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Feeling Rushed
Posted: Wed Dec 05, 2012 9:04 pm
by Kirby
Usually when I play go, I feel a bit rushed to bring the game to an end state. I lack patience to play the game calmly. I want to see the result. If I am ahead, I want to force the game to a close.
Any diagnosis for these symptoms? I'd like to play calmly and thoughtfully throughout the entire game... At least I think I'd like that - sounds like a good idea, I mean...
Re: Feeling Rushed
Posted: Wed Dec 05, 2012 10:20 pm
by Phoenix
Especially playing online, it's hard not to feel rushed. And there's certainly a tendency to just slap stones down wherever it seems good to do so, without reading much or considering the whole board.
Especially when you're trying to climb up ranks and your opponents keep trying to invade late in the endgame when you're ahead 200+ points. Or try some very obvious trap and hope you suddenly lost your ability to count liberties.
Funny thing is, when I look at my clock at the end of fast games, I have a whole bunch of time left. I look at that and then think of the mistakes I made, and how much I know compared to how scrappy my Go was.
Part of the solution, I think, is to develop a sense for how much time you have to spend. Don't look at the clock as it goes down, but do look at it once you've 'taken time' to think for a while. And definitely look at your leftover time at the end.
Then, read. Simple as that. Think about what you want to do and let your mind wander over the board and pick spots where you think a sequence could help you out with your goal. Then take the time to read it out. The reason strong players don't seem rushed (IRL anyway) is that they use their time to the best of their abilities, and polish off their mistakes through thinking through each and every move.
As a last note, the idea behind trying to 'rush the game' when you're ahead is a good one. Think more about skipping over possible complications rather than skipping over the burden of thinking and reading.

Re: Feeling Rushed
Posted: Wed Dec 05, 2012 10:30 pm
by RobertJasiek
You are already offering the diagnosis of the symptoms:) But what about the causes? I share your experience, but controlling and avoiding the causes is not so easy. It is about the old and hard matter of controlling one's psychology and is related to avoiding blunders.
Re: Feeling Rushed
Posted: Wed Dec 05, 2012 11:23 pm
by Phoenix
RobertJasiek wrote:You are already offering the diagnosis of the symptoms:) But what about the causes? I share your experience, but controlling and avoiding the causes is not so easy. It is about the old and hard matter of controlling one's psychology and is related to avoiding blunders.
Where do you see a diagnosis?
I'm only offering ideas. I could certainly attempt to draw Kirby into some sort psychoanalysis and trace the roots of the problems, but getting a good sense for using your time wisely and reading more can hardly be harmful advice. Neither can, especially when it regards Go, trying something new.
If my ideas don't solve the issue, he'll have to try something different. No loss.

Re: Feeling Rushed
Posted: Thu Dec 06, 2012 12:18 am
by snorri
Sometimes in my reviews, my teacher points something and says, "you missed a chance to end the game early." So I don't think it's bad to try that if you truly have the chance. There is a risk of playing a drawn-out game, too, because fatigue may cause blunders in a long endgame. There are times I fear I don't have the "clutch" for that.
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 1:12 am
by RobertJasiek
Phoenix wrote:Where do you see a diagnosis?
My reply was to Kirby's message:)
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 2:21 am
by topazg
EDIT: This is assuming time controls like 25 or 30 minutes + 5x0:30 or 5x0:40
One habit that I've started trying to apply (and recommended to others), is don't allow yourself to hit move 100 without reaching byo-yomi (obviously don't spend that time making coffees or reading a book, but reading things you'd like to do after the local sequences, or read more variations of local sequences that weren't your first choice).
Once there, don't allow yourself to play a move until you have less than 10 seconds on the clock. If you picked your move in the first 2 or 3 seconds because it was obvious (like an atari on a 20 stone group), spend that time reading other areas of the board.
I've found two positives from this: 1) I get much happier at playing with time pressure. Once it starts to become habit to keep an eye on the clock getting low but still not moving until you've spent the time looking elsewhere, the pressure of "need to move quickly, my time is running low" mostly disappears. 2) Less stupid blunders and "damn, that was my move, how did you get to play there first" moments.
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 2:40 am
by daal
Nice idea topazg. I tried it, and within minutes, I had my first escaper in months. :p
edit: Tried it again, and though I failed to stick to your guidelines, I played one of the most fun games in months. Thanks!
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 8:33 am
by phrax
It sounds like you are more concerned about the destination (outcome) than the journey. You could either stop to smell the roses along the way or figure out a way to make the journey more exciting. Maybe you need bigger adrenalin-inducing fights
In some ways its like rank-obsession. It shouldn't be about the rank, but about the single games you play. Or the corollary, it shouldn't be about the game result, but about the single moves/exchanges you play.
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 9:45 am
by Phoenix
RobertJasiek wrote:Phoenix wrote:Where do you see a diagnosis?
My reply was to Kirby's message:)
Noted.
snorri wrote:Sometimes in my reviews, my teacher points something and says, "you missed a chance to end the game early." So I don't think it's bad to try that if you truly have the chance. There is a risk of playing a drawn-out game, too, because fatigue may cause blunders in a long endgame. There are times I fear I don't have the "clutch" for that.
It's much the same in other games as well as in sports.
In badminton and especially martial arts, it's considered higher-level tactics to find the right timing and then end it. It's almost always worth the risk of missing through less-than-perfect technique and timing than it is to let your previous work go to waste.
Then there's a level where your opponent may be lying in wait and fake a chance to draw you in for the kill. But let's not go into that.
In Go, even though we amateurs often mess up along the road to victory, and although our judgement of the position might be flawed, it's good attitude to go for the win as soon as you think it's feasible. This may mean killing a large group, or it may mean grabbing a respectable lead and leading the game into the endgame rapidly.
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 11:54 am
by Magicwand
Kirby:
It is because you aim at wrong end state.
Your end state should be maintaining balance.
which i am sure you try
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 12:28 pm
by Phoenix
Magicwand wrote:Your end state should be maintaining balance.
Magicwand, you talk a lot about 'maintaining balance', and balance in general. It crops up in a lot of the posts I've seen, and I'm not sure if you have in the past, but could you elaborate?
I understand 'balance' in terms of balance of high and low moves, territory and power, definite gain and aji. Is this what you mean, or something more like matching your opponent's pace or level of caution or aims?
I'd love to pick your brain.

Re: Feeling Rushed
Posted: Thu Dec 06, 2012 2:47 pm
by RobertJasiek
Indefinite usage of maintaining balance can refer to everything, but don't forget balance of territory count. OC, it does not want to suggest "If you are clearly ahead, ensure a close game!":)
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 3:22 pm
by Magicwand
Phoenix wrote:Magicwand wrote:Your end state should be maintaining balance.
Magicwand, you talk a lot about 'maintaining balance', and balance in general. It crops up in a lot of the posts I've seen, and I'm not sure if you have in the past, but could you elaborate?
I understand 'balance' in terms of balance of high and low moves, territory and power, definite gain and aji. Is this what you mean, or something more like matching your opponent's pace or level of caution or aims?
I'd love to pick your brain.

Point to influence balance.
If you let your opponent have points you will have that much influence. So balance is maintened. So don't need to fight for points but play like water.
Water will flow around obsticals and build power to inundate everything in its path later.
Re: Feeling Rushed
Posted: Thu Dec 06, 2012 3:31 pm
by RobertJasiek
Magicwand wrote:If you let your opponent have points you will have that much influence.
That much or more or less. While I have shown for josekis how to assess territory - influence balance, for other middle game applications that balance is still unclear: when is it given - when is a player favourable because that balance is missing?
play like water.
What does this mean?
Water will flow around obsticals and build power to inundate everything in its path later.
What does this mean?
I have heard of the water metaphor before (e.g., from Saijo) but never heard of any explanation, especially none that could be applied.
How do you assess that water is flowing or that, in general, balance is (or is not!) given?