Time settings?
Posted: Thu Aug 09, 2012 4:45 pm
I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
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speedchase wrote:I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
Kaya.gs wrote:speedchase wrote:I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
There are upper-time limits for rated matches to avoid the case where one user uses an absurd amount of time to play, forcing the opponent to stay online to avoid the loss. This happens because there is no game adjourning.
The case would be , for example, after move 20, you can wait 44 minutes before playing a move.
There are other ways to solve this, for example, making a certain time limit per move , but its less elegant.(Fly or die does this)
Also one could argue that this abuse is very clear and a admin should take care of it, without preventing users to start such lengthy games.
Last but not least, those time settings are games that last more than 3 hours, easily being vulnerable to an interruption by the users daily life.
Regards,
Kaya.gs wrote:The case would be , for example, after move 20, you can wait 44 minutes before playing a move.
topazg wrote:I have to admit, I'm rather shocked by this policy. I cannot fathom why you would stop people playing a serious, long game of Go (the most enjoyable kind IMO) and have it rated.
Of course, people can abuse it, but surely if someone's creating a rated game with those time controls, they're happy taking that risk themself to play the sort of rated game they enjoy - why take this away from them when they haven't complained for the need for it?
ez4u wrote:I assume this means you would not like to host things like the L19 tournaments or the ASR league on Kaya.gs since people have the bad habit of playing overly lengthy games. Am I wrong? Would you program special exceptions for such events, or what?
Kaya.gs wrote:As it was stated before, free games have much wider time settings, so its not preventing people from playing long games.
Its a given that there has to be some sort of upper-limit.
Kaya.gs wrote:In the same way a 1 minute absolute time should not be rated, a 9999 absolute time rated game should not get started. Its guaranteed to end in an upset game.
Kaya.gs wrote:Also its to note that we will support "turn-based"/deferred go eventually, and those will be rated. In principle they can be played as live as any other game, and wait as long as the players want. It wouldn't be a problem in that case, because neither player is forced to be online and present all the time, as with regular live matches.
Kaya.gs wrote:How can we measure what would be the best maximum time allowed for rated matches?
Also, i remind that the players agreeing to the time setting does not guarantee a good experience or a precise rateable match, a.k.a Absolute Time, or ultra blitz.
A player with 30 minutes left could be in a position to resign, and choose not to, expecting their opponent to have any kind of connection issue or boredom for the next half-hour. This is a common practice by users in all servers, something i experienced first-hand many times. The default time in asian servers is 20 minutes, and on FlyOrDie, because they only have absolute time, they resorted to limiting the time on a single move to prevent this.
This would ruin the experience of the player that honestly just wants to play a long game. And its also a rated match doomed for failure.
It would be a much lesser upset in a Free game, because neither player has the motivation to wait the for the time to finish, nor any problem in resigning the game.
jts wrote:A 30 minute cap on the main time for rated games seems kind of arbitrarily low. I thought that speedchase was talking about Candadian overtime, where 45+40/5 could lead to an endlessly long game. It's weird to let blitz addicts rate their games but not let people who want a slow game rate theirs... but regardless, the point that not all games need to be eligible for rating still holds.
jts wrote:Doesn't 40/5 imply forty minutes for five stones? I don't every play with it, so I wouldn't really know.
jts wrote:Doesn't 40/5 imply forty minutes for five stones? I don't every play with it, so I wouldn't really know.