Comments per move ratings for Malkovich games
Posted: Sun Jun 13, 2010 11:21 am
There has recently been a bit of discussion on these boards about Malkovich games and their change in character. Some have advocated splitting into a full-comment forum and a no/low-comment forum. Others have been opposed to this. Some like long comments, some don't. There seems to be no splitting or non-splitting solution that will please everybody.
But there is clearly a desire to have the Malkovich games characterised or categorized in some manner so that observers can find the games that they want and avoid the others.
In an attempt to address that, I am listing the games in order of comments per move. To be precise, it is non-space bytes of comments per move. So far there are only two that I have counted. I chose them at random. I'll add more later.
1214 #28: Shaddy (1d) vs. Marcus (4k) 61 moves, 74032 bytes of comments 74032/61 = 1214
0295 #29: Magicwand (3d) vs. Loons (5k) 13 moves, 3829 bytes of comments. 3829/13 = 295
Please note that my placing the games in a list implies no judgement about them by me. ( I do have such judgements, of course, but I am striving to keep them out of this thread. They appear elsewhere. ) I am merely applying a simple mathemetical formula and ordering the results. Those who like lots of comments can start at one end of the list, those who like few or no comments can start at the other. Those who are indifferent to the number of comments can skip this thread.
Methodology notes: I copied almost everything that was in hide tags to gedit ( linux's editor ). This copying included comments by kibitzers. It did not include triggers, or off-topic comments. Next I used gedit's primitive statistical functions.
When copied, a full 19x19 diagram ends up 950+ characters. Almost half of this is white space. As written English is around 6 characters per word plus white space, this ended up measuring a diagram as being worth about 135 words. I felt that this was too high, and so I used the no-white-space measurement which no makes a diagram worth about 85 words.
Measuring videos presents a new issue. It is too much work to transcribe them and then count words, or to try to freeze-frame each significant board position and try to count it as a diagram. My gut feel is to count videos at about 2000 characters per minute of run time.
But there is clearly a desire to have the Malkovich games characterised or categorized in some manner so that observers can find the games that they want and avoid the others.
In an attempt to address that, I am listing the games in order of comments per move. To be precise, it is non-space bytes of comments per move. So far there are only two that I have counted. I chose them at random. I'll add more later.
1214 #28: Shaddy (1d) vs. Marcus (4k) 61 moves, 74032 bytes of comments 74032/61 = 1214
0295 #29: Magicwand (3d) vs. Loons (5k) 13 moves, 3829 bytes of comments. 3829/13 = 295
Please note that my placing the games in a list implies no judgement about them by me. ( I do have such judgements, of course, but I am striving to keep them out of this thread. They appear elsewhere. ) I am merely applying a simple mathemetical formula and ordering the results. Those who like lots of comments can start at one end of the list, those who like few or no comments can start at the other. Those who are indifferent to the number of comments can skip this thread.
Methodology notes: I copied almost everything that was in hide tags to gedit ( linux's editor ). This copying included comments by kibitzers. It did not include triggers, or off-topic comments. Next I used gedit's primitive statistical functions.
When copied, a full 19x19 diagram ends up 950+ characters. Almost half of this is white space. As written English is around 6 characters per word plus white space, this ended up measuring a diagram as being worth about 135 words. I felt that this was too high, and so I used the no-white-space measurement which no makes a diagram worth about 85 words.
Measuring videos presents a new issue. It is too much work to transcribe them and then count words, or to try to freeze-frame each significant board position and try to count it as a diagram. My gut feel is to count videos at about 2000 characters per minute of run time.