Getting started with shape
Posted: Sat Mar 23, 2013 4:21 pm
At the moment, I am losing too many of my fights, and I am not sure why. I play moves that look natural and sensible, then my opponent plays a reply that I was not expecting, and one or two moves later, I find out that I have come out the worst.
I think this is because I do not have much of an understanding of good shape. I have done a bit of reading around on SL and elsewhere, and most information is in the form of a series of examples of 'good shapes' on empty areas of the board. So, I am perfectly happy with what a table and a bamboo joint looks like now. The issue is applying this in a game, where one tends not to spend ones time making isolated shapes in the middle of the board.
I am looking for some context. When a few of your stones come into contact with a few of your opponent's stones, do you think: "How can I make a table shape here?", and then your stones will look after themselves? Or is it more a case of looking for moves that achieve some basic objectives (connecting or cutting) and then checking that they form a 'good shape'?
What is so special about the table shape? Which way round is it supposed to go, and what is its function when pointing in a certain direction?
I know that an empty triangle is usually bad, but in the middle of a fight, that idea gets overshadowed by the more pressing concerns of keeping my stones connected and not getting boxed in.
Is there a book that explains this stuff at a ddk level? I had a browse through Shape Up, but most of it is a bit beyond me.
I think this is because I do not have much of an understanding of good shape. I have done a bit of reading around on SL and elsewhere, and most information is in the form of a series of examples of 'good shapes' on empty areas of the board. So, I am perfectly happy with what a table and a bamboo joint looks like now. The issue is applying this in a game, where one tends not to spend ones time making isolated shapes in the middle of the board.
I am looking for some context. When a few of your stones come into contact with a few of your opponent's stones, do you think: "How can I make a table shape here?", and then your stones will look after themselves? Or is it more a case of looking for moves that achieve some basic objectives (connecting or cutting) and then checking that they form a 'good shape'?
What is so special about the table shape? Which way round is it supposed to go, and what is its function when pointing in a certain direction?
I know that an empty triangle is usually bad, but in the middle of a fight, that idea gets overshadowed by the more pressing concerns of keeping my stones connected and not getting boxed in.
Is there a book that explains this stuff at a ddk level? I had a browse through Shape Up, but most of it is a bit beyond me.
, black will still get out to the centre and probably live, but much more uncomfortably - white will be able to continue to chase black while building up his moyo in the upper left, and the white group in the upper right will be able to chase in sente and make more shape for itself. The cap by black makes black's group stronger, stops the expansion of white's moyo, threatens a big invasion / reduction in the upper left very soon (notice
defends), and - as black's group is now stronger, and in sente to boot - white's group in the upper right is weaker, and will get chased.
at K15? "To make a table shape" is not the right answer!
then takes another liberty off a white stone, so is sente, and connects all of black's stones. Compare this to if black had played
and
. Compare white's upper-left moyo after
threatens to cut right through the table shape. Why doesn't black care?