A realization about Go
Posted: Thu Nov 08, 2018 8:37 am
I had a realization about a Go-like game I invented, which led to a realization about Go itself. Curious what Go players think. See here.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
The main insight (first presented in this game, as far as I know) is that capture scoring plus suicide enabled equals area scoring minus group tax (parity issues in tied games aside).Bill Spight wrote:I quickly looked at the new rules. One observation stood out to me.
"There’s no explicit territory definition. Territory emerges from the rules."
I think that that is a result of not having passes. That is the case with go. Nearly every variant of go without passes has some emergent concept of territory.The concepts of territory may differ, depending upon the rules.
Capture-1 with suicide enabled (no pass) equals territory scoring with a group tax.luigi wrote:The main insight (first presented in this game, as far as I know) is that capture scoring plus suicide enabled equals area scoring minus group tax (parity issues in tied games aside).Bill Spight wrote:I quickly looked at the new rules. One observation stood out to me.
"There’s no explicit territory definition. Territory emerges from the rules."
I think that that is a result of not having passes. That is the case with go. Nearly every variant of go without passes has some emergent concept of territory.The concepts of territory may differ, depending upon the rules.
No Pass Go produces fractional territory values, not just half point values. No Pass Go with suicide produces infinitesimal territory values.For reference, No Pass Go is quite different from Go with area scoring in that captures are half as worth in the former.
Different no pass rules may produce different definitions of territory.Not so in Blooms!