A thickness based game
- Knotwilg
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A thickness based game
I played the following game and succeeded in keeping up with a few self assigned goals:
- use time wisely
- value thickness over territory
- isolate groups and kill if possible, but don't go all out
- win in the endgame
We didn't get to the full endgame because my opponent resigned. By my count he was "only" about 8 points behind.
I would be interested in missed chances or slack play, opportunities where I could have clinched the game earlier. Or any general comments.
Thanks
- use time wisely
- value thickness over territory
- isolate groups and kill if possible, but don't go all out
- win in the endgame
We didn't get to the full endgame because my opponent resigned. By my count he was "only" about 8 points behind.
I would be interested in missed chances or slack play, opportunities where I could have clinched the game earlier. Or any general comments.
Thanks
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Uberdude
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Re: A thickness based game
q6 is ok if you like to play a thick and simple way, though I think it has fallen out of favour in high-level play in favour of the pincer and then iron pillar in the corner, with the threat of the peep and outside iron pillar next (and even Kobayashi opening is rare now). But I really can't condone the tenuki to f5. You were very fortunate your opponent didn't play p8 himself (or turn?) immediately. But then your p8 is slack, either push again if you want to emphasise thick shapes, or q8 or q9 to press harder. And sorry but r13 feels kyuish and greedy. After making him strong on the right you play close to thickness, your move has little affect on him. You might be jealous of him getting right side territory, but that's the deal if you push in the centre. And 3-3 is still open with the big knight.
- Knotwilg
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Re: A thickness based game
Doesn't it! When I reviewed the game, up toUberdude wrote:And sorry but r13 feels kyuish and greedy.
Thanks for the comment.
- Knotwilg
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Re: A thickness based game
Well, apparently there's was not much to say about this game.
I'll draw my conclusions. Thanks again Uberdude.
I'll draw my conclusions. Thanks again Uberdude.
- Fedya
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Re: A thickness based game
To be fair, you're one of the stronger players here. It's not as if those of us who are seven stones weaker than you can have much worthwhile to say about the game.
That, and you know my thoughts about thickness.
That, and you know my thoughts about thickness.
- Loons
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Re: A thickness based game
Edit;
I can imagine myself manically playing to 26, and then playing F8 G7 G8 H7 H8? Because I'm not sure white can resist.
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Re: A thickness based game
Hi Loons,
Yes, jumping lightly for
would have been more consistent possibly.
Hi Fedya,
Anyone can see anything. But of course no one is obliged. It's just that I don't post games very often.
Take care.
Yes, jumping lightly for
Hi Fedya,
Anyone can see anything. But of course no one is obliged. It's just that I don't post games very often.
Take care.
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Re: A thickness based game
Here's a comprehensive self review, including the comments of those who were so kind to provide them.
I believe
was a missed opportunity for my opponent, which allowed me to come back after a bad opening and even turn around the game. It also showed
was too aggressive and should have accepted a slower come back.
We all agree
was a terribly greedy move but opinions remain divided on the thickness obtained at 
Cheers
I believe
We all agree
Cheers
- Loons
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Re: A thickness based game
Could everyone please give a slightly more explicit explanation of why
was so bad?
I'm not sure if I buy the premise that such an enclosure is bad because it takes two moves to take corner territory with a 4-4.
And it's a valuable place for both. The only other move for me is for black to continue expanding the moyo, but that feels riskier than defending this corner first.
The large knight's move enclosure is pretty thick. I guess a small enclosure is thicker but also squishes white less. Perhaps it was better.
Implicitly I don't like the idea of starting a joseki top left.
I'm not sure if I buy the premise that such an enclosure is bad because it takes two moves to take corner territory with a 4-4.
And it's a valuable place for both. The only other move for me is for black to continue expanding the moyo, but that feels riskier than defending this corner first.
The large knight's move enclosure is pretty thick. I guess a small enclosure is thicker but also squishes white less. Perhaps it was better.
Implicitly I don't like the idea of starting a joseki top left.
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Re: A thickness based game
Hi Loons
For the short answer, see the last sentence.
There are three aspects to consider here:
- the opening thus far in this game
- the nature of the star point
- the nature of the large knight's jump/enclosure
Up to
Black has driven White along the fourth line, pushing from behind. This is in general not advisable because it gives White secure (thick) territory on the fourth line, in exchange for influence on the fifth. The usual exchange is 3rd line territory for 4th line influence, basically because a stone on the 3rd line is already set to make eyes and it is natural to let it be what it's made for. Black still decided to make the exchange in the game so because the wall already has an extension, leading to a considerable sphere of influence (moyo).
When Black embarks on such a high risk - high reward strategy, he needs to be consistent. He yields the right side to White in a major way in exchange for a project, so this is not the time to reduce the right side. Instead, he should continue the project until it has become so formidable that White must do something about it, i.e. the right side territory does not compensate anymore.
Black's original star point aims to develop in one of two ways. Clearly the right side is not the way to develop because White already developed there, so if Black plays here, it should be at the top and not on the right. It would have been different with a 3-4 stone, which has only 1 direction to develop. If it's positioned such that it's natural direction is towards the right, then that move becomes urgent.
A large knight's move is more ambitious and weaker than a simple knight's move. It leaves more room for invasion. An enclosure from the star point being unfinished business, White has hands free to deal with it the way he wants.
Black's large knight's move is overall ill inspired: it does reduce White's territory but it does not apply any pressure on the right side group by scooping out a base or threatening to cut ... White is still very safe and the only thing White must regret is a reduction of his territory. That's almost endgameish.
In short: Black is trying to develop a moyo AND reducing the territory he gave in exchange. That's greedy.
For the short answer, see the last sentence.
There are three aspects to consider here:
- the opening thus far in this game
- the nature of the star point
- the nature of the large knight's jump/enclosure
Up to
When Black embarks on such a high risk - high reward strategy, he needs to be consistent. He yields the right side to White in a major way in exchange for a project, so this is not the time to reduce the right side. Instead, he should continue the project until it has become so formidable that White must do something about it, i.e. the right side territory does not compensate anymore.
Black's original star point aims to develop in one of two ways. Clearly the right side is not the way to develop because White already developed there, so if Black plays here, it should be at the top and not on the right. It would have been different with a 3-4 stone, which has only 1 direction to develop. If it's positioned such that it's natural direction is towards the right, then that move becomes urgent.
A large knight's move is more ambitious and weaker than a simple knight's move. It leaves more room for invasion. An enclosure from the star point being unfinished business, White has hands free to deal with it the way he wants.
Black's large knight's move is overall ill inspired: it does reduce White's territory but it does not apply any pressure on the right side group by scooping out a base or threatening to cut ... White is still very safe and the only thing White must regret is a reduction of his territory. That's almost endgameish.
In short: Black is trying to develop a moyo AND reducing the territory he gave in exchange. That's greedy.
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Charles Matthews
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Re: A thickness based game
Something occurred to me about this game. It wasn't
, which isn't the kind of play that loses games (
seems worse to me, and plays out miai that can be left ... too stubborn). Play another knight's move in the centre instead.
Cutting in the centre to create thickness, later, is really the only play. But Black is then overconcentrated on the left side.
Go right back.
Black should really want to play
here, not a. It has a massive effect on White's corner. Think about Black b, White c, Black d now.
The trouble is that White has a crude cutting sequence, at least if
is played as shown. Black would have to sacrifice the four stones on the left.
This is still bad for Black, I guess.
So this
looks necessary. Note that White won't play
immediately. The circled stones are on key points, at least.
Often
here would be better technique, but after
Black seems to have had the better of the exchange.
It looks to me as if
here is the good preliminary to fighting. Once White has answered, Black can make a better plan for the centre.
Cutting in the centre to create thickness, later, is really the only play. But Black is then overconcentrated on the left side.
Go right back.
Black should really want to play
The trouble is that White has a crude cutting sequence, at least if
This is still bad for Black, I guess.
So this
Often
It looks to me as if
- Knotwilg
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Re: A thickness based game
Thanks Charles
I agree on
and it's An important lesson on thickness. My
was cautious and mild. Your play gets thickness by applying pressure. Soft connectivity is not real thickness.
I agree on