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Review Appreciated: 13k vs 13k

Posted: Wed Aug 22, 2012 4:01 am
by cttsui
This is a game I just played on the IGS server against another 13k player. My opponent disconnected, giving me the win, but I knew I lost the game. Any review on my game would be much appreciated. I am posting this game because even after reading Opening Theory Made Easy a few times, I am still quite lost on what to do if my opponent plays a very aggressive opening.



My own brief review:
The number inside the parentheses is the move number.
- (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion
- (18) Misread
- (44) Maybe should've played E3, but I didn't want to get pincered
- (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly)
- (52) P9 bad move again
- (68) Q10 not really useful at that moment
- (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo.
- Rest of the game was just us fighting for the remainder of the territory


Thank you to anyone who takes their time to review my game.

Posted: Wed Aug 22, 2012 4:44 am
by EdLee
Notice your broken shapes (裂型).

Re: Review Appreciated: 13k vs 13k

Posted: Wed Aug 22, 2012 9:52 am
by Joaz Banbeck

Re: Review Appreciated: 13k vs 13k

Posted: Wed Aug 22, 2012 10:07 am
by Joaz Banbeck
You are actually playing better moves than you give yourself credit for. :salute:


- (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion

C17 was ok. The problem was moves 8 and 10.

- (18) Misread

According to my analysis, it actually works. But it looks like a tygem-generated bad habit.:)

- (44) Maybe should've played E3, but I didn't want to get pincered

It is a decent move: you have miai of a 2-space extension on either side.

- (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly)

F6 is the best move on the board, IMHO. :clap: You don't have to run, but you do have to prevent him from expanding his territory on the left. It would be a huge move for him, so taking it first is good for you.

- (52) P9 bad move again

A bit vauge, maybe, but not a bad move. You will sooner or later have to do something to ensure the life of this group because he is strong in both the upper and lower right corners. It is a fine move for a DDK.

- (68) Q10 not really useful at that moment

Yeah, it is small, and loses sente. Protecting against the recent monkey jump would be better.

- (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo.

It is a decent move. D18 is dual sente ( If he plays it, you must answer, else C18 kills ).

Re: Review Appreciated: 13k vs 13k

Posted: Thu Aug 23, 2012 1:18 am
by cttsui
Joaz Banbeck wrote:You are actually playing better moves than you give yourself credit for. :salute:


- (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion

C17 was ok. The problem was moves 8 and 10.

- (18) Misread

According to my analysis, it actually works. But it looks like a tygem-generated bad habit.:)

- (44) Maybe should've played E3, but I didn't want to get pincered

It is a decent move: you have miai of a 2-space extension on either side.

- (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly)

F6 is the best move on the board, IMHO. :clap: You don't have to run, but you do have to prevent him from expanding his territory on the left. It would be a huge move for him, so taking it first is good for you.

- (52) P9 bad move again

A bit vauge, maybe, but not a bad move. You will sooner or later have to do something to ensure the life of this group because he is strong in both the upper and lower right corners. It is a fine move for a DDK.

- (68) Q10 not really useful at that moment

Yeah, it is small, and loses sente. Protecting against the recent monkey jump would be better.

- (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo.

It is a decent move. D18 is dual sente ( If he plays it, you must answer, else C18 kills ).


Thanks so much for the review. I'm glad I'm making some good moves, and of course I still have a lot to learn. Your comments helped me a lot :lol: About the greeting thing, it is automated, so he actually didn't say anything :)