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The art of fighting without fighting

Posted: Thu Nov 08, 2012 4:03 pm
by ivanzypher
For those of you who read my welcome post, I'm the new guy. You know, the one who reads about go, but rarely plays. In fact, I have 5 games under my belt in my entire life!

I decided to play a game today, even though it tires me out and makes me stressed! I know that you all say that 'it's better to analyse losses than wins' and I know that winning by a large margin isn't conducive to game analysis, but I'm just SO CHUFFED I forced myself to play a real person, and I'm glad to win too :) I apologise to the person I was playing. I hope they didn't think I was sandbagging :s it's just I have not much clue about my level! I know that it's impossible for anyone to estimate strength after 1 game, but could anyone give me a ballpark so that people don't accuse me of said sandbagging?

So, I was wondering, is the rabbity 6 shape dead in the lower left hand corner? I didn't have the brain power to work it out. I think it might be but the other guy played a stone in the eye shape before I could.

If anyone has any comments, I will avidly absorb them :)


Re: The art of fighting without fighting

Posted: Thu Nov 08, 2012 7:09 pm
by Joaz Banbeck
That's your fifth game??? That's very good for a fifth game.

Re: The art of fighting without fighting

Posted: Thu Nov 08, 2012 7:36 pm
by jts
You started out playing rather fast - don't let your opponent bluff you into playing at blitz-speed when you have a huge amount of time on the clock.

22: My instinct is that L16, cutting B's position apart, is better. The second-line territory isn't that important.
26: What do you think B can do if W omits this move?
27: It is hard to express how little this move helps B.
32: I would stick to g16. If black follows up with h18 g16 k18, W hasn't accomplished much.

The middle part of the game was rather painful for black, there's not too much I'm inspired to say...

189: From here on, B can live, but W can play A2 to capture. :/
194: Not entirely sure what this does.
196: F12!
200: Now that B is connected, this point is wholly irrelevant. N2 is big.

Re: The art of fighting without fighting

Posted: Thu Nov 08, 2012 8:57 pm
by Bill Spight
Congratulations! :)

The bottom left is not Rabbity Six. But White can kill. See move 182.


Re: The art of fighting without fighting

Posted: Fri Nov 09, 2012 5:28 am
by ivanzypher
You started out playing rather fast - don't let your opponent bluff you into playing at blitz-speed when you have a huge amount of time on the clock.
I was actually worrying about how much time I had left! Black seemed to be playing much too quickly. I didn't want to get in to byo-yomi too fast because I knew I would start to panic.
22: My instinct is that L16, cutting B's position apart, is better. The second-line territory isn't that important.
26: What do you think B can do if W omits this move?
I see what you mean. I threw away sente with this move.
27: It is hard to express how little this move helps B.
Agreed - why play by your own wall?
32: I would stick to g16. If black follows up with h18 g16 k18, W hasn't accomplished much.
Ahh, yes! I didn't read that.
The middle part of the game was rather painful for black, there's not too much I'm inspired to say...

189: From here on, B can live, but W can play A2 to capture. :/
Missed that one! Gah.
194: Not entirely sure what this does.
196: F12!
200: Now that B is connected, this point is wholly irrelevant. N2 is big.


Some of the yose moves I played in byo-yomi and I just couldn't think quickly enough, so I made some irrelevant moves because I needed more than 30 seconds to find a big move!

Thanks, those pointers were helpful.

Re: The art of fighting without fighting

Posted: Fri Nov 09, 2012 5:31 am
by ivanzypher
Bill Spight wrote:Congratulations! :)

The bottom left is not Rabbity Six. But White can kill. See move 182.



Thanks, Bill, those variations were instructive. Powerful eye-stealing tesuji!

Re: The art of fighting without fighting

Posted: Fri Nov 09, 2012 6:07 am
by jts
ivanzypher wrote:You started out playing rather fast - don't let your opponent bluff you into playing at blitz-speed when you have a huge amount of time on the clock.
I was actually worrying about how much time I had left!


I know the feeling! But since you'll never have less than 30 seconds, there's no real sense in playing faster than that in order to keep yourself from going into byoyomi.