Things to remember
Posted: Fri Oct 26, 2012 8:13 pm
Notes of ideas I am thinking at the moment.
Defend in sente, leaving aji they must fix or threaten while defending.
Keep sente when attacking before taking points.
Use same idea throughout the game, stay will one play stlyle.
Use sabaki and light shape to invade or reduce, sacrifice before heavy.
Stength and shape are keys, but sente and attacking are also vital. Gote good shape isn't as good as sente good shape.
Split weak groups, don't contact weak groups.
Shoulder hit and cap to reduce.
Flow or sente is better than safety with gote.
These are ideas from lee seedol and shusau games.
Defend in sente, leaving aji they must fix or threaten while defending.
Keep sente when attacking before taking points.
Use same idea throughout the game, stay will one play stlyle.
Use sabaki and light shape to invade or reduce, sacrifice before heavy.
Stength and shape are keys, but sente and attacking are also vital. Gote good shape isn't as good as sente good shape.
Split weak groups, don't contact weak groups.
Shoulder hit and cap to reduce.
Flow or sente is better than safety with gote.
These are ideas from lee seedol and shusau games.