What do you suggest?
Posted: Wed Jan 08, 2014 11:12 am
This is a game I just played. I was Black. Does anyone see any big mistakes I made? By the way, White escaped.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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nacroxnicke wrote:A important thing about your playstyle, it's that is very center oriented, you should know that a playstyle like that is very risky, because it puts emphasize on fighting, invasions, and such, since the idea behind playing with that is basically growing with a territory so large that the other will need to invade, and then you will start a fight. Playing for such big territories can make the other make big exchanges just to spoil your center, because he has already territory everywhere so you can lose everything if you forget what is important.
That being said, I can make some points about the game, you played good, just keep playing and you will improve
I made some commentaries, but you need to keep in mind that i'm not that strong and some stuff could be potentially wrong, they are suggestions mostly.
KenPruitt wrote:Yeah. I've been told I play like Takemiya... which I think is an insult to Takemiya....
skydyr wrote:KenPruitt wrote:Yeah. I've been told I play like Takemiya... which I think is an insult to Takemiya....
It might be worth trying to play for a while, say a month or two, in a completely different style... actively try to take territory and ruin your opponents moyo. You may not have a lot of success at first, as it's not what you are used to, but once you get a handle on it, it may give you insights into when your own style is not the right direction to take, or needs to be more restrained.
KenPruitt wrote:It is physically impossible for me.
, you should simply continue at D10. When you can stay ahead in a pushing battle like this, there is no reason not to continue. D10 maintains the threat of a strong block at C10, whereas the game move does not have such a strong follow-up. Once W jumps ahead in the pushing battle (previous W move at C10 rather than C11), then your looser jump becomes good.
to pincer, to make maximum use of the strong B wall to the left. But your strategy to emphasize the right side is playable. Through move 32 you have built up a nice moyo on the right, but the W stone at K16 negates much of the usefulness of your wall to the left.
to be the first serious mistake in direction. If you want one take-away pointer from the game, this is it. The W group you are approaching is much too large and strong to be attacked, but as a territory move this is small, and it invites W to move into your center area (K15 or J15 or H16). Pushing at K15 would be more consistent with your previous moves, and would make better use of your stones to the left. Another idea would be to leave this local area, say to expand your moyo with a move like N5.
is a dan-level move, and the sequence through
was fantastic. Keep up the moyo strategy!
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push W in the wrong direction and help W live inside your moyo. But
eye-stealing tesuji makes up for this.
is not needed. M8 would be an attempt to kill. P10 would be an attempt to continue the attack, intending to let W live and win by territory.Joaz Banbeck wrote:If you want to play cosmic style, I have a suggestion.
You played this:
Whereas this is joseki too:
FWIW, I think that it may require the ladder breaker in the opposite corner - which you had.
It may not be objectively better, but it fits your chosen style.