Video of Joseph Wilk's talk about Go
Posted: Fri Apr 26, 2013 3:24 pm
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
It's interesting that this popular statement is becoming less and less true, and seems likely to totally cease being a selling point (to the extent that it ever has been) in the nearish future. Perhaps it will turn out to have been really important, and everyone will migrate to some large board arimaa variantthe linked page wrote: It remains the one game that humans still easily crush machines.
Such people will have to keep migrating every few years - at least, until we create an AI general enough that it beats humans at every game...amnal wrote:It's interesting that this popular statement is becoming less and less true, and seems likely to totally cease being a selling point (to the extent that it ever has been) in the nearish future. Perhaps it will turn out to have been really important, and everyone will migrate to some large board arimaa variant
I wouldn't be surprised if this puts a lot of early players off the game. GnuGo is no pushover on even its easiest level. I can imagine a lot of players play some 9x9, try against GnuGo on 19x19, get completely crushed, infer that they have no talent for the game, and don't bother again.palapiku wrote:I keep seeing people refer to Go as the game where a beginner can crush the strongest programs!
I don't know, I heard that statement when I first started, and was very frustrated playing Gnu Go, but I had the concept in my head that the computer was supposed to be easily beatable, and that I could defeat it if I learned a little more.PeterPeter wrote:I wouldn't be surprised if this puts a lot of early players off the game. GnuGo is no pushover on even its easiest level. I can imagine a lot of players play some 9x9, try against GnuGo on 19x19, get completely crushed, infer that they have no talent for the game, and don't bother again.palapiku wrote:I keep seeing people refer to Go as the game where a beginner can crush the strongest programs!
I don't think that is an issue; you can easily choose a weaker engine, or hobble your current one to give you an even game. Something like Lucas Chess has over 100 different computer opponents to choose from, gradually increasing in strength from 'monkey' to one that can outplay any human. Then after the game you have the option of having a strong engine analyse it at a level far above any human, and suggest master-level alternatives for any of your moves.Inkwolf wrote:There seems no point to playing chess against the computer at all, knowing that programs can beat even the best players.
Zen19DJavaness2 wrote:Which bot is 6d?
There's an actually excellent use for a strong engine even for a pretty weak chess player. Set up a "won" position for Black, give the computer White and see if you can hold onto the advantage even though you're playing an engine far too strong for you to beat on even terms. Especially handy for endgame training. This is better than the converse of setting up a won position and giving a weak AI Black and trying to turn the tables because of the kinds of errors computers aren't very "natural" when the engine is heavily tuned down.Inkwolf wrote:There seems no point to playing chess against the computer at all, knowing that programs can beat even the best players.
There is that. And there is a move worth 40 points.PaperTiger wrote:At 16:10 he shows a supposedly ended position where Black can capture a single stone on the boundary of White's territory.
I'll admit i didn't watch the talk (since several here said to save the time), but for new comers (and relative to other games) ending the game is quite challenging regardless of ruleset. Go ends only when players agree the game is over...that's a little crazy when you think about it. Imagine if in chess your opponent kept making moves well after checkmate, or in backgammon if you kept rolling even though all of your opponents pieces were off of the board, simply because you didn't agree you had lost yet.PaperTiger wrote: He talks about problems ending the game and agreement, but seems ignorant of the easy solution using area scoring. He claims computers have a hard time ending the game or counting, but a computer will happily win by 1 point, something that used to be a pro trick.