More Sygo thoughts
Posted: Wed Apr 04, 2012 7:34 am
I'm more intrigued by Sygo after having two more games underneath my belt, one which can be seen at http://mindsports.nl/cgi-bin/Arena/Serv ... 40888.html. The other just finished, and I guess hasn't appeared on the site yet.
The combination of othellonian (flippy) capture, and the tradeoff between playing new stones and growing existing groups make for interesting attack and defense dynamics. After a few games, I realized that my intuition from Go is as much a hindrance as a help, because a group with lots of apparent space can be rapidly bullied and crushed by several surrounding groups. I don't know, but I wonder if an ideal opening might feature lots of little groups being formed in anticipation of later fights.
For the reasons in the above paragraph, I think it's unwise to call Sygo a Go variant (I don't know if Christian ever did that). Fighting is far too different, and middle-late game invasions are so much less likely that there's not so much in common (unlike, say, Redstone). That's neither good nor bad, just a matter of how you categorize the game.
I don't know if Sygo is a great game--it's too new for me to tell--but I can recommend it as an interesting diversion that should appeal to Go players who are interested in trying new games. It has some promising aspects, and some worrisome ones, but only experience will determine which dominates.
P.S. It should be noted that I'm not necessarily an authority on strategy. I've lost twice to Christian and won once against a different player.
The combination of othellonian (flippy) capture, and the tradeoff between playing new stones and growing existing groups make for interesting attack and defense dynamics. After a few games, I realized that my intuition from Go is as much a hindrance as a help, because a group with lots of apparent space can be rapidly bullied and crushed by several surrounding groups. I don't know, but I wonder if an ideal opening might feature lots of little groups being formed in anticipation of later fights.
For the reasons in the above paragraph, I think it's unwise to call Sygo a Go variant (I don't know if Christian ever did that). Fighting is far too different, and middle-late game invasions are so much less likely that there's not so much in common (unlike, say, Redstone). That's neither good nor bad, just a matter of how you categorize the game.
I don't know if Sygo is a great game--it's too new for me to tell--but I can recommend it as an interesting diversion that should appeal to Go players who are interested in trying new games. It has some promising aspects, and some worrisome ones, but only experience will determine which dominates.
P.S. It should be noted that I'm not necessarily an authority on strategy. I've lost twice to Christian and won once against a different player.