I would have preferred if you had not mentioned this. The reason is that the book as initially designed, with nice textured and coloured pages, passed all the Amazon/Kindle tests (including supplying me with a lovely author's copy) until I happily approved it for publication. Then the bots that run the show apparently decided it was too difficult to get the pages to bleed correctly and consistently.
My first reaction was to give up completely, but eventually I found the energy to revamp the book with white pages. I then decided on getting not another author's copy, but one like the typical buyer receives, before I announced it. If I didn't like it, I would withdraw the book altogether.
In fact, I may still do that, because my copy has yet to arrive. I think it is scheduled for tomorrow.
So, given that my cover has been blown, and there may be people who want to grab it before it
possibly disappears for ever, here is a summary of what's in it.
First the blurb:
This is a collection of incidents from the game of go, presented in 100 pages as bite-sized accounts suitable for bedtime reading, that relate to rules transgressions, rules disputes, rules etiquette, go diplomacy, and sometimes just plain daftness. For a game that is widely touted as having the simplest of rules, there is a remarkable variety of such incidents. This is not a complete catalogue, but certainly captures the scale and scope of the problems. The main intention, apart from entertainment, has been to try to capture the first or best examples of each oddity, or to point up cases where different interpretations or adjudications are used in the principal countries where professional go is played.
The easiest way to indicate the contents is to list the indexed items:
Absence or illness 10, 22, 33, 40, 44, 50
Adjournments 18, 19
Appeal 72
Approach ko 83
Atari unfilled (see also Fill-in moves) 70
Both lost 17, 37
Capture problems 41, 69
Chosei see Eternal life
Clocks 54, 74, 78
Coin toss 76
Counting 11, 24, 31, 46, 58, 72, 81
Dame fights 43
Dame filling 49, 51, 56, 68, 70, 79
Diplomacy 5, 38, 43, 58, 71, 75
Dropping stones 45, 55
Ear-reddening move 11
Eternal life 42, 77
Fill-in moves 23, 25, 27
Forfeit 22, 41
Gambling go 24
Hikaru no Go 6, 8, 13
Hiseikai 17
Illegal ko capture 32, 36, 52, 75, 80, 82
Illegal moves not ko 57, 73
Ing rules 46
Interference 12, 28, 38
Jigo (see also Counting) 17, 18, 26, 46
Ko filling 83
Komi 11, 19, 26, 31, 46, 50, 56, 69, 71, 72
Loss on time 13, 17, 33, 34, 39, 47, 53, 64, 65, 66, 84
Mego – see Gambling go
Odd finishes or results 7, 10, 11, 12, 14, 16, 17, 24, 26, 31, 32, 36, 37, 39, 41, 46, 50, 58, 69
Pair go 71
Passes 21, 44, 52, 75
Prisoner problems 31, 58, 69, 74, 78
Quadruple ko 9, 59, 76
Quintuple ko 20, 77
Seki 15, 16, 21, 27, 46, 81
Self atari 63
Silly behaviour 71, 80
Stone placement 37, 45, 45, 57
Sudden death – see Time limits
Suicide 57
Superko 67
Ten -thousand year ko 14, 15, 16, 21
Time limits 17, 45, 47, 64, 65, 71, 76, 78
Triple ko 7, 8, 52, 60, 67, 77, 82
Two moves in a row 35, 51
Void (no result) 8, 15, 16, 32, 39, 42, 76, 77
Windlass ko 9
Yose ko see Approach ko
Zi 43, 49, 56, 71, 81
I repeat: this is for entertainment. I am not at all interested in comments by rules mavens, though I suspect quite a bit of it will be new to them.