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3k vs 3d
Posted: Wed Feb 05, 2014 7:45 am
by Alguien
Up to move 123 I think the game wasn't going too bad. Am I right? Was it already lost by that point?
Move 19: Q6 was better? What was the best answer?
Move 53: Should I have just P9?
Move 87: What was the correct path to fight that invasion?
Move 101: What to do?
(
;FF[4]GM[1]
DT[2013-12-27,2014-02-05]
PB[Alguien (Alguien)]
PW[anonymized]
BR[3k]
WR[3d]
XM[141]
Game Type: GO (1:1)
Rated: N
White Start Rating: 3d (-15%) - ELO 2285
Black Start Rating: 3k (+1%) - ELO 1800
White End Rating: 3d (+16%) - ELO 2315
Black End Rating: 3k (+24%) - ELO 1824]
OT[30 days with 1 day extra per move]
RU[Japanese]
SZ[19]
KM[0.5]
RE[W+Resign]
;B[pd]
;W[dd]
;B[qp]
;W[dp]
;B[fq]
;W[cn]
;B[lq]
;W[nc]
;B[pj]
;W[qf]
;B[nd]
;W[qd]
;B[qc]
;W[rc]
;B[pc]
;W[re]
;B[mc]
;W[oo]
;B[qn]
;W[oq]
;B[lo]
;W[qq]
;B[pp]
;W[pq]
;B[op]
;W[rp]
;B[np]
;W[rn]
;B[rm]
;W[qo]
;B[po]
;W[ro]
;B[qm]
;W[ph]
;B[fc]
;W[fd]
;B[gd]
;W[ge]
;B[ed]
;W[fe]
;B[dc]
;W[ee]
;B[ec]
;W[cc]
;B[cd]
;W[de]
;B[hd]
;W[bc]
;B[fn]
;W[hn]
;B[go]
;W[oj]
;B[dm]
;W[cm]
;B[dk]
;W[ho]
;B[hp]
;W[ip]
;B[hq]
;W[kn]
;B[ln]
;W[km]
;B[jo]
;W[io]
;B[jp]
;W[jn]
;B[im]
;W[hm]
;B[il]
;W[in]
;B[iq]
;W[hl]
;B[dr]
;W[cq]
;B[cl]
;W[cr]
;B[cg]
;W[cf]
;B[if]
;W[ik]
;B[bf]
;W[be]
;B[df]
;W[ce]
;B[fg]
;W[lc]
;B[md]
;W[ic]
;B[hb]
;W[ib]
;B[hc]
;W[ke]
;B[jd]
;W[ld]
;B[jc]
;W[kg]
;B[jh]
;W[li]
;B[kh]
;W[lh]
;B[lf]
;W[mf]
;B[kf]
;W[le]
;B[jf]
;W[me]
;B[ok]
;W[pi]
;B[nj]
;W[oi]
;B[kk]
;W[jk]
;B[kl]
;W[kj]
;B[lm]
;W[lk]
;B[ll]
;W[hj]
;B[qj]
;W[qb]
;B[pb]
;W[ra]
;B[of]
;W[nb]
;B[lb]
;W[mb]
;B[kb]
;W[od]
;B[ne]
;W[oe]
;B[nf]
;W[pf]
;B[nh]
;W[ng]
;B[mg]
;W[og]
;B[ni]
;W[hh]
;B[ii]
;W[hi]
;B[]
C[Result: W+Resign]
)
Re: 3k vs 3d
Posted: Wed Feb 05, 2014 11:19 am
by OtakuViking
Here's a few ideas, hope they are somewhat helpful.
http://www.lifein19x19.com/forum/download/file.php?id=4103
Posted: Wed Feb 05, 2014 6:03 pm
by EdLee
Re: 3k vs 3d
Posted: Thu Feb 06, 2014 12:39 am
by Alguien
OtakuViking wrote:Here's a few ideas, hope they are somewhat helpful.
Move 15: That's way beyond my reading capabilities. Before entering such complexities I'd have to strengthen my comprehension of what is a good result in a corner. On the other hand, it does point out a clear weakness in my go knowledge "fights that spawn a multitude of groups". I'll try to find a way to study those.
Move 19: I see now that I did take the side that had an open border under Q10.
Move 21: I clearly had a lack of respect for the corner in those two moves. I'll give more weight to the corner=gold concept.
Move 53: If I understand that correctly, the idea is to make a more severe but less connected move and then profit from the extra move forced by the severity (w D2) to add the connecting stone and result in better shape. In this case, my weakness is thinking of D2 as too high a price to pay for the better shape of C8+E8+F6.
Move 93: From the lack of comments on the previous moves, I interpret that letting w connect to the right in exchange for a wall towards the center was not wrong.
Thank you very much for the review. It's given me many ideas of what to study further and what elementary concepts I've partially lost and must strengthen.
Re:
Posted: Thu Feb 06, 2014 12:44 am
by Alguien
Move 15: Your options show me that the fear from complex variations didn't let me see that there were very simple and clean ones just a move ahead. Also, that I don't like giving my opponent a choice of sides even when bot choices are good for me.
I must incorporate that to my reading of corner plays. Thank you.
Re: 3k vs 3d
Posted: Thu Feb 06, 2014 10:39 am
by Bill Spight
You played well.

A few comments.
(;CA[ISO8859-1]FF[4]SZ[19]GM[1]ST[2]AP[GOWrite:2.2.21]PB[Alguien (Alguien)]FG[259:]RU[Japanese]OT[30 days with 1 day extra per move]GN[ ]KM[0.5]WR[3d]RE[W Resign]PM[0]DT[2013-12-27,2014-02-05]BR[3k]PW[anonymized]
;B[pd]
;W[dd]
;B[qp]
;W[dp]
;B[fq]
;W[cn]
;B[lq]
;W[nc]
;B[pj]
;W[qf]
;B[nd]
;W[qd]
;B[qc]
;W[rc]
;B[pc]
;W[re]
;C[*** This is fine, I think. The White stone is mochikomi, captured without compensation.]B[mc]
;W[oo]
(
;C[*** This is the right side to play, I believe. See variations.]B[qn]
;W[oq]
(
;C[*** Certainly playable. This would be a good point for White. See variation.]B[lo]
;W[qq]
(
;C[*** See variation.]B[pp]
;W[pq]
;B[op]
;W[rp]
(
;C[*** Solid, but White does not threaten this play. See variation.]B[np]
;W[rn]
(
;C[*** Not so good. See variation.]B[rm]
;W[qo]
;B[po]
;W[ro]
;C[*** White lives in sente. Black has lost ground.]B[qm]
;W[ph]C[*** But this is small. White gives back the lead.]
;B[fc]
;W[fd]
;B[gd]
;W[ge]C[*** Overplay.]
;B[ed]
;W[fe]
;B[dc]
;W[ee]
;B[ec]
;W[cc]
(
;C[*** Aji keshi. Strengthens White needlessly. See variation.]B[cd]
;W[de]
;B[hd]
;W[bc]
(
;C[*** See variation.]B[fn]
;W[hn]
;B[go]
;W[oj]
;C[*** Wedge may be better.]B[dm]
;W[cm]
;B[dk]
;W[ho]
;B[hp]
;W[ip]
;B[hq]
;W[kn]
;B[ln]
;W[km]
;C[*** Good point.]B[jo]
;W[io]
(
;C[*** See variation.]B[jp]
;W[jn]
;B[im]
;W[hm]
;B[il]
;W[in]
(
;C[*** Black is already solid here. See variation.]B[iq]
;W[hl]
;B[dr]
;W[cq]
;B[cl]
;W[cr]
;B[cg]
;W[cf]
;B[if]
;W[ik]
;B[bf]
;W[be]
;B[df]
;W[ce]
(
;C[*** Thin. See variations.]B[fg]
;W[lc]
(
;C[*** See variation.]B[md]
;W[ic]
(
;C[*** See variation.]B[hb]
;W[ib]
;B[hc]
;W[ke]
;B[jd]
;W[ld]
;B[jc]
;W[kg]
;B[jh]
;W[li]
;B[kh]
;W[lh]
;B[lf]
;W[mf]
;B[kf]
;W[le]
;B[jf]
;W[me]
;B[ok]
;W[pi]
;B[nj]
;W[oi]
;B[kk]
;W[jk]
;B[kl]
;W[kj]
;B[lm]
;W[lk]
;B[ll]
;W[hj]
;B[qj]
;W[qb]
;B[pb]
;W[ra]
(
;C[*** See variation. End of comments.]B[of]
;W[nb]
;B[lb]
;W[mb]
;B[kb]
;W[od]
;B[ne]
;W[oe]
;B[nf]
;W[pf]
;B[nh]
;W[ng]
;B[mg]
;W[og]
;B[ni]
;W[hh]
;B[ii]
;W[hi]
;C[Result\: W Resign]B[tt]
)
(
;B[lb]
;W[kb]
;B[nb]
;W[la]
;C[*** Black lives.]B[mb]
)
)
(
;B[lb]
;W[kb]
;B[mb]
;W[gc]
;B[hc]
;W[gb]
;B[hb]
;W[fb]
;B[ga]
;W[ea]
;B[kd]
)
)
(
;B[jc]
;W[md]
;B[mb]
;W[ne]
;B[od]
;W[ld]
;B[lb]
)
)
(
;B[dh]
)
(
;B[nf]
)
)
(
;B[ml]
)
)
(
;C[*** Divide and conquer.]B[jn]
(
;W[jm]
;B[im]
)
(
;W[il]
;B[jm]
;W[jl]
;B[kl]
)
)
)
(
;C[*** A wedge looks good.]B[ci]
)
)
(
;B[hd]
;W[he]
;B[id]
;W[cd]
;C[*** Either extension by White is too narrow.]B[cj]
;W[ch]
(
;C[*** Note the jump instead of the extension. See variation.]B[ej]
)
(
;B[cl]
;W[fo]
;B[hp]
;W[ej]
)
)
)
(
;B[ro]
;W[so]
;B[qo]
;W[rq]C[*** White lives in gote instead of sente. See continuation.]
;B[fc]
;W[qm]C[*** Not so big.]
;B[pm]
;W[ql]
;B[pl]
;W[qk]
;B[qj]
;W[rj]
;B[pk]
;W[rl]
;
)
)
(
;B[ro]
;W[nq]
;B[np]
)
)
(
;B[rq]
;W[qr]
;B[pp]
;W[op]
;C[*** Important to attack, to get work out of the pincer and jump.]B[rr]
)
)
(
;B[pq]
;W[lo]
;B[jp]
;W[mq]
;C[*** If Black plays here]B[or]
;W[kq]
)
)
(
;C[*** Also playable. Maybe better.]B[pn]
)
(
;B[oq]
;W[pl]C[*** Extension cum pincer.]
)
)
Re: 3k vs 3d
Posted: Fri Feb 07, 2014 7:48 am
by Alguien
Bill Spight wrote:You played well.

A few comments.
Thank you very much! I have a lot to study from that review. It's especially interesting for me how you changed the order in some pairs of moves changing completely the end result.
It's interesting because I did know the next one in those positions, so I see that I should have read more carefully the option of playing the second one first (I think I should apply the 123->3 principle in other position than pure fights).