Counting in fast games
Posted: Sun Sep 08, 2013 10:29 am
Typically when I play on KGS I play on the "fast" automatch settings: 10 minutes plus 0:20x5 byo-yomi. It is fast, and I spend a good portion of every game in byo-yomi, but 20 seconds per move is usually enough to do some reading and not feel like I'm in instinct-only blitz mode.
However, I absolutely cannot count the board in 20 seconds. The best I can do is a very rough "that corner looks big, but this looks about the same size, maybe white is ahead" kind of estimation. I timed myself on some sgf files and to do an accurate count of the board in the early endgame takes me about 2 minutes. The way I see it there are a few things I could try to do:
1) When I have 2 minutes left on the clock, stop and take a full count no matter what.
2) Learn to count the whole board in 20 seconds. I'm not sure this is even possible, but maybe it is. If I'm willing to burn a byo-yomi I could take 40 seconds, though I couldn't do that more than a few times.
3) Count parts of the board and remember them. Maybe when I have an easy move to make I take 10-15 seconds to count the value of a corner or side, and then remember those and add up the totals over several turns of counting. Some of this could be done on the opponent's time also.
Number 1 would definitely work, but only once per game, and it burns valuable clock time. Number 2 basically comes down to "count faster", I'm not sure exactly how to do that. Number 3 seems great in theory, but I have a terrible time remember how big a territory is and end up recounting the same corner multiple times. I'm not sure I could remember enough to count the full board this way.
I know some people may say "if you want to count, play a slower game", but assume for now I want to stick with fast games: is it still possible to know who is winning?
However, I absolutely cannot count the board in 20 seconds. The best I can do is a very rough "that corner looks big, but this looks about the same size, maybe white is ahead" kind of estimation. I timed myself on some sgf files and to do an accurate count of the board in the early endgame takes me about 2 minutes. The way I see it there are a few things I could try to do:
1) When I have 2 minutes left on the clock, stop and take a full count no matter what.
2) Learn to count the whole board in 20 seconds. I'm not sure this is even possible, but maybe it is. If I'm willing to burn a byo-yomi I could take 40 seconds, though I couldn't do that more than a few times.
3) Count parts of the board and remember them. Maybe when I have an easy move to make I take 10-15 seconds to count the value of a corner or side, and then remember those and add up the totals over several turns of counting. Some of this could be done on the opponent's time also.
Number 1 would definitely work, but only once per game, and it burns valuable clock time. Number 2 basically comes down to "count faster", I'm not sure exactly how to do that. Number 3 seems great in theory, but I have a terrible time remember how big a territory is and end up recounting the same corner multiple times. I'm not sure I could remember enough to count the full board this way.
I know some people may say "if you want to count, play a slower game", but assume for now I want to stick with fast games: is it still possible to know who is winning?