Great L&D from a Shusaku game
Posted: Wed Jan 09, 2019 8:55 am
This is a L&D that I encountered in a Shusaku game. The white 'monkey jump' is not played in the game, as white (Ota Yuzo) resigned a little after this situation was set up. This L&D was purely set up by me because I was wondering if black was still unconditionally alive after white made this small group here.
It's an interesting situation, especially with black's surrounding stones (to the left) being in atari if they would push at J1 and if white connected at K1, meaning black would have to connect at F1 in gote, leaving white with the initiative.
I've tried several variations and I think I found the answer, but I'm not so confident I have read it correctly or in the best way. But I think black is alive.
Alternatively, maybe white has a better move here than P1 (I think P1 would be an overplay and white at N2 would be better in endgame, or what about O1?)
Again, P1 is not in the game, it's a move I was wondering about.
Also note this is not the full board, I only put the relevant stones there and stones to show groups as alive.
It's an interesting situation, especially with black's surrounding stones (to the left) being in atari if they would push at J1 and if white connected at K1, meaning black would have to connect at F1 in gote, leaving white with the initiative.
I've tried several variations and I think I found the answer, but I'm not so confident I have read it correctly or in the best way. But I think black is alive.
Alternatively, maybe white has a better move here than P1 (I think P1 would be an overplay and white at N2 would be better in endgame, or what about O1?)
Again, P1 is not in the game, it's a move I was wondering about.
Also note this is not the full board, I only put the relevant stones there and stones to show groups as alive.