EdLee wrote:jts wrote:A player's weaknesses are most manifest in the games that he loses.
Completely false.
The result of a game, won or lost, has
nothing to do with the quality of the game.
"Manifest." Clear, distinct, unmistakable, patent, open, palpable, visible, conspicuous. Not "existent"
For many amateurs, especially at kyu levels, the weaknesses and bad habits are glaring
and manifest themselves everywhere -- in won games, lost games, or jigo.
Okay, good. If it's glaring, then it's manifest.

But I don't think you can seriously believe this. Take a simple example. Say I make a fundamental L&D error in a game. You would say my kyuishness has "manifested itself."

If my opponent kills my group, my weakness is
manifest. All you have to do is show me the right move to get my attention. If my opponent screws up and I live, the weakness is
latent. If you tell me my group could have died I'll believe you, but I won't feel the error in my gut unless you also show me the killing sequence. You take a latent blunder, and make it manifest. In the losing game, it's already manifest.
Or take your favorite example, broken shape. If a player invites a broken shape and the opponent fails to break it, it's easy enough to paste a diagram showing what the broken shape looks like. What's hard is to persuade someone that broken shape brings disaster down upon your head, when no in-game disaster ensued. Not that they won't believe you, just that they won't actually understand what you mean. If the shape was broken and the broken shape successfully exploited, then ... well, it's glaring.
Practically every move I make is a mistake. Only a few of them are glaring.
The result of a game is independent of the quality of the moves -- so even top pros can lose.
Whether and how much we can learn from a game, won or lost, depends on the teacher
and on ourselves -- how much effort we put into the review and study, how open-minded we are, etc.
Again, I can't believe you actually believe this. Bill Spight has a game that he posts when he wants to make a certain point about thickness. It's a great game. You can develop your understanding of thickness by playing through it, but what makes the game special is that it's actually a game in which Black uses thickness in interesting ways. She makes the subtleties of thickness manifest. You can say the same thing about games where the players fight a complicated ko, or where a player comes back from behind in the endgame, or where the winner kills a big group. I'm sure you could learn about the nuances of ko by studying a game where Black backed down from the big ko, or about thickness in a game where neither player was particularly thick, or about attack in a peaceful game where all the groups were stable... but it would take a lot more effort (and open-mindedness) to learn the same amount, because these possibilities are latent in the variations, not manifest on the board.