NordicGoDojo wrote:
I featured 'pure go' in an
NGD post back in May. The concept was quite familiar among Japanese professional players even before Ō Meien made it into a sellable product.
An interesting post.
I am not sure that the difficulty of understanding the rules is much of a bar to interest in a game, as long as potential players can see players having fun playing the game. Bridge used to be very popular, even though its rules are complicated and often infringed. As for baseball, forget it! Baseball rules are quite complicated.
I was skeptical for a long time about the capture game, but now I think that it is a worthy introduction to territory go, and an interesting game in itself. I don't know what is best for teaching beginners, or even if one size fits all, but I would like to respond to some of your criticisms of the capture game.

NordicGoDojo wrote:
One problem is that, presumably, the new players have come to learn how to play go; and then the teacher starts by saying: ‘okay, I’ll first teach you a game which is a bit like go, but different.’ While this teaching method might be effective, it includes an obvious marketing mistake, and probably the students’ motivation to learn is damaged from the start.
My mother was an avid bridge player, and I learned to play bridge at age 6. But none of my friends or classmates learned how to play until middle school. However, we did play a whist variant called Oh Hell that could be played by several players. There were no partnerships, but you bid for yourself, with only one round of bidding. It was a lot of fun.
So particularly with kids, the capture game can be taught as a fun game in its own right. The object of the game is well defined, and it is over in minutes instead of hours. I have an adult friend who learned to play go, but it was like pulling teeth. I taught him the capture game, and he started having much more fun.

NordicGoDojo wrote:
Another problem is that the transition from atari go to ‘real go’ will feel abrupt: up until one point you are concentrating on how to capture the opponent’s stones, and then you have to start caring about some difficult new concept called ‘territory.’
Yes, territory can be a tricky concept. For one thing, why are dead stones territory? And how do we know that stones are dead? And why don't you have to capture them?
The capture game, in its no pass variant, is a game of territory. The concept of territory naturally emerges from it. When you have to capture more than one stone to win the game, the equivalence between captured stones and empty points of territory becomes clear. Furthermore, as you increase the number of stones to be captured, the capture game becomes more and more like regular go, so that you can avoid an abrupt transition.
In addition, contrary to my original expectations, the capture game is quite strategic. The reason lies in the ease of making life. All you need for life in capture-1 is a single eye with two empty points. As a result, play on the 7x7 board is not a tactical slugfest where somebody has to die. Tactics is less important than in regular go, strategy is more important. At least on small boards.
Why is the no pass capture game a game of territory? Consider the following position, reached after an improbable line of play.
- Click Here To Show Diagram Code
[go]$$B Equal territory
$$ -----------
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ -----------[/go]
Neither player will wish to play inside the opponent's territory, even if they do not have a word for territory, because it is obvious that the opponent could capture it. It would be a dead stone, even if the players do not have a word for a dead stone.
Play continues. It is Black's turn.
- Click Here To Show Diagram Code
[go]$$B Filling the dame
$$ -----------
$$ | . O 3 X . |
$$ | . O 2 X . |
$$ | . O 1 X . |
$$ | . O 4 X . |
$$ | . O 5 X . |
$$ -----------[/go]
The players fill the dame, even if they have no word for dame. They are forming the concepts of territory, dame, and dead stones.
Play continues, White to play.
- Click Here To Show Diagram Code
[go]$$Wm6 Playing out the game
$$ -----------
$$ | 3 O X X 4 |
$$ | . O O X . |
$$ | 1 O X X 2 |
$$ | . O O X . |
$$ | 5 O X X 6 |
$$ -----------[/go]
The players take turns filling in their own territory. After

White has no move but to play another stone inside his own territory, and then Black will capture all of his stones. So White can resign.
There is a natural place to stop play in the capture game and score the game. In this case it is here, where neither player wants to play inside their own territory, much less their opponent's.
- Click Here To Show Diagram Code
[go]$$B No more dame to fill
$$ -----------
$$ | . O X X . |
$$ | . O O X . |
$$ | . O X X . |
$$ | . O O X . |
$$ | . O X X . |
$$ -----------[/go]
At this point, the players have to start filling in their own territory. Each player has three moves before they have to play self-atari or possibly play inside the opponent's territory. Since each move occupies a point of territory, we can count a player's territory as the number of moves they can safely play inside it. Each player has three points of territory, i.e., five points minus the group tax.

Territory go with a group tax! Who'd a thunk it? (As we know, it was one of the earliest forms of go.

)
What about the equivalence between a dead stone and a point of territory? Capture-2 gives us the answer. Now in the position above each player has 4 safe plays instead of 3. Each player can play a dead stone inside the opponent's territory.
- Click Here To Show Diagram Code
[go]$$B Dead stone in Capture-2
$$ -----------
$$ | . O X X . |
$$ | . O O X . |
$$ | B O O X . |
$$ | . O O X . |
$$ | . O X X . |
$$ -----------[/go]
In this position Black has only 3 safe moves, whil White has 4. This can be counted as 5 points minus the group tax for Black and 6 points minus the group tax for White. I.e., we count the

stone as dead. And we still count it after White captures it, if play continues. So a prisoner is also worth 1 point.
Anybody have any other explanation for why prisoners and dead stones count as territory?
Well, yes, if stone counting came first, but the oldest game records that are counted are counted in terms of territory with a group tax.
