just answer."
My take: The commentary is correct. Black becomes too thick in the center if you answer and white can't handle this game then.
I can't say much about the game myself, even having all the aid from KataGo, it is just too complicated and too well played. I think the commentary is good and my feeling is that it is not meant to be a very objective analysis that dives deep but more as a guide to help people follow along. It is educational and fun, even if in my opinion (now biased by looking at the game in Katrain) it exaggerates black's advantage in the early game.
I might consider adding diagrams if there is demand, they are usually tedious to make. It could also be interesting to go into how black should have handled the invasion on move 119.