John Fairbairn wrote:
1. We tend to learn openings first which we mostly think means learning patterns.
That's one side of it I think, the other side being the available material. It's somehow easier to teach openings, in terms of patterns (joseki, the Chinese opening patterns) than middle game heuristics.
But you're right: even a heuristic oriented book like Attack & Defence has turned many into adopting the boshi (which has been partially denounced by AI).
John Fairbairn wrote:
2. Imbued with a habit of looking for patterns, we carry this over to the second phase, the middle-game (and since there are actually some patterns in the m-g, we get sucked in further.
Yes, learning the proper invasion points of a mixed 3 space extension, gives more immediate satisfaction and grip than "attack for profit".
John Fairbairn wrote:
3. We soon get out of our depth with m-g patterns.
Yes. None of those 240 mistakes surfacing from my 2021 review so far had to do with a pattern. That's self fulfilling of course: since I know many of those patterns, that's not where my errors come from.
John Fairbairn wrote:
4. The patterns we think we see are actually chimeras.
Not sure about the metaphor

. I know what a Chimera is but not what you mean by it in this context. We do have the metaphor of a "seven headed monster" in Dutch, which means, hard to defeat, hard to master ... That's not what you mean I guess.
John Fairbairn wrote:
We would do better to forget patterns and focus more on general advice and common sense. For example, follow the Ten Go Maxims, such as Reject the Small and Take the Large. Or: Where the Opponent is Strong, Defend in Advance. Or, in more modern terms: Thickness is only thickness if you can use it as thickness.
Well my research was a very personal one. I find little guidance in proverbs which leave a lot of room for interpretation. I never liked "Lessons in the fundamentals" for that reason (it IS witty). Although I must admit "the stones go walking" has been inspirational throughout, as a maxim that dictates many patterns - and then again, sometimes I keep walking for too long.
I haven't concluded on the research but a few "patterns" in my mistakes have surfaced: slow connections for example. Likewise, cutting hot headedly, resulting in a weak group and spontaneous territory for my opponent. I probably overestimate the value of connecting and cutting, which is a very good beginner heuristic. But does that hold for good advice regardless of your personal history? I don't have the intention to write new proverbs. I'll publish my personal corrective research eventually on SL - if it serves others, good.
John Fairbairn wrote:
I ask because my hunch is that almost all amateurs almost all of the time, at least up to mid-dan level, forget basic such common-sense. Furthermore, such common-sense applies throughout the game, and even if you do sometimes use common-sense, by eliminating the time you don't, you will get a far bigger (and instant) improvement, relative to patterns, by applying it more often.
The governing issue in my (middle) game is that I get carried away with what I'd like to happen. I see a sequence, I think or wish that it gives me a certain result and then I stop checking whether it actually does. That's where my overplays come from. My underplays come from complacency. The situation is difficult and instead of thinking I play "honte" which is actually very slow.
John Fairbairn wrote:
I would go further and suggest that those who do focus on shape tend to be lopsided in their approach: they stress creating shapes and looking for their weaknesses, whereas AI stresses destroying shapes and creating overconcentration (i.e. efficiency over prettiness).
That's a good way of looking at it. I like the "efficiency over prettiness" maxim - as a corrective tool. In my case, the table shape is something I need to unlearn. Many of my mistakes are slow or otherwise inefficient table shapes.
John Fairbairn wrote:
My reading of the OP is that this is essentially what the poster discovered - he mentions applying common sense. What he was left with was a huge array of good possibilities, all nothing to do with shapes or patterns and everything to do with plain old run-of-the-mill no-nonsense down-to-earth CS.
I think any amateur can be liberated by playing opening moves which they never considered but which can't be wrong by common sense, only marginally inferior by AI/pro knowledge or fad. But the heuristics in the opening are more absolute than in the middle game: "avoid being surrounded" vs "be ready to sacrifice the small for the large at any point". Being surrounded is almost binary. Being small isn't.
Thanks for the good list!