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 Post subject: Re: q5Go-0.7: Database support
Post #21 Posted: Sun Mar 24, 2019 2:00 am 
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I think this is useful if there is an option to enable this.
Same information as Lizzie.

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 Post subject: Re: q5Go-0.7: Database support
Post #22 Posted: Mon Mar 25, 2019 8:03 am 
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Ok, I've added something like this. Here's some sample output after leting two engines analyze a game:

Code:
Analysis: Leela Zero 199-15x192 analysis @7.5 komi
Engine top choice: D5, 549 visits, winrate B: 47.14%
Game move: D6, choice #2, winrate B: 0.5495% (+7.81)
----------------
Analysis: LZ Elf-V2 analysis @7.5 komi
Engine top choice: D5, 610 visits, winrate B: 53.2%
Game move: D6, not considered, winrate B: 0.7507% (+21.87)

If you're able to build it yourself, the code is now on github. But it's getting to the point where there is enough new stuff (the major bits this time being multi-engine analysis, slide export) to make a release, so that should happen some time this week after I've tested it a bit more.


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 Post subject: Re: q5Go-0.7: Database support
Post #23 Posted: Mon Mar 25, 2019 1:30 pm 
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I personally would like a different order:
Engine top choice: D5, 549 visits, winrate B: 47.14%
Game move: D6, choice #2, winrate B: 0.5495% (+7.81)
Analysis: Leela Zero 199-15x192 analysis @7.5 komi

The reason is I open these analyzed files on a mobile phone so I think the most important information should be on top (I don't want to nitpick). Like the extra choice# info.
Does it overwrite current comments? I wait for the compiled version!

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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #24 Posted: Thu Mar 28, 2019 6:10 am 
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Release 0.8 is now out - it includes two major new features, slide export (useful for slide shows or videos), and multi-engine analysis. Also, with engines like LZ, batch analysis can now produce reverse-komi evaluations by internally flipping the colors.
As usual, see the first post for more information.


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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #25 Posted: Sat Mar 30, 2019 6:32 am 
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I tested the Batch computer analysis mode V.08:
A) In which folder are the configuration files stored for the Engines? Because a new or deleted configuration file only (dis)appears when I restart Q5.
B1) The analysis function works fine with Leela 0.16. Including the Add evaluation info!
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.
C) It is not clear to me what the "If fixed engine komi" does or how it should be set-up. It needs a read me/help?


Attachments:
LZ 0_17 log 300319.txt [1.08 MiB]
Downloaded 13 times
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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #26 Posted: Sat Mar 30, 2019 2:50 pm 
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mb76 wrote:
I tested the Batch computer analysis mode V.08:
A) In which folder are the configuration files stored for the Engines? Because a new or deleted configuration file only (dis)appears when I restart Q5.

Which OS are you on? On Windows, the config file is in (I think) %APPDATA%/Local/q5go/, on Linux it should be ~/.config/q5go/.
I'm not sure what situation or actions you are describing. What exactly are you doing and what is the behaviour?
Quote:
B1) The analysis function works fine with Leela 0.16. Including the Add evaluation info!
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.

Hmm, I just tried with a build from the next branch on Linux, and it seems to work fine here. I'll try on Windows the next time I boot into it.
Quote:
C) It is not clear to me what the "If fixed engine komi" does or how it should be set-up. It needs a read me/help?

This is the reverse komi support. LZ only supports a fixed komi of 7.5, and you should put that in the configuration. The combo box then selects the behaviour - keep the 7.5 komi always, or switch to -7.5 if the analyzed game has reverse komi, or just analyze both.
That definitely ought to have a tooltip, which appears to be missing. I'll fix that.

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 Post subject: Re: q5Go-0.8: Multi-engine analysis and slide export
Post #27 Posted: Thu Apr 04, 2019 9:38 am 
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mb76 wrote:
B2) But with Leela 0.17 beta (LZ_0.17-next-x64-28032019) it gets stuck in a loop at the first move (so it stays at 0%). See attachment for the log file.

This should be fixed now with version 0.8.1.


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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #28 Posted: Wed Apr 10, 2019 8:19 am 
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Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #29 Posted: Tue Apr 30, 2019 10:17 am 
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bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #30 Posted: Tue Apr 30, 2019 10:58 am 
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Bill Spight wrote:
bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

Unfortunately it's not something I can help with - I've never owned a Mac. There are a few Google results, several of them suggesting a similar solution, but I can't tell whether those are safe to use.

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #31 Posted: Tue Apr 30, 2019 11:34 am 
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bernds wrote:
Bill Spight wrote:
bernds wrote:
Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.


I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB. :(

Unfortunately it's not something I can help with - I've never owned a Mac. There are a few Google results, several of them suggesting a similar solution, but I can't tell whether those are safe to use.


Thanks, I did a search last night and nothing seemed to work better than using an earlier MacOS, or waiting for another update.

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #32 Posted: Thu May 09, 2019 5:19 am 
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Hi!

When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"

Do you know why this error appear?

Thanks!

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 Post subject: Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Post #33 Posted: Mon May 13, 2019 5:19 pm 
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mirage wrote:
Hi!

When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"

Do you know why this error appear?

Thanks!

It's compiled for 64 bit, so I wouldn't expect this to work. I'm surprised to hear there even is a 32 bit Windows 10 version.

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