Vally79 wrote:Thanks, Twitchy Go! By the way,could the large taking of stones in the center have been avoided in some way?What's the wrong move leading to that?
The wrong move leading to the large taking of stones was every move 120 on. That sounds rougher then it is.

The problem is your fundamental understanding of attacking, not your tactical sense. Since you choose plays under a faulty premise it is hard to figure out good moves! As Toge and Unusedname have been saying,[paraphrasing here] The best way to apply pressure is from a distance, getting to where your opponent needs to be before he does. i.e. Playing a move that cuts his path off to the center, playing a move he would like to play in order to make a base, playing on a shape point that will wreck eye shape. Touching your opponents stones will generally give you a whole lot of cutting points to deal with and you'll likely lose some stones and let him live.
And although in this case I still think you need to kill this invasion to win. It is often times better to allow them to live on your terms. By forcing them to live with just a few points, you make a very powerful outside position.
Dealing with an invasion boils down to a more fundamental issue. How to attack severely. Since it is an invasion you should be strong in the area already and be able to get a good result even if your opponent lives with a few points. Attacking as an abstract concept boils down to direction of play(but everything sort of does). You don't have the goal of killing in mind when attacking but rather how to profit best.
$$c direct invasion of the low chinese
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[go]$$c direct invasion of the low chinese
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Here is an example . Black set up a low chinese and white jumps in right away at the marked stone(which you don't want to do by the way). I've laid out a standard sequence from this invasion. This is an invasion of blacks framework, but he is not strong enough to kill. So how does he handle it.

Drawing an imaginary line to the marked black stone at R9 we see that black has put white behind his territory line(sector line) and is threatening to surround. He also builds up the bottom a little in doing this.

White attaches to start making a base.

Black plays here to make white struggle more for his base. If white got to take this point he would be very happy.

saves

a base is starting

Black opens up a monkey jump reduction later, effectively removing white base again. This means white still has to struggle.

white makes a 2 space extension and has a base again.

Threatens to seal white in, effectively giving black a wall that spans half the board. This would be a disaster for white. [Side note: don't get sealed in during your games, it's worth WAY more then you think.]

This lets white get out while making shape.

Black pokes out the shape and white defends.
Black peeps at Q8: again threatening to seal white in.
White forces an exchange to finish his base. Black doesn't cut because solidly sealing white out of his space is better. And white protects the peep.
White gets six points(after the reduction) and is out in the center. But if black later gets in a move around a white should go back and make sure he lives.
In summary. Black gets to nicely develop the bottom and the top right while white struggles to make sure his invasion is safe. This is the mindset you want to have with invasions. Although killing them is nice too.
Addendum:
Preempting EdLee a bit here
Broken Shape is Bad!
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[go]$$c broken shape
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Black has one group to worry about, while if your planning on killing you have three. This puts you at a disadvantage in fighting. In general when attacking stay as solid(connected) as possible and look for good opportunities to cut the other guy.