Reflections due to Kasparov
Posted: Wed Nov 21, 2012 3:51 am
My attention was caught by something Garry Kasparov said on what makes a top chess player. This was a radio interview and so he could not elaborate in the same way that he could on paper, so I was forced to think for myself a bit more than usual - one of the virtues of radio. Naturally I tried to see through the prism of go. By way of offering a thought for the day as your coffee break for today, I toss out some rather unformed thoughts that came to me in bed as I struggled to find an excuse to lie in even longer than usual.
Kasparaov said there were three dimensions in chess: material, time and quality. They apparently apply at each stage of one's career but in different ways and in different degrees.
A chess beginner will learn about material using numbers to value the pieces. The go equivalent might be concentrating on the corners and josekis, striving to see the difference between territory and thickness. Some will attach numbers to this, too, but either way the beginner will think go - the surrounding game - is all about surrounding territories like those in the corner. Thickness is too easily confused with influence, so he will generally ignore that.
Time as a Kasparovian dimension referred to the ability to use tempi to mount an attack but we can easily how a go beginner learns about sente as a time concept and uses it to attack, at this stage mainly by simply chasing the opponent - somewhere, anywhere, just so long as he answers!
Quality does not apply at this stage. The beginner lives in a chiaroscuro world (my choice of metaphor), and the concept of quality lies in a large plane of shadow. In chess, material and the Greek sacrifice shine too bright. In go, territory and sente shine too bright.
At a higher level a go player will understand material (territory) differently. He will have begun to acquire some mastery of the sides - pincers and extensions. He will see that territory can be made there, too. As regards time, he will be learning that attacks can be more than about chasing. It is possible (usually with a lot of luck at this stage) to capture an enemy group and he will start to see that go - the surrounding game - is all about surrounding enemy groups. He may also see that, on the basis of what goes on on the sides it is possible to make deliciously large territories encroaching even on the centre. He will start to see that go - the surrounding game - is, er, all about surrounding moyos. But the confusion is easily resolved at this stage. The player deludes himself into thinking he can carry off a "style" and so he decides to become an attacking player or a moyo player. Still, at this stage, the first pinpricks of light will also start to dot the umbral plane, and he will discern that attacks don't need to end in slaughter. They can end in a transformation - strength of one kind can turn into strength of a more durable kind: e.g. atsumi becomes atsusa. He will discover too that moyos don't need to form territories: like a Venus fly trap they can invite the enemy inside to be digested at leisure, likewise transforming into durable outside strength. He may even begin to understand dimly that time in go means patience and will proudly dot his games with honte.
At a yet higher stage, let's say strong amateur/junior pro, he will be materialist in that he is keen to extract the last drop of value from every move. He will be able to rattle off tewari analyses to show that this way is one point better than that way, and may be obsessed with trick moves and power plays. As Kasparov says, in total bafflement, he wants to know the latest move in the Dragon variation but he doesn't care about understanding chess/go. As regards time - tenuki is the wave of the future! He will by then dismissively think he knows all the right corner and side plays and that true skill is being able to make a group live on the head of pin. The shadows that cover quality of play will still be there, however. It will not just be a case of not caring about quality. By this time he will have understood that go - the surrounding game - is not about surrounding at all. That was the big con that held him back. Go is not about quality. It is all about POWER!!!
It seems that in the chess world some would add a fourth dimension to Kasparov's analysis, and that is also time, but of a different kind. They mean the need to play against the clock. Perhaps we can call this practicality. In a world of rapid chess, blitz chess and bullet chess, not to mention the fact that even in classical chess time often becomes a pressing factor at the moment of greatest complexity in the game, it is easy to see that trick moves and power plays can win lots of games and so be worth preparing and practising, and we can see the same depressing trend in modern go, but I refer to leave that side of the games where it belongs - in the gutter.
I prefer a loftier plane. Of course, few - maybe none - of us here will have much clue about what the next stage involves. But I think it is possible - in the same way that astronomers understand the cosmos by listening to radio pings - to get a sense of it by listening to what top pros have said. I list some things that have struck me.
Material: Shimamura Toshihiro said the way to judge josekis is by the fighting shapes produced. This is material turned into energy, a concept that seems to exercise top chess coaches at present.
Time: You have to be patient much longer than you might think. Understanding honte is all very well, but it's a pretty amateurish level. True patience is understanding that the endgame depends on the joseki chosen.
Quality: Since this is the stage at which the shadows lift, for a top pro this dimension becomes much more important than time or material. And it is remarkable how often the centre - the cosmos - features in this dimension, even though it is often unspoken. For example, we see Takagawa's love of caps and jumps - qunitessential centre plays. We see Sakata's amazing second line plays which are really all about a beater flushing pheasants into the centre to be peppered with shot. We see Go Seigen's mind-boggling ability to see aji in every nook and cranny, leading to a kaleidoscopic fight that often resembles tossing numerous unknown elements into a blender then trying to work out what was in the mixture. We see Shuei's love of centre-facing L-shapes, and the same sort of centre strength in Yi Ch'ang-ho.
But best of all, for me, was the realisation that came just recently, as I worked on Shuei's commentaries on games by his pupils. It dawned on me that what he highlights most of all are defects in the results of his pupils' play in the corners and on the sides, and that these defects stem from the pupils thinking only about the corners and sides. Within that scope their plays are efficient and tactically aware. But what Shuei spots is that they show no care for the centre.
Spurred on by a chess player, I am beginning to believe that what Meijins like Shuei finally understand about go - the surrounding game - is that it is all about surrounding the centre, but not letting on!
Kasparaov said there were three dimensions in chess: material, time and quality. They apparently apply at each stage of one's career but in different ways and in different degrees.
A chess beginner will learn about material using numbers to value the pieces. The go equivalent might be concentrating on the corners and josekis, striving to see the difference between territory and thickness. Some will attach numbers to this, too, but either way the beginner will think go - the surrounding game - is all about surrounding territories like those in the corner. Thickness is too easily confused with influence, so he will generally ignore that.
Time as a Kasparovian dimension referred to the ability to use tempi to mount an attack but we can easily how a go beginner learns about sente as a time concept and uses it to attack, at this stage mainly by simply chasing the opponent - somewhere, anywhere, just so long as he answers!
Quality does not apply at this stage. The beginner lives in a chiaroscuro world (my choice of metaphor), and the concept of quality lies in a large plane of shadow. In chess, material and the Greek sacrifice shine too bright. In go, territory and sente shine too bright.
At a higher level a go player will understand material (territory) differently. He will have begun to acquire some mastery of the sides - pincers and extensions. He will see that territory can be made there, too. As regards time, he will be learning that attacks can be more than about chasing. It is possible (usually with a lot of luck at this stage) to capture an enemy group and he will start to see that go - the surrounding game - is all about surrounding enemy groups. He may also see that, on the basis of what goes on on the sides it is possible to make deliciously large territories encroaching even on the centre. He will start to see that go - the surrounding game - is, er, all about surrounding moyos. But the confusion is easily resolved at this stage. The player deludes himself into thinking he can carry off a "style" and so he decides to become an attacking player or a moyo player. Still, at this stage, the first pinpricks of light will also start to dot the umbral plane, and he will discern that attacks don't need to end in slaughter. They can end in a transformation - strength of one kind can turn into strength of a more durable kind: e.g. atsumi becomes atsusa. He will discover too that moyos don't need to form territories: like a Venus fly trap they can invite the enemy inside to be digested at leisure, likewise transforming into durable outside strength. He may even begin to understand dimly that time in go means patience and will proudly dot his games with honte.
At a yet higher stage, let's say strong amateur/junior pro, he will be materialist in that he is keen to extract the last drop of value from every move. He will be able to rattle off tewari analyses to show that this way is one point better than that way, and may be obsessed with trick moves and power plays. As Kasparov says, in total bafflement, he wants to know the latest move in the Dragon variation but he doesn't care about understanding chess/go. As regards time - tenuki is the wave of the future! He will by then dismissively think he knows all the right corner and side plays and that true skill is being able to make a group live on the head of pin. The shadows that cover quality of play will still be there, however. It will not just be a case of not caring about quality. By this time he will have understood that go - the surrounding game - is not about surrounding at all. That was the big con that held him back. Go is not about quality. It is all about POWER!!!
It seems that in the chess world some would add a fourth dimension to Kasparov's analysis, and that is also time, but of a different kind. They mean the need to play against the clock. Perhaps we can call this practicality. In a world of rapid chess, blitz chess and bullet chess, not to mention the fact that even in classical chess time often becomes a pressing factor at the moment of greatest complexity in the game, it is easy to see that trick moves and power plays can win lots of games and so be worth preparing and practising, and we can see the same depressing trend in modern go, but I refer to leave that side of the games where it belongs - in the gutter.
I prefer a loftier plane. Of course, few - maybe none - of us here will have much clue about what the next stage involves. But I think it is possible - in the same way that astronomers understand the cosmos by listening to radio pings - to get a sense of it by listening to what top pros have said. I list some things that have struck me.
Material: Shimamura Toshihiro said the way to judge josekis is by the fighting shapes produced. This is material turned into energy, a concept that seems to exercise top chess coaches at present.
Time: You have to be patient much longer than you might think. Understanding honte is all very well, but it's a pretty amateurish level. True patience is understanding that the endgame depends on the joseki chosen.
Quality: Since this is the stage at which the shadows lift, for a top pro this dimension becomes much more important than time or material. And it is remarkable how often the centre - the cosmos - features in this dimension, even though it is often unspoken. For example, we see Takagawa's love of caps and jumps - qunitessential centre plays. We see Sakata's amazing second line plays which are really all about a beater flushing pheasants into the centre to be peppered with shot. We see Go Seigen's mind-boggling ability to see aji in every nook and cranny, leading to a kaleidoscopic fight that often resembles tossing numerous unknown elements into a blender then trying to work out what was in the mixture. We see Shuei's love of centre-facing L-shapes, and the same sort of centre strength in Yi Ch'ang-ho.
But best of all, for me, was the realisation that came just recently, as I worked on Shuei's commentaries on games by his pupils. It dawned on me that what he highlights most of all are defects in the results of his pupils' play in the corners and on the sides, and that these defects stem from the pupils thinking only about the corners and sides. Within that scope their plays are efficient and tactically aware. But what Shuei spots is that they show no care for the centre.
Spurred on by a chess player, I am beginning to believe that what Meijins like Shuei finally understand about go - the surrounding game - is that it is all about surrounding the centre, but not letting on!