3.3 invasion joseki problem
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lordish
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3.3 invasion joseki problem
Hi i had an issue with 3.3 invasions so i went and look at a joseki.
As i was looking at it i tried to disrupt black from completely forming it by playing at F17 which looks fine and unpublishable also it gives some influence at least.
Is there a way to punish the F17 move by white because all i came up is a jungle of variations with no good way to punish him.
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lordish
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Re:
Yeah i saw that in all variation but still doesn't he escape with 2 points anyway?EdLee wrote:Yes, it's trivial: can you see how to kill the D18 stone?lordish wrote:Is there a way to punish the F17 move by white because all i came up is a jungle of variations with no good way to punish him.
Last edited by lordish on Mon Feb 24, 2014 7:13 am, edited 1 time in total.
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You currently need to learn to see atari, which is the point of the previous question on how to kill D18.lordish wrote:As i was looking at it i tried to disrupt black from completely forming it by playing at F17 which looks fine and unpublishable also it gives some influence at least.
If you figure this out, then you realize all your "jungle of variations" are not necessary.
Your current understanding of "influence" is also quite incomplete:
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lordish
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Re: 3.3 invasion joseki problem
I have a bunch of similar variations, my main question is if there is a way to kill his corner because i failed to see how.
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Re: 3.3 invasion joseki problem
There's not much point to the main question, because that diagram contains too many mistakes.lordish wrote: I have a bunch of similar variations, my main question is if there is a way to kill his corner because i failed to see how.
Can this corner die? Not if white plays correctly
Does it matter? No, white is making huge losses anyway after the F17 mistake.
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lordish
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Re: 3.3 invasion joseki problem
Thanks to both of you i forgot the unique nature of the corner and somehow the atari at D18 didn't looked like a true punishment to me(he still gets the corner). I know that my knowledge of the game is really poor so can you please explain to me why F17 is that bad? Can he approach and kill it later?
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It's a good question. First, you think White "still gets the corner". Let's look at this for a moment:lordish wrote:somehow the atari at D18 didn't looked like a true punishment to me(he still gets the corner).
so can you please explain to me why F17 is that bad?
If W wants to keep the corner, W needs to add a move
In the new sequence on the left, W keeps the corner, yes, but in gote.
This is a big difference (in addition to the big loss of losing the one W stone).
The original
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Re:
EdLee wrote:OK, asking if B can kill W is another, separate question.lordish wrote:I have a bunch of similar variations, my main question is if there is a way to kill his corner because i failed to see how.
But the first thing is for you to study whyis a nonsense move:
I agree with this, but I think a little more guidance might be in order. White 1 seems to be a case of trying to steal the enemies vital point, but you have to understand why it's a vital point in order to know if that works.
Try reading out some variations starting with white moves at the various lettered points, then do the same with the next diagram, and also compare them to your move at the marked point:
A lot of these won't involve anything as dramatic as one side dying, but hopefully you can see that white has a much harder time fighting dealing with the moves in the first diagram. Can you now see why black plays that point and why it doesn't make sense for white to play there as you did?