undo ?
Posted: Fri Mar 01, 2013 2:03 am
i couldn't find the "undo" function.
i do misclick even with the virtual stone feature.
i do misclick even with the virtual stone feature.
nmtears wrote:i couldn't find the "undo" function.
i do misclick even with the virtual stone feature.
I'm not really sure what this sentence means, but it sounds like you are saying that not being able to put the stone where you want is part of the game, which it is NOT.petri wrote: Not being to put where you want is part of your skill.
I don't know... I have certainly lost games in tournaments because I placed a stone an intersection away from where I meant to.speedchase wrote:I'm not really sure what this sentence means, but it sounds like you are saying that not being able to put the stone where you want is part of the game, which it is NOT.petri wrote: Not being to put where you want is part of your skill.
I have lost games because of being drunk... or of toothache... or whatever.skydyr wrote:I don't know... I have certainly lost games in tournaments because I placed a stone an intersection away from where I meant to.speedchase wrote:I'm not really sure what this sentence means, but it sounds like you are saying that not being able to put the stone where you want is part of the game, which it is NOT.petri wrote: Not being to put where you want is part of your skill.
It is your problem to minimize those factors: Not your opponent's . If you lose being drunk you still lose. You lose on putting stone on wrong place, you still lose. Over the board once you let go of stone it is there. And in server once you click the intersection it is there. I sometimes do accept undo. But usually not, lets say it is a stone on 1st row in the opening sure, but anything short of that: probably not.Bantari wrote:I have lost games because of being drunk... or of toothache... or whatever.skydyr wrote:I don't know... I have certainly lost games in tournaments because I placed a stone an intersection away from where I meant to.speedchase wrote: I'm not really sure what this sentence means, but it sounds like you are saying that not being able to put the stone where you want is part of the game, which it is NOT.
What does it mean? Shall we strive to emphasize such factors as 'part of the game' or rather minimize them as something that prevents us to play?
No he isn't. In a real game, a stone should not fly out of my bowl, and land on the board, and count as my move, at essentially complete random. If part of the game is to catch the flying stones in the air, is this really go?Amelia wrote:In theory petri is right
It is also the problem of platform designers to try to minimize them. For example: A Go server which streams loud distracting music would not be good. People even ask to disable/hide chat/kibitz feature because it is distracting. People certainly ask about mouse anti-slip functionality, and so on. And these are not unreasonable demands.petri wrote:It is your problem to minimize those factors: Not your opponent's . If you lose being drunk you still lose. You lose on putting stone on wrong place, you still lose. Over the board once you let go of stone it is there. And in server once you click the intersection it is there. I sometimes do accept undo. But usually not, lets say it is a stone on 1st row in the opening sure, but anything short of that: probably not.Bantari wrote: I have lost games because of being drunk... or of toothache... or whatever.
What does it mean? Shall we strive to emphasize such factors as 'part of the game' or rather minimize them as something that prevents us to play?
The rules of go forbid undo, and they do it for a reason. They were not made for computers, true, but the reasons for forbidding undo do not disappear when playing on a computer. Which is why undo in any case should remain exceptional.speedchase wrote:No he isn't. In a real game, a stone should not fly out of my bowl, and land on the board, and count as my move, at essentially complete random. If part of the game is to catch the flying stones in the air, is this really go?Amelia wrote:In theory petri is right
The rules of go forbid playing on a computer all together. You need a board and stones to play go, not just pixels. The purpose of playing on the computer is to play a game as close to go as possible, except over the internet. The game we play over the internet is most similar to go when we don't punish misclicks, but don't allow undo's for other mistakes.Amelia wrote: The rules of go forbid undo, and they do it for a reason. They were not made for computers, true, but the reasons for forbidding undo do not disappear when playing on a computer. Which is why undo in any case should remain exceptional.
In the rules of go a move is a stone I place on the board in a legal position. If I knocked two stones out of my bowl somehow and they landed on the board they would not end the game, whereas if I placed two stones on the board it would (illegal move, forfeit the game etc).Amelia wrote: The rules of go forbid undo, and they do it for a reason.
Yeah but it's easier to make that difference sitting in front of a real board face to face, than when there is a computer interface in the middle. What I was pointing at is that it's possible to cheat using the undo function. It may or may not be clear from context whether someone who asks for undo misclicked or changed his mind after seeing his move on the board. So I understand why some servers don't implement it and some players don't like it.If I knocked two stones out of my bowl somehow and they landed on the board they would not end the game