Looking for Reviews on My Games
Posted: Sun Apr 12, 2020 9:10 am
Hi all,
If you are following my post on Study Journal threat titled "My Path to Shodan - And Eventually 9 Dan Amateur" you may know that I'll be posting my games for review on this thread.
So for starting, here's one practice game I played with the bot at OGS (Spectral 4k) and I lost by 4.5 points as Black.
There are 2 points during the game which I've no idea where to play:-
1. Move 40: I'm not sure where should I play to start with. The board has no weak groups at the moment and is it correct that I should play on big points? I've 3 candidates but I'm unsure which is the best: J17, K3, C12. I went for C12 because I fear the group may become target of attack and I will have hard time to maneuver around since they lie on the other side of the board and is not connected to any of my corner groups.
2. Move 56: Again, no obvious weak groups yet. I choose H17 because I wanted to try out attaching variations but it seems like it doesn't really gain me anything.
I guess the game was then pretty much decided as all groups are now having little issue of life and death and it's up to end game moves or whoever makes the mistake.
Appreciate for everyone's input and review on my game and also pointing out what's wrong
If you are following my post on Study Journal threat titled "My Path to Shodan - And Eventually 9 Dan Amateur" you may know that I'll be posting my games for review on this thread.
So for starting, here's one practice game I played with the bot at OGS (Spectral 4k) and I lost by 4.5 points as Black.
There are 2 points during the game which I've no idea where to play:-
1. Move 40: I'm not sure where should I play to start with. The board has no weak groups at the moment and is it correct that I should play on big points? I've 3 candidates but I'm unsure which is the best: J17, K3, C12. I went for C12 because I fear the group may become target of attack and I will have hard time to maneuver around since they lie on the other side of the board and is not connected to any of my corner groups.
2. Move 56: Again, no obvious weak groups yet. I choose H17 because I wanted to try out attaching variations but it seems like it doesn't really gain me anything.
I guess the game was then pretty much decided as all groups are now having little issue of life and death and it's up to end game moves or whoever makes the mistake.
Appreciate for everyone's input and review on my game and also pointing out what's wrong