Getting started with shape
Posted: Sat Mar 23, 2013 4:21 pm
At the moment, I am losing too many of my fights, and I am not sure why. I play moves that look natural and sensible, then my opponent plays a reply that I was not expecting, and one or two moves later, I find out that I have come out the worst.
I think this is because I do not have much of an understanding of good shape. I have done a bit of reading around on SL and elsewhere, and most information is in the form of a series of examples of 'good shapes' on empty areas of the board. So, I am perfectly happy with what a table and a bamboo joint looks like now. The issue is applying this in a game, where one tends not to spend ones time making isolated shapes in the middle of the board.
I am looking for some context. When a few of your stones come into contact with a few of your opponent's stones, do you think: "How can I make a table shape here?", and then your stones will look after themselves? Or is it more a case of looking for moves that achieve some basic objectives (connecting or cutting) and then checking that they form a 'good shape'?
What is so special about the table shape? Which way round is it supposed to go, and what is its function when pointing in a certain direction?
I know that an empty triangle is usually bad, but in the middle of a fight, that idea gets overshadowed by the more pressing concerns of keeping my stones connected and not getting boxed in.
Is there a book that explains this stuff at a ddk level? I had a browse through Shape Up, but most of it is a bit beyond me.
I think this is because I do not have much of an understanding of good shape. I have done a bit of reading around on SL and elsewhere, and most information is in the form of a series of examples of 'good shapes' on empty areas of the board. So, I am perfectly happy with what a table and a bamboo joint looks like now. The issue is applying this in a game, where one tends not to spend ones time making isolated shapes in the middle of the board.
I am looking for some context. When a few of your stones come into contact with a few of your opponent's stones, do you think: "How can I make a table shape here?", and then your stones will look after themselves? Or is it more a case of looking for moves that achieve some basic objectives (connecting or cutting) and then checking that they form a 'good shape'?
What is so special about the table shape? Which way round is it supposed to go, and what is its function when pointing in a certain direction?
I know that an empty triangle is usually bad, but in the middle of a fight, that idea gets overshadowed by the more pressing concerns of keeping my stones connected and not getting boxed in.
Is there a book that explains this stuff at a ddk level? I had a browse through Shape Up, but most of it is a bit beyond me.