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50. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 10:36 am
by fwiffo
Magicwand and I will be playing at six stones. Thank you for the game, Magicwand - I am excited about this game!

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


We are 7 stones apart on KGS, but I think the weaker player can make up a little bit of the difference in a slower, turn-based format. I've also been floating around the 3-4k boundary for a while, so I think I have a chance in this game. Magicwand is ruthless though...

I will look to make the most of the opening lead I get with my handicap, and will try not to be intimidated.

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 10:39 am
by Magicwand
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . W . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
i have a feeling that this is going to be the taughest game of all games i played in here.
he has shown me that his reading is solid form other game.
i will try my best to win and ....this game i will take time.
i hope observers dont mind me making less moves per day for this game.

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 10:41 am
by Marcus
Magicwand wrote:
i have a feeling that this is going to be the taughest game of all games i played in here.
he has shown me that his reading is solid form other game.
i will try my best to win and ....this game i will take time.
i hope observers dont mind me making less moves per day for this game.


Magicwand:
I, for one, appreciate however many moves you feel you are comfortable making in a day. I enjoy following your games because I feel they teach me something. Take your time, and show us all what it is we need to learn. ;)

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 10:44 am
by Chew Terr
Have a good game, you two. Fwiffo, I've been particularly hoping to see another game by you, as your comments tend to be particularly instructive and you are strong in some areas where I'm hopeless.

Magicwand:
I know what you mean, I think Fwiffo's particularly solid in Malkovich games, as he has enough time to read deeply, which he's good at. In this way he's kind of similar to Topazg, who also seemed to do well. They're both particularly good at using time to come up with better options. I'm sure you'll do fine, but you should definitely take all the time you need. Good luck!

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 11:08 am
by fwiffo
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . 2 . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Playing low here is more my style, as I like territory and hate getting undercut, but it's too soft. I want to show that I will not back down and display a tough attitude. Also, AFAIK, the high move is the standard response to :w1: in handicap games.

If you encounter a grizzly bear, it's a bad idea to turn your back and run - that will just prompt them to chase you down and maul your ass.

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 11:11 am
by Redundant
fwiffo wrote:
If you encounter a grizzly bear, it's a bad idea to turn your back and run - that will just prompt them to chase you down and maul your donkey.

This is one of the best descriptions of playing against Magicwand that I've ever seen.

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 11:38 am
by Harleqin
I already do not like the first white move. It contests a cramped area instead of a more open part of the board.

It can only "work" if the black player decides "I do not want the open area, I want this side where you played."

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 12:50 pm
by Magicwand
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . W . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 1:15 pm
by fwiffo
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . 4 . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

The high response to the high approach is normal, but I don't really like it here. I'm not crazy about leaving open both M3 and M17. So, I think the low response gives white fewer options. Now I just have to consider how to deal with the upcoming cap on my Q10 stone.

Click Here To Show Diagram Code
[go]$$Wcm1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . 5 . X . . . |
$$ | . . . . . . . . . . . . . 6 . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

I'm not sure yet if this is the best plan, but I think I should try to come out on this side. It's the smaller gap in White's formation, and the smaller the gap, the better it is to push through it. It also makes my previous two moves make the most sense.

When hiking in bear country, it's a good idea to wear small bells and make noise as you walk so that bears hear you coming. Bears may attack if startled.

...stop me if you've heard this one before...

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 1:17 pm
by Magicwand
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . W . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

i bet nobody guessed this move coming ;-)

Re: 51. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 1:40 pm
by Chew Terr
Fwiffo: Are you referencing what I think you're referencing? Does a bear get knocked out and served for dinner?

Re: 50. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 2:53 pm
by fwiffo
I'll post a move later tonight.

Magicwand plays fast, but I will not get sucked in to that game.

Click Here To Show Diagram Code
[go]$$Bcm1 Guzumi, gesundheit
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . O . X . . . |
$$ | . . . . . . . . . . . . 4 3 . . . . . |
$$ | . . . . . . . . . . . . . 5 1 . . . . |
$$ | . . . . . . . . . . . . . . 2 O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

I recognize this shape, and remember this sequence for moving out. It's an example of a "good" empty triangle. but maybe not good in this context. I think it's more appropriate if I was really pinned in. And I think it might fall down tactically here. But it does split white and those two white stones are in some trouble.

Click Here To Show Diagram Code
[go]$$Bcm1 Respond to the cap with a knight's move...
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . O . X . . . |
$$ | . . . . . . . . . . . . 2 1 3 . . . . |
$$ | . . . . . . . . . . . . 4 . . . . . . |
$$ | . . . . . . . . . . . . . . a O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Attaching was my initial thought, but I don't like black's position after :w4:. Do I then attach at a to push through?

Maybe I should just use the open space to the north. Perhaps pushing through here is trying to do too much. I don't want to psyche myself out though. How would I play if Magicwand were a 5 kyu?

Re: 50. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 3:17 pm
by topazg
I don't want to mention sector lines and all, but if it helps, here's my sealed move:

Click Here To Show Diagram Code
[go]$$Wcm1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 6 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . 5 . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: 50. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 5:20 pm
by fwiffo
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . O . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 6 . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

I narrowed it down to this or P12. Against a weaker player, I would look for the most forceful way to cut, and I think this gesundheit method is the best. I also think it's the right direction. It's consistent with the position of O4. The merits of the other direction is that it's a bigger, more open area of the board. But I like the more forceful direction.

The good thing is that I'm going to learn something from this move.

"It's also a good idea to carry pepper spray with you on the trail. If a bear charges, a blast to the face might be enough to make it think twice."

Re: 50. Magicwand (3d) v. Fwiffo (4k)

Posted: Mon Jun 14, 2010 5:53 pm
by Magicwand
Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners - W: 0, B: 0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . X . . . . . |
$$ | . . . X . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . O . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . , . . . X . X 7 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
any ddk can play that move...but can he handle this?