Time settings?
Posted: Thu Aug 09, 2012 4:45 pm
I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
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There are upper-time limits for rated matches to avoid the case where one user uses an absurd amount of time to play, forcing the opponent to stay online to avoid the loss. This happens because there is no game adjourning.speedchase wrote:I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
I find this post extraordinarily disappointing. For me it is right up there with wms' nonsensical attitude about fischer time (a half dozen games on Kaya have been sufficient to prove him completely wrong BTW). Please prove me wrong! Post your actual experience with this type of abuse that shows a real (rather than imagined) problem of sufficient scale to justify preventing people from even offering longer time limits.Kaya.gs wrote:There are upper-time limits for rated matches to avoid the case where one user uses an absurd amount of time to play, forcing the opponent to stay online to avoid the loss. This happens because there is no game adjourning.speedchase wrote:I tried to start a 45min 40/5 overtime game, and it said it wasn't allowed in a rated match. why?
The case would be , for example, after move 20, you can wait 44 minutes before playing a move.
There are other ways to solve this, for example, making a certain time limit per move , but its less elegant.(Fly or die does this)
Also one could argue that this abuse is very clear and a admin should take care of it, without preventing users to start such lengthy games.
Last but not least, those time settings are games that last more than 3 hours, easily being vulnerable to an interruption by the users daily life.
Regards,
Players aren't babies. They're seasoned competitors who are well aware of the potential for this type of abuse. They won't agree to time limits they can't handle. In this example, they'll have anticipated the potential for a 44 minute delay. They'll wait it out and happily demolish their underhanded opponent who is now direly short of time to think.Kaya.gs wrote: The case would be , for example, after move 20, you can wait 44 minutes before playing a move.
As it was stated before, free games have much wider time settings, so its not preventing people from playing long games.topazg wrote:I have to admit, I'm rather shocked by this policy. I cannot fathom why you would stop people playing a serious, long game of Go (the most enjoyable kind IMO) and have it rated.
Of course, people can abuse it, but surely if someone's creating a rated game with those time controls, they're happy taking that risk themself to play the sort of rated game they enjoy - why take this away from them when they haven't complained for the need for it?
Well, its something to evaluate on a case-basis. Its not hard at all to make exceptions for certain leagues and tournaments, however i do remind that league players might have vastly different ratings and they have to play forced even games. Its not necessarily good to have tournament matches rated, specially when they are not handicapped.ez4u wrote:I assume this means you would not like to host things like the L19 tournaments or the ASR league on Kaya.gs since people have the bad habit of playing overly lengthy games. Am I wrong? Would you program special exceptions for such events, or what?
I disagree, except in a vague theoretical sense. It is up to individuals to decide what is appropriate and what is not. No-one has a problem with this in chess (where time settings like 1 minute absolute time are not uncommon), and I don't see why it's up to the server to restrict it.Kaya.gs wrote:As it was stated before, free games have much wider time settings, so its not preventing people from playing long games.
Its a given that there has to be some sort of upper-limit.
Again, I have seen plenty of evidence to the contrary, but not evidence supporting this view.Kaya.gs wrote:In the same way a 1 minute absolute time should not be rated, a 9999 absolute time rated game should not get started. Its guaranteed to end in an upset game.
Are the same ratings used for both turn based and real time?Kaya.gs wrote:Also its to note that we will support "turn-based"/deferred go eventually, and those will be rated. In principle they can be played as live as any other game, and wait as long as the players want. It wouldn't be a problem in that case, because neither player is forced to be online and present all the time, as with regular live matches.
Having a middling allowed time also does not guarantee anything, which is precisely my point of the objection. 45 mins + 40/5 is not a particularly slow game, if we are to have a floor than I definitely feel this is too low. It's _probably_ not enough to stop me playing on the server, but it is a fairly strong point against playing on it as my regular place for Go. The experience is ruined in the situation you outline, regardless of whether the time control is 15 minutes, 2 minutes, or 120 minutes in these cases. Sure, it may be a longer wait to have it ruined in longer time controls (although if this is your main argument, you lose the justification for the _bottom_ floor on time controls), but this is something the user has already taken on willingly - I'm not convinced anyone will appreciate this restriction being forced upon them.Kaya.gs wrote:How can we measure what would be the best maximum time allowed for rated matches?
Also, i remind that the players agreeing to the time setting does not guarantee a good experience or a precise rateable match, a.k.a Absolute Time, or ultra blitz.
A player with 30 minutes left could be in a position to resign, and choose not to, expecting their opponent to have any kind of connection issue or boredom for the next half-hour. This is a common practice by users in all servers, something i experienced first-hand many times. The default time in asian servers is 20 minutes, and on FlyOrDie, because they only have absolute time, they resorted to limiting the time on a single move to prevent this.
This would ruin the experience of the player that honestly just wants to play a long game. And its also a rated match doomed for failure.
It would be a much lesser upset in a Free game, because neither player has the motivation to wait the for the time to finish, nor any problem in resigning the game.
45+40/5 is not going to be endlessly long. If both sides play 60 moves in the first 45 minutes, which seems reasonable, it's unlikely to last two more time controls on each side - maxxing at 55 minutes each. That's not very long really.jts wrote:A 30 minute cap on the main time for rated games seems kind of arbitrarily low. I thought that speedchase was talking about Candadian overtime, where 45+40/5 could lead to an endlessly long game. It's weird to let blitz addicts rate their games but not let people who want a slow game rate theirs... but regardless, the point that not all games need to be eligible for rating still holds.
Chase mentioned "45min 40/5", so I believe it's 45 minutes main time and 5 byo-yomi periods at 40s each.jts wrote:Doesn't 40/5 imply forty minutes for five stones? I don't every play with it, so I wouldn't really know.
I can't remember which way around, but I just assumed it was 40 stones in 5 minutes, which is a fast but not completely unreasonable overtime. However, 5 periods of 40 secs byo-yomi makes more sense I suspect. Either way, it doesn't feel _that_ long to me, I'm used to 60 minutes main time games + 30 stones in 5 minutes, so it's faster than the majority of tournaments I attend.jts wrote:Doesn't 40/5 imply forty minutes for five stones? I don't every play with it, so I wouldn't really know.