Popularity of Go
Posted: Mon Oct 04, 2010 11:05 am
I originally wrote this on Starbaduk, but due to the lack of response and the nature of the topic, I decided to move it here:
Why is Baduk so much more popular in Korea? One interesting point to consider is that in China it has to compete with Xiangqi, in Japan it has to compete with Shogi, and in the rest of the world has to overcome a lack of knowledge and to some degree compete with Chess. I believe all these games are inferior to Baduk, but people have indicated to me that they are easier to relate to at first because they feel the basic goal is clearer. "Checkmate your opponent's King" is seen as an easier concept to understand than "make more territory than your opponent". In that sense Baduk maybe takes a little bit longer to get used to, and ends up losing more beginners in countries where these other games are prevalent. While Korea does have Jang-gi, that game is basically just an older, more flawed version of Xiangqi, and hence is much less popular, and I believe is not really a competitor for Baduk. (Correct me if I'm wrong on this.) The second element is obviously the worldwide fallout of traditional games' popularity, largely due to video games and other media. The third element and antidote to this is media portrayal, which is where Korea has an advantage. First, there is still the effect of Lee Changho's initial international success, which attracted many young Koreans to the game and even made it an element of national pride to some extent. This is tied to the game's perception because there are so many young pros, and Baduk TV often highlights them and tries to portray the game as cool. From what I've heard, China has no programing devoted exclusively to Baduk except some pay-per-view, and in Japan there is IgoShogi, but there again, it has to share time with Shogi, which gets more attention, especially among younger people. Actually I also think that the popularity of Shogi may also be a reason why Japan's Baduk performance has lagged behind in recent years. Their talent is divided between the two games, and even some Baduk pros in Japan spend some time playing Shogi as a hobby. There is no such distraction in Korea. So, the question now is: how can we take these things into account to help spread the game?
Why is Baduk so much more popular in Korea? One interesting point to consider is that in China it has to compete with Xiangqi, in Japan it has to compete with Shogi, and in the rest of the world has to overcome a lack of knowledge and to some degree compete with Chess. I believe all these games are inferior to Baduk, but people have indicated to me that they are easier to relate to at first because they feel the basic goal is clearer. "Checkmate your opponent's King" is seen as an easier concept to understand than "make more territory than your opponent". In that sense Baduk maybe takes a little bit longer to get used to, and ends up losing more beginners in countries where these other games are prevalent. While Korea does have Jang-gi, that game is basically just an older, more flawed version of Xiangqi, and hence is much less popular, and I believe is not really a competitor for Baduk. (Correct me if I'm wrong on this.) The second element is obviously the worldwide fallout of traditional games' popularity, largely due to video games and other media. The third element and antidote to this is media portrayal, which is where Korea has an advantage. First, there is still the effect of Lee Changho's initial international success, which attracted many young Koreans to the game and even made it an element of national pride to some extent. This is tied to the game's perception because there are so many young pros, and Baduk TV often highlights them and tries to portray the game as cool. From what I've heard, China has no programing devoted exclusively to Baduk except some pay-per-view, and in Japan there is IgoShogi, but there again, it has to share time with Shogi, which gets more attention, especially among younger people. Actually I also think that the popularity of Shogi may also be a reason why Japan's Baduk performance has lagged behind in recent years. Their talent is divided between the two games, and even some Baduk pros in Japan spend some time playing Shogi as a hobby. There is no such distraction in Korea. So, the question now is: how can we take these things into account to help spread the game?