Knotwilg wrote:John Fairbairn wrote: (...)
This not only calls into question the long favoured Japanese style of soba go, or compromise go or quid pro quo go. Ohashi believes it is in this area that Japanese players need to make changes in order to challenge Chinese and Korean players.
In fact I recall Wang Xi making this point in a long and detailed article in Weiqi Tiandi long before AI bots were even a gleam in the eye. He specifically trashed the concept of soba go and specifically said the Chinese and Koreans now went for the percentage play. Recent history seems to have justified that view. It seems that greed is good in go.
I went looking up
https://senseis.xmp.net/?Souba to understand the point made here.
If a player makes a mistake leading to a bad position the pro may correct the mistake and show a natural resulting position and call this souba. There is an implication that this is the best both players can do in the situation
"Soba go" then means, "to play the best sequence in each position" and the traditional assumption is that this is also the best thing to do in the situation.
This is not my understanding of soba. I see it more as "good enough" or "reasonable" and a fairly standard and equitable exchange. Soba is never going to win move of the year. I think I read some article by John in GoGoD alluding it to accounting, lose a bit here, gain an equivalent bit there, so the end position is as good as the start position. So you maintain a balance and then if your opponent makes a mistake you take a lead, and then you keep playing soba to maintain the lead. You are not pushing the boundary of unreasonableness or overplay seeking to proactively take the lead which comes with the risk of getting punished if your move was indeed too much (which you probably don't even know, just have a feeling). The traditional Japanese style is the risk-averse soba, whereas someone like Lee Sedol is the Korean risk-taking trying to win, not just trying not to lose.
I also recall some quote from Hane Naoki about how he tries to play the 80% move (number not guaranteed, but it was a fair bit less than 100), where 80% doesn't refer to a win%, but 100% would be the most efficient and totally optimal move (so super-strong-bot win % remains unchanged at whatever it is between 0 and 100) but possibly really complicated and chances to backfire if you make the slightest mistake. Trying to find the boundary of the 100% move, and not trying to get even more, let's call it the 110% move if your opponent doesn't punish it but actually it is an overplay so it could end up as a 20% move, is very hard, so Hane is content to stay well away from it and play "good enough", whereas the Korean/Chinese (and Go Seigen) and now AI style is going for more efficiency and getting closer to that 100% line.
There was an interesting example of this
on reddit recently, with someone asking for clarification about this position and explanation in Kageyama's "Lessons in the Fundamentals of Go" (taken from one of his games).
$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X X X . 1 . . . . . . . . . O . . |
$$ | . . O X O O . a . , . . . . O , X . . |
$$ | . . O O X O . b . . . . . . . . . . . |
$$ | . . O X X X X . . . . . . . . . . . . |
$$ | . . O X . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+
- Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X X X . 1 . . . . . . . . . O . . |
$$ | . . O X O O . a . , . . . . O , X . . |
$$ | . . O O X O . b . . . . . . . . . . . |
$$ | . . O X X X X . . . . . . . . . . . . |
$$ | . . O X . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
Kageyama writes:
... A stronger amateur would glare at the position and play black 'a', for a larger capture. A professional, however, would find the threat of White 'c' after Black 'a' disquieting, regardless of whether it works immediately or not. To him Black 1 would be the natural and proper move, the only move to make.
Black 1 or Black 'a'? Only an amateur would ask himself this question. A professional would simply dismiss the issue. Neither the intuitive school nor the profit school would give it a second thought. Here we can see another difference between amateur and professional.
Even before you ask an AI and it shreds Kageyama's argument, I find it rather dubious. First of all I now find the endless partition of go thinking and skill into ama vs pro a bit tiresome and inaccurate as many amateurs are stronger than pros (and in thinking not just oh this pro is old and can't read anymore but has a superior way of thinking to this strong at reading crude amateur 7d), but as the book was original called Ama vs Pro or whatever in Japanese it's understandable. I bet there would be some Japanese pros even back in 1978 who wouldn't like 1 and prefer the greedy but bad aji 'a', maybe Sakata?
Unsurprisngly, many bots (I asked LZ 234, LZ 15b, MiniGo cormorant, Elf v2) strongly prefer Kageyama's bad 'a' over his 'only move' 1, and I am strongly inclined to believe them over him that is objectively a better move. This seems to me to be a typical example of striving for optimial efficiency, rather than accepting a slightly slack result that minimises bad aji and the chance of you messing up later. If 1 really is the best move, Kageyama-agreeing pros can smugly say "I didn't even need to read the bad aji sequences which shows that 'a' is too much, just based on my experience/intuition and judgement I can discern that the future problems it leaves are not worth the extra points" (and less good forcing moves! very important negative of the net is white b next). However, I suspect a lot of Korean pros would want to play 'a' and the philosophy is "I want this better result, and I tried reading a way it is bad but couldn't find it, so go on, you have to prove to me it's not good or else I get more". So Kageyam's net is like Hane's 80%, avoid risk for a result he judges 'good enough'. The bots say it's not good enough because they can detect a e.g. 0.3 points loss on move 40, and want 100% efficiency.
P.S. on a personal note I too like to strive for 100% efficiency, and spend a lot of time thinking about such interesting finer points. So if I am successful in this I'm quite often leading by move 70. But it's tiring and leaves me short of time so I mess up later and lose, as in the first game of the 2015 British Championship. I was very dispirited by that loss, so the next game I played more 'going through the motions', not really trying to win, just play some moves, try not to lose (somewhat soba-ish), and against my fellow 4d opponent that was good enough to win. So although soba's not going to win any international pro tournaments these days, if us weakies can learn to emulate it it's good enough to win all of the games we play. And rationing your expenditure of mental resources so you can play Hane's 80% all game instead of 100% to start and 0% blunders at the end surely increases you overall chances to win the game.