Crushing Beginners
Posted: Mon Sep 16, 2013 11:17 am
viewtopic.php?p=148324#p148324
Since you still refuse to understand, there are in particular these types of real world games:
- tournament games
- serious club games (each player tries to win as well as he can)
- teaching club games (the stronger player does not try too hard, interrupts etc.)
"contest game" is something you try to assign to "serious club game", but no, "contest" is "tournament".
IMO, in serious club games, it is perfectly ok to crush beginners. Apparently you disagree? Or maybe you think that each game between strong player and beginner is required to be a teaching game?
Bantari wrote:from Robert's context, we thought it was a teaching game which Robert treated as a contest - a behavior not worthy of a teacher.
Later Robert backpedalled and explained that that was *not* a teaching game, but a contest game, but this is neither here nor there.
Since you still refuse to understand, there are in particular these types of real world games:
- tournament games
- serious club games (each player tries to win as well as he can)
- teaching club games (the stronger player does not try too hard, interrupts etc.)
"contest game" is something you try to assign to "serious club game", but no, "contest" is "tournament".
IMO, in serious club games, it is perfectly ok to crush beginners. Apparently you disagree? Or maybe you think that each game between strong player and beginner is required to be a teaching game?