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The hyperbolic time chamber
Posted: Thu Nov 11, 2010 7:22 pm
by 1986
I'm going into the hyperbolic time chamber I'm training like vegeta off dragon ball z I'm not coming out until I reached my goal. in kages book on fundamentals he says the differences between pros and rookies is the fundamentals so I'm going with a straight fundamental study approach no specifics just theory and fundamentals until I'm a solid sdk 5 or better
I wont leave my study plan or play on Wbaduk until I can beat many faces of go A.I. 2 Kyu in a ten game match no handicap or undo not even miss clicks
The Hyperbolic Time Chamber
Tools:
1.) graded go problems for beginners
2.) get strong go problems
3.) study the go world archive 1- 108 review and review
4.) Bruce Wilcox go dojo review and review
5.) play Many Faces of Go 12 all the time
currently I'm 13 kyu on many faces of go
I will leave the hyperbolic time chamber when I can beat
the 2 kyu A.I. on many faces of go in a ten game match
after I become a sdk I will change my studies to more advance areas of the game
any tips or comments I'm all ears
Currently I’m 14 kyu KGS (Diamonds) and 25 kyu Wbaduk (1986)
I’m taking a break from the internet while I train ill be posting my games in the review section to get input and advice during my training.
:salute:
Re: The hyperbolic time chamber
Posted: Thu Nov 11, 2010 8:16 pm
by Suji
You'll get better if you play humans. Play on KGS or wbaduk more than you play the computer. You'll develop some bad habits playing the computer if you're not careful. Also, do tsumego.
Re: The hyperbolic time chamber
Posted: Thu Nov 11, 2010 8:24 pm
by 1986
wow 50 go problems a day i like that idea i got the go grinder app on the iphone i will just do go problems everytime i have some downtime thanks for the idea and the tip
Re: The hyperbolic time chamber
Posted: Thu Nov 11, 2010 10:48 pm
by Joaz Banbeck
I second Suji's suggestion to not play computers when you are SDK. They teach you bad habits.
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 2:50 am
by SoDesuNe
Yeah, don't play computers. Humans play a lot crazier and in the end you have to cope with that. It might happening, that you can beat the 2-kyu engine in MFoG but you will lose against humans, who are several ranks weaker.
For instance I'm able to beat GnuGo on three stones and it should be around 6-kyu. But on KGS I'm solid 4k.
On KGS there are a few Dan-players, who give the Dan-MFoG-bot six stones while being only four stones stronger than the program and they beat it.
What I found most useful during my studies is doing a fair amount of Tsumegos (~20 a day, which you can solve within one minute average) and also a fair amount (little more than Tsumegos) of Tesuji-Problems. The more you progress in Go, the more it comes down to spotting and using Tesujis.
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 2:58 am
by Koroviev
Playing humans is more fun, more unpredictable, more challenging.
Unlike others, I can't say if it makes you stronger, since I'm weak myself.

Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 3:07 am
by Stable
Don't look down on "easy" problems, they'll really help. Also, don't even play many faces. Play people! It sounds like you are attaching some special significance to playing people and winning, but that attitude will only hurt you in the long run.
Be happy to lose (well, almost

), it's usually more obvious where you made your mistakes. So that's the second piece of advice - review your games. If you've got a stronger player handy, that's cool, but just going through them yourself and thinking about what could have been played differently will help too.
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 3:12 am
by Koroviev
^I am a big fan of losing.
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 3:12 am
by Li Kao
Don't overdo it and don't burn out.
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 10:06 am
by Marcus
Here are my opinions on the matter:
1) Theory is useless without experience
Knowing fundamental theories is great. Understanding them is even better. The best, though, is when you can make the connection between the games you play and the fundamentals that you know in theory. Each game you play gives you new situations to examine and break apart. A single game played against any player provides you with a good number of ways to study the fundamentals and how they apply in certain situations. The more games you play, the more situations you have for study material.
2) Playing games against as many different opponents of all strengths is the foundation for a good study plan
I don't think playing against a computer opponent is a bad thing, taken in moderation. However, the computer is just one opponent. There are so many different styles of play out there. The computer opponent, while sometimes fairly versatile, tends towards a certain way of playing. Learning to beat a computer opponent only gives you a set of skills against a certain way of playing. If you're looking to be a well rounded player, you need to gain experience against all sorts of opponents, and of all ranks. This is, again, to give you more material to study.
Good luck to you, and I hope you find the journey fun and fulfilling!
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 12:50 pm
by 1986
playing people is more exciting i think i will only play MFOG when i warm up, so far i have just been playing on Wbaduk and solving Tsumego on my go grinder app any down time i get during the day. i have also been reading the go world I'm on issue 1 the commentary is kinda advanced but i think it helps me to see why each move is made and how players have a plan during the game also i like the ladder reading exercises too. i found someone on Wbaduk to play teaching games with too so im having fun!
i still get smashed all the time but i use the pain of loss to motivate me to to get strong

Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 6:11 pm
by palapiku
1986 wrote:i still get smashed all the time but i use the pain of loss to motivate me to to get strong

So what will happen once you stop improving and reliably lose 50% of your games? Let's say you're 5d by then. Will you quit go?
Re: The hyperbolic time chamber
Posted: Fri Nov 12, 2010 11:53 pm
by 1986
no i probably will just dance around my house butt naked from the excitement of being a 5 dan and watch hikaru
... even at 5 dan there still are people who are going to smash u, i wont stop playing go otherwise i probably would have quit by now...
i think go is a game i can play forever die and go to heaven and play the greatest players for eternity...
So when Im the strongest person around i would just give out handicap but until then i take a loss as lesson learned it only make me smarter
Re: The hyperbolic time chamber
Posted: Sat Nov 13, 2010 1:17 am
by 1986
this is the most difficult games of the the day the other two i didn't post but they were challenging also
they all were played on Wbaduk in the china room against 1404668187 13K*
his game speaks for itself i added comments via smartgo
i put what i think i should have done instead in each game
(;
GM[1]FF[4]VW[]AP[Many Faces of Go version 12.010]
SZ[19]
HA[0]
ST[0]
PB[1986 24K*]
PW[1404668187 13K*]
DT[20101112 ]
PC[Wbaduk]
KM[6.5]
RE[W+R]
EV[Free Game]
GN[11-12-3]
BR[24k]
WR[13k];B[pd];W[dp];B[pp];W[dc];B[qj];W[nc];B[lc];W[qc]
;B[pc];W[qd];B[qe];W[pb];B[ob];W[qb];B[oc];W[qf];B[pf];W[re]
;B[pe];W[qg];B[jq];W[gc];B[ic];W[qq];B[qp];W[pq];B[oq];W[or]
;B[nq];W[nr];B[rq];W[rr];B[sp];W[mq];B[mp];W[np];B[op];W[lp]
;B[no];W[lq];B[lo];W[kp];B[ko];W[jp];B[jo];W[ip];B[cj];W[cm]
;B[cf];W[cd];B[ef];W[io];B[jm];W[oj];B[ph];W[pg];B[og];W[qh]
;B[pi];W[nb];B[oa];W[ng];B[of];W[ni];B[nh];W[mh];B[nf];W[oh]
;B[mg];W[lg];B[mf];W[lh];B[ke]
C[i think it was good up until here 73 is not a good move though \
instead im thinking R7,F10, H7 or even the center point to keep \
from being overconcentrated,.... in each game i dont feel like \
i attacked when the time was right i just followed him around \
patching up and extending my weak moyo. he used each move to \
better his whole board position.]
;W[ig];B[ge];W[hd];B[id];W[he]
;B[if];W[jf];B[hf];W[ie];B[je];W[kf];B[le];W[ol];B[mj];W[nj]
;B[kj];W[mk];B[lk];W[ml];B[ll];W[mn];B[mo];W[qm];B[rm];W[rl]
;B[sm];W[qk];B[rj];W[sl];B[rn];W[mi];B[lj];W[gd];B[ff];W[hg]
;B[gf];W[cq])
(;
GM[1]FF[4]VW[]AP[Many Faces of Go version 12.010]
SZ[19]
HA[0]
ST[0]
PB[1404668187 13K*]
PW[1986 24K*]
DT[20101112]
PC[Wbaduk]
KM[6.5]
RE[B+R]
EV[Free]
GN[11-12-2]
BR[13k]
WR[24k];B[pd];W[dp];B[pq];W[de];B[fq];W[cn];B[jp];W[cj]
;B[qk];W[jc];B[cc];W[ec];B[ce];W[cf];B[be];W[ef];B[bf];W[cg]
;B[bg];W[bh];B[mc];W[po];B[np];W[pl];B[ql];W[qg];B[qe];W[pj]
;B[pk];W[oj];B[ok];W[mj];B[nk];W[nj];B[ll];W[og]
C[i like this opening better than the last game]
;B[ri];W[rg]
;B[fo];W[em];B[fm];W[fl];B[en];W[gm];B[fn];W[dm];B[gl];W[gk]
;B[hl];W[ek];B[hk];W[gj];B[hj];W[hi];B[ii];W[hh];B[id];W[jd]
;B[ie];W[je];B[if];W[ih];B[jf];W[kf]
C[52- 62 i played to deffensivly i should have attacked instead \
mabey the upper right corner]
;B[jg];W[ji];B[kg];W[lf]
;B[lg];W[mf];B[ki];W[kj];B[jj];W[ij];B[lj];W[jk];B[kk];W[jj]
C[M11 maybe???]
;B[li];W[kl];B[lk];W[jm];B[kn];W[hn];B[gp];W[ho];B[hp];W[jo]
;B[ko];W[km];B[lm];W[in];B[ip];W[nd];B[nc];W[od];B[oc];W[lb]
;B[lc];W[kb];B[gc];W[fb];B[cq];W[dq];B[bp];W[cr];B[br];W[cp]
;B[bq];W[dr];B[bi];W[ci];B[ah];W[ch];B[bo];W[co];B[bs];W[bj]
;B[bn];W[bm];B[ge];W[gg];B[nh];W[mh];B[mg];W[mi]
C[wasted move 1 stone is not that important i should have played \
p14 instead]
;B[ng];W[ph]
;B[nf];W[of];B[oe];W[ne];B[pe];W[md];B[ld])
(;
GM[1]FF[4]VW[]AP[Many Faces of Go version 12.010]
SZ[19]
HA[0]
ST[0]
PB[1986 24K*]
PW[1404668187 13K*]
DT[20101112]
PC[Wbaduk]
KM[6.5]
RU[Simple]
RE[W+R]
EV[Free]
GN[11-12-1]
BR[24k]
WR[13k];B[qd];W[dp];B[po];W[dc];B[oc];W[qj];B[ql];W[qg]
;B[jc];W[qp];B[pp];W[qo];B[qn];W[qq];B[pq];W[rn];B[qm];W[pr]
;B[or];W[qr];B[nq];W[hq];B[jq];W[ip];B[jp];W[in];B[kn];W[jm]
;B[km];W[jk];B[kk];W[kj];B[lk];W[ij];B[cj];W[cm];B[cf];W[cd]
;B[fc];W[ch]
C[what is a better way to build the weak group on the left im thinking \
instead of running and getting attacked by both sides i should \
have attacked the corner first]
;B[ef];W[dg];B[df];W[fh];B[gf];W[oe];B[pf]
C[I feel like this is a wasted move]
;W[nc]
;B[nd];W[od];B[mc];W[pc];B[nb];W[ob];B[ne];W[of];B[pg];W[nf]
;B[qh];W[ni]
C[this is the begining of the end this wall from 60 down conntects \
the upper right with the bottom left i was too focused on the \
right side trying to profit in the wrong direction]
;B[oi];W[nj];B[oj];W[nk];B[ok];W[nl];B[ng];W[mg]
;B[og];W[lf];B[jf];W[mh];B[kh]
C[i tried to stop the connection to late if i would have read better \
i could have seen it was already connected so this is a wasted \
move]
;W[lj];B[ji];W[jj];B[hh];W[gi]
;B[hi];W[hj];B[cq];W[dq];B[cp];W[do];B[co];W[cn];B[dr];W[er]
;B[cs];W[br];B[cr];W[bo];B[bp];W[bn];B[aq]
C[This group is probably dead, but may be able to live with some \
difficult sequence.]
;W[en];B[bb];W[eb]
;B[ad];W[be];B[ae];W[bf];B[bg]
C[lost the fight for the big points in the corner]
;W[cg];B[af];W[bh];B[ag];W[bc]
;B[ac];W[bd];B[qc];W[qb];B[rb];W[pd];B[qe];W[ra];B[sb];W[gb]
;B[fb];W[fa];B[ec];W[db];B[ha];W[ga];B[hb];W[gc];B[hc];W[gd]
;B[hd];W[ed];B[he];W[ke];B[je];W[kc];B[kb];W[lc];B[lb];W[me]
;B[nc];W[na];B[ma];W[oa]
PL[W])
Re: The hyperbolic time chamber
Posted: Sat Nov 13, 2010 2:20 am
by 1986
this is the most challenging even game with someone around my strength
(;B[pd]GM[1]FF[4]SZ[19]AP[SmartGo:2.8.3.0]
GN[11-13-0]
PW[1986 24K*]WR[24k]
PB[xbs2010 24K*]BR[24k]
DT[20101113 [02:16\]]
PC[Wbaduk]
KM[6.5]
RE[Black Win 55.5 >> White(29):Black(92)]
RU[Simple];W[dp];B[pp];W[dd];B[pj];W[cj];B[cn];W[fq];B[bp];W[jq];B[cr];W[cq]
;B[bq];W[dr];B[br];W[cp];B[co];W[jc];B[lc];W[je];B[le];W[jg];B[lg];W[ji]
;B[li];W[jk];B[ni];W[fc];B[lk];W[jm];B[lm];W[nq];B[np];W[mp];B[op];W[lq]
;B[mo];W[lo];B[mn];W[jo];B[dn];W[fo];B[dl];W[ej];B[dk];W[dj];B[ck];W[bj]
;B[bk];W[cg];B[jb];W[ib];B[kb];W[hc];B[fl];W[pr];B[qr];W[qq];B[pq];W[rr]
;B[or];W[qs];B[os];W[oq];B[ps];W[qr];B[nr];W[mq];B[mr];W[lr];B[qp];W[ms]
;B[rq];W[ns];B[rp];W[sr];B[sq];W[qc];B[rd];W[oc];B[pc];W[pb];B[rc];W[md]
;B[qb];W[rb];B[qd];W[qa];B[ob];W[qc];B[oa];W[qb];B[nc];W[od];B[nd];W[oe]
;B[pe];W[of];B[pf];W[og];B[pg];W[oh];B[ph];W[oi];B[oj];W[pi];B[qi];W[nb]
;B[mb];W[mc];B[ne];W[nf];B[me];W[lf];B[kf];W[mf];B[jf];W[ke];B[ld];W[kg]
;B[if];W[lh];B[mg];W[mh];B[ng];W[nh];B[mi];W[ig];B[ki];W[hf];B[kh];W[ie]
;B[jh];W[ih];B[jj];W[ii];B[kj];W[ij];B[cc];W[na];B[ma];W[cd];B[dc];W[ed]
;B[bd];W[be];B[bc];W[cf];B[ec];W[fb];B[eb];W[ga];B[ea];W[ad];B[ac];W[ae]
;B[kl];W[jl];B[kn];W[ko];B[jn];W[in];B[ln];W[pm];B[qm];W[ql];B[rm];W[qk]
;B[rl];W[qj];B[ri];W[rj];B[sj];W[sk];B[si];W[pk];B[ol];W[ok];B[nj];W[nl]
;B[om];W[nm];B[pn];W[on];B[pl];W[pm];B[ol];W[nk];B[rk];W[no];B[nn];W[oo]
;B[po];W[om])