Review Request: 10k vs. 11k (direction of play)
Posted: Sat Jun 22, 2019 4:12 am
This is a game I played last night. I am white (I deleted the name of the other player for privacy reasons). I would appreciate a little bit of analysis from stronger players on direction of play and "big vs. urgent moves". My opponent played some small moves in the beginning and gave me sente several times. How good are the choices I made when that happened?
I went over the game with LZ (there are some variations in the SFG or single moves where I didn't see something or made a mistake) and then I wrote a little about some specific moves; I would appreciate feedback on my heuristics/thought process.
The game’s pretty much over from move 83; I only had LZ do 400 playouts from here to the end. But I would welcome any comments or feedback; I know I made a lot of small mistakes (I was in byo-yomi).
Move 6 - LZ preferred 3-3 (which I’m not confident doing so early), or approaching the bottom right corner from either side. What is wrong with splitting?
Move 20 - I played D10 because I thought it helped my group and it worked nicely with the 4-4 stone in the upper left. I don’t think LZ gave it any thought.
Move 22 - Even though it isn’t the biggest side of the board, I played here because I thought that the R14 approach would be very nice for black, especially if I back off. A side of the board that is desirable for both players. Playing elsewhere (F17 enclosure, i.e.) didn’t seem very good, as in the variation. Playing R14 myself seemed too small and left the large, unplayed top open. Is this a case of “white is so far ahead that there is practically no ‘bad’ move?”
Move 28 - I really wanted to play F15, as in the variation, but I thought that if black turns I have to play at E15 anyway, so it isn’t very efficient. I also thought that this variation is too easy for black to live and then harass the white group on the left side (IF - big if - white tenukis at move 34, which I may have done, even though C16 bamboo joint seems obvious in hindsight).
I really hated playing both D12 and E14; such cramped shape. I have learned why it is better to kosumi at C15 rather than armpit hit at C14…
Move 36 - I thought it was pretty natural to take an enclosure after I already had an extension; it also makes the top a bit smaller.
Move 40 - big mistake. I was lucky I could go back and fix it.
Move 44 - big mistake. I thought it was “sente” in the sense that if black didn’t respond white could take some of the corner away… I was lucky black responded; I should have just descended at B14 or haned at B13.
Move 54 - sort of a waste of a move. Why should I care if black lives small on the top? I should have either extended at H16 or played F11 (as LZ is screaming at white to do — which I did play later)
Move 68 - LZ really doesn’t like this move. I guess because F11 is more urgent? I was lucky that I got these two free moves.
Thank you!
I went over the game with LZ (there are some variations in the SFG or single moves where I didn't see something or made a mistake) and then I wrote a little about some specific moves; I would appreciate feedback on my heuristics/thought process.
The game’s pretty much over from move 83; I only had LZ do 400 playouts from here to the end. But I would welcome any comments or feedback; I know I made a lot of small mistakes (I was in byo-yomi).
Move 6 - LZ preferred 3-3 (which I’m not confident doing so early), or approaching the bottom right corner from either side. What is wrong with splitting?
Move 20 - I played D10 because I thought it helped my group and it worked nicely with the 4-4 stone in the upper left. I don’t think LZ gave it any thought.
Move 22 - Even though it isn’t the biggest side of the board, I played here because I thought that the R14 approach would be very nice for black, especially if I back off. A side of the board that is desirable for both players. Playing elsewhere (F17 enclosure, i.e.) didn’t seem very good, as in the variation. Playing R14 myself seemed too small and left the large, unplayed top open. Is this a case of “white is so far ahead that there is practically no ‘bad’ move?”
Move 28 - I really wanted to play F15, as in the variation, but I thought that if black turns I have to play at E15 anyway, so it isn’t very efficient. I also thought that this variation is too easy for black to live and then harass the white group on the left side (IF - big if - white tenukis at move 34, which I may have done, even though C16 bamboo joint seems obvious in hindsight).
I really hated playing both D12 and E14; such cramped shape. I have learned why it is better to kosumi at C15 rather than armpit hit at C14…
Move 36 - I thought it was pretty natural to take an enclosure after I already had an extension; it also makes the top a bit smaller.
Move 40 - big mistake. I was lucky I could go back and fix it.
Move 44 - big mistake. I thought it was “sente” in the sense that if black didn’t respond white could take some of the corner away… I was lucky black responded; I should have just descended at B14 or haned at B13.
Move 54 - sort of a waste of a move. Why should I care if black lives small on the top? I should have either extended at H16 or played F11 (as LZ is screaming at white to do — which I did play later)
Move 68 - LZ really doesn’t like this move. I guess because F11 is more urgent? I was lucky that I got these two free moves.
Thank you!