A beginner's perspective: Gauging skill level from a loss
Posted: Fri Sep 23, 2011 6:21 pm
Hi fellow beginners,
Just sharing some thoughts.
As a beginner, a lost game allows us to gauge our:
1) Skill level (rank); and
2) Shortcomings in technique and strategy.
However, gauging our level online is complicated by the fact that our opponents' displayed rank may not be accurate.
From my experience (albeit limited), I’ve come across four types of players displaying ranks of 20k-30k:
• Solids. Player’s rank is quite steady although it may move up or down a stone over months. May be as close as we can get to a proper gauge of our skill level
.
• Dynamics. A rising (or falling) star. On turn-based games (over weeks), seems to get stronger as the game progresses. Played one a few months back - I won the first game, she the second. She has since gone up to 17k – a seven stone improvement!
• Erratics. Skill varies by 3-5 stones up or down. Played one a few weeks ago - I won the first game, he the second (by a big margin). Thinking he was a dynamic, I kept watch. But his rank fell by 5 stones, within a month!
• Baggers. Short for ‘sandbaggers’. Highly skilled player displaying a much lower rank. Wipes out beginners in short order. Two subtypes: ‘purposeful’ and ‘accidental’. ‘Purposeful’ are either (i) new to a server (thus assigned an initial low rank), or (ii) those using the account for casual play (their ‘when I’m drunk’ account). In contrast, ‘accidentals’ had allowed a large number of turn-based server games to be timed-out, dramatically lowering their displayed rank. I'm currently in one game, giving handicap stones to a supposed 30k player, but discovered he’s an Accidental, of 19k rank!
So, the capacity to gauge our skill level declines moving from ‘solids’ to ‘baggers’. A loss to:
• Solid. Is most informative. Likely to indicate that our skill level is significantly below the opponent’s.
• Dynamic. Is less informative. Opponent may actually be a stone or two better (or worse) than displayed rank.
• Erratic. Is difficult to interpret (even if it’s a win) given the volatility in the opponent’s skill level.
• Bagger. Is near impossible to interpret because of our opponent's unknown skill level.
For those very much concerned about your rank on turn-based servers - watch out for Erratics. Why? Well, say, both of you start playing a game at similar rank. You fall behind in the game. The game takes weeks. Meanwhile your rank rises because you're improving. But during the same period your opponent rank falls. When you finally lose the game, you suffer a dramatic fall in your rank
!
Have your experiences been the same?
Cheers
tezza
Just sharing some thoughts.
As a beginner, a lost game allows us to gauge our:
1) Skill level (rank); and
2) Shortcomings in technique and strategy.
However, gauging our level online is complicated by the fact that our opponents' displayed rank may not be accurate.
From my experience (albeit limited), I’ve come across four types of players displaying ranks of 20k-30k:
• Solids. Player’s rank is quite steady although it may move up or down a stone over months. May be as close as we can get to a proper gauge of our skill level
• Dynamics. A rising (or falling) star. On turn-based games (over weeks), seems to get stronger as the game progresses. Played one a few months back - I won the first game, she the second. She has since gone up to 17k – a seven stone improvement!
• Erratics. Skill varies by 3-5 stones up or down. Played one a few weeks ago - I won the first game, he the second (by a big margin). Thinking he was a dynamic, I kept watch. But his rank fell by 5 stones, within a month!
• Baggers. Short for ‘sandbaggers’. Highly skilled player displaying a much lower rank. Wipes out beginners in short order. Two subtypes: ‘purposeful’ and ‘accidental’. ‘Purposeful’ are either (i) new to a server (thus assigned an initial low rank), or (ii) those using the account for casual play (their ‘when I’m drunk’ account). In contrast, ‘accidentals’ had allowed a large number of turn-based server games to be timed-out, dramatically lowering their displayed rank. I'm currently in one game, giving handicap stones to a supposed 30k player, but discovered he’s an Accidental, of 19k rank!
So, the capacity to gauge our skill level declines moving from ‘solids’ to ‘baggers’. A loss to:
• Solid. Is most informative. Likely to indicate that our skill level is significantly below the opponent’s.
• Dynamic. Is less informative. Opponent may actually be a stone or two better (or worse) than displayed rank.
• Erratic. Is difficult to interpret (even if it’s a win) given the volatility in the opponent’s skill level.
• Bagger. Is near impossible to interpret because of our opponent's unknown skill level.
For those very much concerned about your rank on turn-based servers - watch out for Erratics. Why? Well, say, both of you start playing a game at similar rank. You fall behind in the game. The game takes weeks. Meanwhile your rank rises because you're improving. But during the same period your opponent rank falls. When you finally lose the game, you suffer a dramatic fall in your rank
Have your experiences been the same?
Cheers
tezza