After i haven't been playing much throughout the winter months, i lastly got into playing some go again! Today i had an very interesting match on KGS i really wanted to review a little more in detail. So i went over a few positions and meanwhile fed the game to GRP to see what Leela has to say to all of this. In the end i found a few mistakes i made, but nothing that seems gamelosing at my current level (considering that my opponent also made a few suboptimal moves).
Was i to concerned with what my opponent may want to do and missed out on taking points myself? I tried to take and hold on to the initiative a little more, than in my previous games as it seemed to me as if i tend to play a little slow. Or did i get behind just because of the amount of ok-but-not-ideal-moves i played?
I added comments and variations to the game, feel free to comment on those too if i get something wrong. If you have any tips on how to get more out of one owns game reviews, that would of course also be appreciated.
PS: If in my comments a move is considered "also fine" it means that it is among the preferred 4-5 choices of the bot, which makes it ok for me.. i guess
Thanks for you time
cross cut sequence very useful to know;
atari?
Bots are not fond of pincers. AlphaGoTeach (
B-14 used to be considered a beginner's move, but the bots prefer it.
The low approach used to be considered old-fashioned, but the bots usually prefer it.
The high extension to A makes good balance with the low pincer in the top left. This is a good lesson. In this case, OK is not really good enough.
The jump to D-07 is standard.
I think Joaz is right about the cut.
The trouble is, Black's pincer at M-03 is a good play. Better to play N-03 or oven M-03 yourself.
Bad plan. Greedy. Jump to O-05 is better.
Passe, I think. Leela may disagree. How about something around R-13?
Leela is right, because of Black's strength in the top left. This is an important lesson.
I would have made the same play as you, but I defer to Leela's judgement. (Not Leela 11, but Leela Zero.)
Looks fine to me.
Only a 9% loss? Leela is right, OC. Another important lesson.
Leela is right, OC. A big hint that the cut is not so good is that it makes bad shape (empty triangle). Your play on the bottom is heavy. You should expect to sacrifice the L-04 stone.
Not a good plan. If White pushes to E-05 and cuts, Black can happily sacrifice three stones for an attack against White.
Invites the capping play. For running out, H-08 feels better to me. Leela may disagree.
You are not attacking, you are under attack. Besides, E-O5 is the play to cut.
I still like H-08.
is a nice tesuji to have in your arsenal.
102. The clamp works for Black if he can fight the ko:
@ E-7 looks really good, thanks for the hint! Defending instead of cutting here was kind of a default for me i think. I will try to look out for chances to counter such plays more actively in my next games.
@ O-3 then
connects, W wants to look for options other than the gote (a):
atari pushes
up, which helps W.