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Classical Games to Give to Beginners?
Posted: Tue Aug 13, 2013 9:57 pm
by logan
Suppose you had a beginner student and said, "Here are two games that I'd like you to go over this month." It is your student's first foray into professional games and you wish to make sure that the games will: present clear ideas and not appear overly complicated.
Q1: Selecting from only classical games (those games before 1930), which two games would those be?
Q2: Supposing study continues into further months, are there any other classical games that you'd provide him to continue with?
Re: Classical Games to Give to Beginners?
Posted: Tue Aug 13, 2013 11:18 pm
by otenki
I don't know two games but I know one which truly amazed me.
Huang Longshi vs Jiang Tianyuan (Around 1680)
I'm not sure ddk's will really understand the game very much but with a lot of comments you can show the beauty of this game I think. The game starts with a cross fuseki as all games of these times but white still tries to build influence with this fuseki. In itself this may not be that amazing as it is only a strategy or a plan but the way white acomplishes this is wonderfull

Anyway here it is:
(;CA[gb2312]AB[pp][dd]AW[pd][dp]SZ[19]GC[]
PB[Jiang Tianyuan]PW[Huang Longshi]RE[W+R]US[]MULTIGOGM[1]
;W[nq];B[qf];W[qk];B[iq];W[no];B[qm];W[pn];B[qn];W[pm];B[qp];W[of];B[qi];W[ph];B[pi]
;W[qh];B[rh];W[rg];B[ri];W[qg];B[oh];W[oi];B[nh];W[ni];B[mi];W[mh];B[ng];W[lh];B[oj]
;W[nj];B[nk];W[mj];B[mk];W[lj];B[pk];W[ol];B[ok];W[lk];B[mm];W[ln];B[rf];W[sg];B[oe]
;W[nf];B[pe];W[ne];B[od];W[mc];B[pc];W[gq];B[lq];W[lm];B[hc];W[ip];B[jp];W[io];B[hq]
;W[gp];B[jo];W[jn];B[nr];W[oq];B[or];W[pq];B[cj];W[ql];B[pl];W[nm];B[nl];W[om];B[rk]
;W[rl];B[rm];W[rj];B[qj];W[sk];B[sm];W[sl];B[si];W[mn];B[sj];W[ch];B[cm];W[bn];B[bm]
;W[bk];B[bj];W[ck];B[dk];W[dj];B[cl];W[ek];B[dl];W[ci];B[ej];W[di];B[ak];W[fk];B[dc]
;W[bi];B[bl];W[co];B[em];W[he];B[gf];W[ge];B[ff];W[fh];B[hf];W[ie];B[fc];W[am];B[cn]
;W[bp];B[dn];W[kq];B[lr];W[kp];B[kr];W[jq];B[jr];W[ic];B[ib];W[jc];B[hh];W[gb];B[gc]
;W[ce];B[df];W[bd];B[hb];W[ob];B[pb];W[qd];B[nb];W[nc];B[oc];W[mb];B[oa];W[rd];B[sf]
;W[pf];B[qe];W[rb];B[qa];W[ma];B[na];W[hr];B[ir];W[gr];B[pr];W[qq];B[gi];W[fi];B[gj]
;W[fj];B[jg];W[kf];B[bc];W[ac];B[bb];W[qr];B[jb];W[ps];B[mq];W[ms];B[ls];W[os];B[mr]
;W[fn];B[kc];W[kd];B[kb];W[en];B[el];W[gk];B[hk];W[gh];B[ii];W[hj];B[hi];W[ij];B[jj]
;W[ik];B[jk];W[il];B[ki];W[ml];B[rk];W[ld])
Cheers,
Otenki
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 5:12 am
by DrStraw
Depending on what you mean by beginner, I am not sure I would give them any games at all. They need to see a completed game or two so see how it all works and looks, maybe one which is counted out and one which is resigned. But I don't think it important as to which particular games they are. I don't see a lot of benefit from studying whole games until at least SDK.
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 9:21 am
by Phoenix
DrStraw wrote:I don't see a lot of benefit from studying whole games until at least SDK.
I have to disagree. When I started, heavily influenced by HnG, I decided to look over, try to understand, and even memorize a bunch of Shusaku's games.
Now, while I didn't hardly understand the reasoning, I did internalize the idea of good shape, along with some stock techniques, and some sense for the flow of a game. I mysteriously made it to SDK in a matter of maybe two months.
Much of Go is processing data, finding patterns, and of course reading. I played as much as I could and read into each position as far as I could, and made good shape. I took gote a lot, but I often ended up with a superior result nevertheless, and had learned how to keep my stones connected as well as rend my opponents' apart.
Classical Japanese games are relatively straightforward, I find. Even though the student will not 'understand' the game, he will play better Go if he both memorizes a few games
and thinks for himself.
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 9:51 am
by DrStraw
Phoenix wrote:DrStraw wrote:I don't see a lot of benefit from studying whole games until at least SDK.
I have to disagree. When I started, heavily influenced by HnG, I decided to look over, try to understand, and even memorize a bunch of Shusaku's games.
Now, while I didn't hardly understand the reasoning, I did internalize the idea of good shape, along with some stock techniques, and some sense for the flow of a game. I mysteriously made it to SDK in a matter of maybe two months.
Much of Go is processing data, finding patterns, and of course reading. I played as much as I could and read into each position as far as I could, and made good shape. I took gote a lot, but I often ended up with a superior result nevertheless, and had learned how to keep my stones connected as well as rend my opponents' apart.
Classical Japanese games are relatively straightforward, I find. Even though the student will not 'understand' the game, he will play better Go if he both memorizes a few games
and thinks for himself.
You maybe the exception, but more likely you have an affinity for the game and just took to it. You cannot say if you would have made it to SDK quicker by just studying shape and L&D.
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 10:09 am
by jts
I think if you wanted someone to just have an "oh my gosh, cool!" reaction, you might show them the classical Chinese game with the double-ladder breaker.
A pretty well-known game that is accessible to beginners, at least for the first hundred moves, is the Killing Game. It has a straightforward opening with an easy exchange of territory for influence, then an invasion that turns into a tsumego, then an attempt to parlay the dead invasion into outside influence and/or a ko. It's a nice narrative and there isn't any ko in the early part of the game. (In classical and in modern go games, the middle-game ko fight tends to be the pons asinorum.)
Honestly I would imagine that if you have to show pro games to beginners you want them to be 9x9 games. I only know of post-1930 9x9 games, but you can find some here:
http://gobase.org/9x9/
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 10:36 am
by snorri
Rather than choose a game on technical merits, I might choose one with a nice story behind it, such as the
Blood Vomiting Game. I think having a story helps bring the game to life, and helps anchor go in culture for the student. I sometimes wonder if you could tell that story along with the go game even to a non-go player and still have it be memorable.
On the other hand, I'm not sure that particular game's story is one to choose to get people to keep playing go. So people like happier resolutions.

Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 12:07 pm
by DrStraw
snorri wrote:Rather than choose a game on technical merits, I might choose one with a nice story behind it, such as the
Blood Vomiting Game. I think having a story helps bring the game to life, and helps anchor go in culture for the student. I sometimes wonder if you could tell that story along with the go game even to a non-go player and still have it be memorable.
On the other hand, I'm not sure that particular game's story is one to choose to get people to keep playing go. So people like happier resolutions.

How about the Hiroshima game? That has a happy ending - they both survived.
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 1:23 pm
by John Fairbairn
How about the Hiroshima game? That has a happy ending - they both survived.
Odd definition of happiness. If I may quote my own account of the match:
Remarkably, they spent an hour clearing up the mess, had an early lunch and then began to play again a little after noon. Apart from a later suggestion from Iwamoto that perhaps he played a poor move (Black 119) because of the turbulent emotions they were going through, there was little on the board to indicate any impact of the outside events. They played to a finish, and Hashimoto won. There are conflicting memories about when the game ended – about 3 or about 5. But the next memory is clear. It was of Itsukaichi filling up with hideously wounded children and of parents delirious with worry.
Segoe had asked the players to stay at his place and so they set out with him. As they walked down the street, they encountered people returning from Hiroshima itself. They were mostly schoolchildren returning from forced demolition work - this was the forced evacuation of residents in the city centre and then the demolition of their homes and offices to form firebreaks.
“They were so pitiable we could not look at them,” said Hashimoto. “They were burnt black. We were thinking something stupendous must have happened when suddenly Segoe's son and nephew appeared among them.”
It was Segoe's third son who had been caught up in the blast and he returned with a face that no-one in Itsukaichi could recognise. Segoe's younger brother's son, also a middle school student, also returned but was hardly breathing. He died during the night. There was a constant pitiable sound of numberless people asking for water, water: Mizu wo kure, mizu wo kure. "Even now I can hear these voices inside my ears," said Hashimoto. “Truly it was hell. I even now, whenever this scene comes to my mind, feel a shiver down my spine.” .....
Segoe’s son did die, after a couple of days. He was not the only casualty of course. 100,000 people died. The helpers who had declined the invitation to stay overnight perished. [The sponsor] Fujii died. His main house was right in front of what is now the Hiroshima memorial pagoda. His secondary house and office were also very close to the hypocentre of the bomb. Apart from him, his third son Haruo and wife Tsuyako died in the main house, according to research by Oniwa Nobuyuki.
Re: Classical Games to Give to Beginners?
Posted: Wed Aug 14, 2013 2:59 pm
by gowan
logan wrote:Suppose you had a beginner student and said, "Here are two games that I'd like you to go over this month." It is your student's first foray into professional games and you wish to make sure that the games will present clear ideas and not appear overly complicated.
Q1: Selecting from only classical games (those games before 1930), which two games would those be?
Q2: Supposing study continues into further months, are there any other classical games that you'd provide him to continue with?
[my bold face] I think you won't find many games to meet your criteria. First, what do you mean by overly complicated? Most pro level games introduce complications fairly early, even as early as the third or fourth move when one player might play tenuki or play an approachmove rather than occupy an empty corner (Shusaku's 1,3,5 opening). In classical Japanese go complicated joseki like the
taisha were often played, too complicated for sure.
But there is already a book for kyu level players,
Appreciating Famous Games by Ohira, translated by John Fairbairn, but it's out of print. However, I wouldn't expect beginners to appreciate these games.
Re: Classical Games to Give to Beginners?
Posted: Mon Aug 19, 2013 8:03 am
by Bill Spight
I suspect that beginners will get the most out of commented games, with comments at their level.
Here is an example of what I mean. The *** comments were made for a general audience. I added the * comments for beginners.
(;CA[ISO8859-1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GM[1]PC[Edo Castle]DT[1820-01-02 (Bunsei 2 XI 17)]EV[Castle game]GC[Genjo's lifetime masterpiece. Another source has date Bunsei 3 XI. We follow O-Shiro Go.]C[***Inoue Ansetsu later took the name, Inoue Gennan Inseki as head of the Inoue house. Though nominally 5 dan at the time of this game, he was recognized as having 7 dan strength, and everybody expected a short game with a courteous resignation. But Genjo not only raised the level of his game, he made it seem easy.]RE[B+1]PW[Honinbo Genjo]AB[dp][pd]PB[Inoue Ansetsu]FG[259:]WR[8d]GN[ ]US[GoGoD95]PM[0]BR[5d]HA[2]
;C[* White starts in an empty corner. The saying goes, Corners, Sides, Center.]W[cd]
;B[qp]
;C[* Now White approaches the corner, preventing a Black enclosure. This Knight's approach is the most common one to the 3-4 stone.]W[oq]
;B[ec]
;C[* White pincers Black's approach.]W[gc]
;B[mq]
;C[* Now White approaches another corner. Note that, even though there are six spaces between this stone and the White pincer, they work together.]W[nc]
;B[op]C[* Usually you do not attach to a stone you are attacking, but it is a common follow-up to a pincer. Black is happy for both sides to get stronger, here.]
;W[pp]
;B[po]
;W[pq]
;B[np]C[* Black confines White to the corner in exchange for outside strength. This is usually good, especially in the opening.]
;W[qq]
;B[ro]C[* This is a nice play to protect the cutting point at R-05. OC, it threatens the hane at S-03.]
;W[rp]
;B[qo]C[* The White atari strengthens Black, but it allows White to answer S-03 with an atari at S-02, and then descend to T-02 and live.]
;C[*** Note that Genjo does not approach from the wider side. Why make the game easy for Black?]W[fq]
;B[nd]C[* Black builds strength to work with the wall in the bottom right.]
;W[md]
;B[ne]
;C[*** Looking to invade the right side,White does not want to strengthen Black too much.]W[ob]
;B[pb]
;W[pc]
;B[qc]
;W[oc]
;B[qb]
;C[* White builds strength to work with the White pincer stone. Note that a Black play here would also be big.]W[me]
;B[mf]C[* The proverb say to hane at the head of two stones.]
;C[* White plays a wedge between the Black positions, playing closer to the weaker one.]W[qi]
;B[qe]
;C[* Threatening to push through, leaving Black's center stones floating.]W[pf]
;B[od]C[* Protects against White's threat and threatens to cut at N-17.]
;C[* Protects the cut efficiently. See variation for next.]W[kc]
(
;B[qk]C[*** Black chooses to attack the two stones instead of the single stone. After all, this is where Black is strong, and allowing White to make easy life here would kill Black's influence. But there is more to it than that, as we shall see.]
;C[* The saying is, a one space jump is never bad.]W[oi]
;B[kd]C[*** Black attacks this group, as well. Did you see this move? I didn't.]
;W[ld]
;B[jc]
;W[kb]
;B[ke]
;W[lf]
;B[mg]C[*** Ah! A splitting attack.]
;C[*** White is very busy. Black threatens to run with the single stone, as well. Black's play is masterful.]W[fd]
;B[pj]C[*** Make heavy.
* If Black does not play here early, later on White might sacrifice the stone on R-11. Black aims to make it baggage for White.]
;W[pi]
;B[rg]C[*** Take away the base.]
;C[*** Big.
* It is easy to underestimate the value of the turn facing the center, since it is hard to make territory in the center.]W[oj]
;B[hc]C[*** Hmmm. What is Black up to?]
;W[gb]
;B[mj]C[*** Topping the tree.
* This capping play makes it difficult for White to run to relative safety in the center.]
;W[pk]
;B[ql]C[*** Who cares about a single stone?]
;W[nk]
;B[de]C[*** Black does not want this stone to die a dog's death. Black is dictating the pace of play. How deeply has he seen?]
;W[dd]
;B[mb]C[*** Switching the attack back to this group.
* Note that if White played here he would easily have two eyes.]
;W[mc]
;B[ol]C[*** Vital point.
* Plays on the diagonal are good for making or preventing eyes. This play also threatens the cut at P-09, preventing a possible eye if White captures the stone on Q-10.]
;C[* White pushes into the center.]W[mk]
;B[lj]C[* The Black stone is strengthened.]
;W[lk]
;B[kk]C[*** Black keeps up the pressure.]
;W[kl]
;B[jl]C[*** More pressure.
* This play is called a two step hane. Despite the fact that it has two cuts, it can be very strong.]
;W[km]
;B[mm]C[*** The eye stealing tesuji.
* If White played here he would have an eye at M-08.]
;C[*** Not so fast, buster!]W[mn]
;B[nm]
;W[lm]
;B[jk]C[*** Big.]
;C[*** Also big.
* Either player has a knight's move to this point. The saying is, Don't let a double knight's move get away.]W[in]
;B[lb]C[*** Where is White's second eye?
* Just capturing the Black stones will make only one eye.]
;W[jb]
;B[ed]C[*** Can't Black figure out where to play? {hehe}]
;W[ee]
;B[fe]
;W[ef]
;B[gd]
;W[fc]
;B[ib]C[*** All part of the plan.]
;W[jd]
;B[je]C[*** And what a plan!]
;W[id]
;B[hd]C[*** Thank you.]
;W[ie]
;B[if]
;W[he]
;B[ge]C[*** Thanks again.]
;W[hf]
;B[hg]
;W[jf]
;B[gf]C[*** Please.]
;C[*** If you insist.]W[ig]
;B[ic]C[*** I do.]
;C[*** As you wish.]W[if]
;B[eb]C[*** I'll take these ripe bananas, thank you.]
;C[*** I like this one.
* For White to capture this stone would be big.]W[gg]
;B[lc]C[*** Well, I like these.]
;C[*** Not so fast.]W[kf]
;B[hh]C[*** Same to you.
* Saving the stone, at least for now.]
;C[*** Big.
* Letting Black capture the G-13 stone in a ladder would be terrible.]W[fg]
;B[ja]C[*** The time has come, the Walrus said.]
;W[le]
;B[ka]
;C[* White still has made only one eye.]W[kd]
;B[fb]C[*** Thank you very much. People may have asked, where is Black going to make territory from his thickness? Would you have guessed the top left side and corner? And the fight is not yet over.
* Thickness refers to the Black wall in the bottom right corner. It has influenced the whole fighting so far.]
;W[di]
(
;B[ii]C[*** This play has been criticized. See variation.]
;C[*** White skillfully makes another eye.]W[ki]
;B[kj]
;W[ji]
;B[mh]C[*** With sente.]
;W[qg]
;B[og]C[* Again, a play on the diagonal to prevent an eye -- as well as protecting against the cut at O-14.]
;C[* This double approach attacks the Black stone on D-04 while extending the White framework on the left side.]W[dn]
;B[rq]
;W[rr]
;B[sp]
;W[sr]
;B[gp]C[*** Still a good attacking play.]
;W[eo]
;B[hm]C[*** This is good, too.]
;W[rh]
;B[rf]
;W[rj]
;B[cf]
;W[ce]
;B[dq]
;W[co]
;B[fp]
;W[bq]
;B[ok]
;W[nj]
;B[ko]C[*** The eye stealing tesuji again.]
;W[pg]
;B[df]
;W[dg]
;B[oh]
;W[ph]
;B[rk]
;C[*** Small life.]W[si]
;B[bf]C[* Why is Black playing this? It looks difficult to live here.]
;W[cg]
;B[do]
;W[cm]
;B[bc]C[* Ah! He played to sacrifice four stones.]
;W[be]
;B[en]
;W[hp]
;B[hq]
;W[gq]
;B[ho]
;W[ip]
;B[nr]
;W[or]
;B[dm]
;W[cn]
;B[hr]
;W[em]
;B[fn]
;W[cr]
;B[fm]
;W[el]
;B[dr]
;W[iq]
;B[kp]
;W[lr]
;B[kr]
;W[kq]
;B[jr]
;W[gk]
;B[hk]
;C[*** Watch the fireworks here.]W[ir]
;B[ps]
;W[os]
;B[qr]
;W[pr]
;B[eq]
;W[lq]
;B[lp]
;W[gr]
;B[ls]
;W[fs]
;B[er]
;W[hs]
;B[fr]C[*** No, you may not.]
;W[hn]
;B[go]
;W[gl]
;B[io]
;W[jq]
;B[nq]
;C[*** Let's make a deal.]W[js]
;B[ns]C[***OK. End of comments.]
;W[db]
;B[dc]
;W[cc]
;B[cb]
;W[bb]
;B[da]
;W[ac]
;B[ba]
;W[ab]
;B[la]
;W[gj]
;B[fl]
;W[fk]
;B[gi]
;W[ih]
;B[hj]
;W[fi]
;B[kh]
;W[kg]
;B[jm]
;W[qj]
;B[ln]
;W[kn]
;B[jn]
;W[lo]
;B[mo]
;W[sk]
;B[ln]
;W[pl]
;B[pm]
;W[pj]
;B[rm]
;W[lo]
;B[ek]
;W[dl]
;B[ln]
;W[ha]
;B[ia]
;W[lo]
;B[br]
;W[bs]
;B[ln]
;W[ll]
;B[of]
;W[lo]
;B[jj]
;W[lh]
;B[li]
;W[jh]
;B[ln]
;W[gh]
;B[hi]
;W[lo]
;B[ms]
;W[ks]
;B[ln]
;W[pa]
;B[qa]
;W[lo]
;B[eh]
;W[eg]
;B[ln]
;W[nl]
;B[om]
;W[lo]
;B[cq]
;W[ar]
;B[ln]
;W[sl]
;B[nn]
;W[ni]
;B[na]
;W[oa]
;B[nb]
;W[nh]
;B[ng]
;W[sm]
;B[sn]
;W[hl]
;B[il]
;W[gm]
;B[gn]
;W[fj]
;B[cp]
;W[bp]
;B[ds]
;W[cs]
;B[jp]
;W[sg]
;B[pe]
;W[qf]
;B[se]
;W[lg]
)
(
;B[gp]C[*** This play attacks both the single stone and the right side group. Call it a leaning attack or splitting attack.]
)
)
(
;B[mc]C[* If Black cuts, . . . ]
;W[mb]
;B[lc]
;W[ld]
;B[lb]
;W[kb]
;B[la]
;W[ka]
;B[ma]
;C[* White captures in a ladder.]W[na]
)
)
Re: Classical Games to Give to Beginners?
Posted: Mon Aug 19, 2013 10:51 am
by oren
logan wrote:Q1: Selecting from only classical games (those games before 1930), which two games would those be?
What is the reason for limiting before 1930?
If not for that, I would recommend the 1971 Honinbo Tournament book.
Re: Classical Games to Give to Beginners?
Posted: Thu Aug 22, 2013 5:44 pm
by araluen7
Hey Bill Spight, by chance who was the winner of that game? I'm still trying to get the hang of the whole scoring at the end system, and to me it looks like White won. Is there any place where I can find more games like that that have commentary on select turns explaining what some important moves do? Also, I haven't really found a solid answer on how to score games at the end, aside from counting territory and captured/dead stones, but sometimes it's a little difficult to me to figure out which color owns what territory. Do you guys have a guide on site, or a link that explains this a bit more in depth?
Re: Classical Games to Give to Beginners?
Posted: Thu Aug 22, 2013 7:40 pm
by jts
araluen7 wrote:Hey Bill Spight, by chance who was the winner of that game? I'm still trying to get the hang of the whole scoring at the end system, and to me it looks like White won. Is there any place where I can find more games like that that have commentary on select turns explaining what some important moves do? Also, I haven't really found a solid answer on how to score games at the end, aside from counting territory and captured/dead stones, but sometimes it's a little difficult to me to figure out which color owns what territory. Do you guys have a guide on site, or a link that explains this a bit more in depth?
The file says B+1. My rough count is W+2, but I'm not accurate within a few points.
Could you state what you take the rule on territory and dead stones to be? It's not that hard, but it will be easier to clarify if we know where you're starting from.
Re: Classical Games to Give to Beginners?
Posted: Thu Aug 22, 2013 9:29 pm
by xed_over
araluen7 wrote:Also, I haven't really found a solid answer on how to score games at the end, aside from counting territory and captured/dead stones, but sometimes it's a little difficult to me to figure out which color owns what territory. Do you guys have a guide on site, or a link that explains this a bit more in depth?
Here's a nice example:
http://senseis.xmp.net/?ExampleGameI remember having the same trouble trying to count the score myself from professional game records and comparing to their result (if they even mentioned a result)
Its a good exercise to work out for yourself, but if you post your attempts, we can help steer you in the right direction.
Two things that were most difficult for me initially (and still is sometimes), was filling in the dame (most professional game records leave out the dame filling), and determining the life and death status of some groups.
Here's the end position of the game. try and mark what you think are the dame and the dead stones, then you'll be able to see the territory borders more clearly in order to count the score
$$B
$$ +---------------------------------------+
$$ | . X . X . . . O X X X X . X O O X . . |
$$ | O O X . X X O . X O O X X X O X X . . |
$$ | O X O X X O O X X X O X O O O O X . . |
$$ | . . O O X O X X O O O O O X X X . . . |
$$ | . O O X O X X O O . . O O X . X X . X |
$$ | . X X X O . X O O O O O X . X O O X . |
$$ | . . O O O O O X O . O @ X X X O O X O |
$$ | . . . . X . O X O O . O X O X O . O . |
$$ | . . . O . O X X X O O X . O O O O . O |
$$ | . . . , . O O X . X X X X O O O O O . |
$$ | . . . . X O O X . X X O O O X O X X O |
$$ | . . . O O X O O X X O O . O X O X . O |
$$ | . . O . O X O X . X O O X X X X . X O |
$$ | . . O O X X X O O X O X . X . . . . X |
$$ | . . O X O . X X X . X . X . . X X X . |
$$ | . O X X . X X O O X X X . X X , X . X |
$$ | . O X X X O O . O O O O X X . . . X . |
$$ | O . O X X X O . O . . O . X . . X O O |
$$ | . O O X . O . O . O O X X X . X . . . |
$$ +---------------------------------------+
- Click Here To Show Diagram Code
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$$ +---------------------------------------+
$$ | . X . X . . . O X X X X . X O O X . . |
$$ | O O X . X X O . X O O X X X O X X . . |
$$ | O X O X X O O X X X O X O O O O X . . |
$$ | . . O O X O X X O O O O O X X X . . . |
$$ | . O O X O X X O O . . O O X . X X . X |
$$ | . X X X O . X O O O O O X . X O O X . |
$$ | . . O O O O O X O . O @ X X X O O X O |
$$ | . . . . X . O X O O . O X O X O . O . |
$$ | . . . O . O X X X O O X . O O O O . O |
$$ | . . . , . O O X . X X X X O O O O O . |
$$ | . . . . X O O X . X X O O O X O X X O |
$$ | . . . O O X O O X X O O . O X O X . O |
$$ | . . O . O X O X . X O O X X X X . X O |
$$ | . . O O X X X O O X O X . X . . . . X |
$$ | . . O X O . X X X . X . X . . X X X . |
$$ | . O X X . X X O O X X X . X X , X . X |
$$ | . O X X X O O . O O O O X X . . . X . |
$$ | O . O X X X O . O . . O . X . . X O O |
$$ | . O O X . O . O . O O X X X . X . . . |
$$ +---------------------------------------+[/go]
white has captured 19 black prisoners
black has captured 17 white prisoners