How about this perspective: the problem will remain computational until the game has been mapped.
1. think of a 4x4 board - or some other reasonable minimum (keeping this vague on purpose) - is there a complete tree? Might be more complex than tic tac toe, which I have read has been mapped ...
Search found 113 matches
- Sat Dec 18, 2021 2:43 am
- Forum: Computer Go
- Topic: "Indefinite improvement" for AlphaZero-like engines
- Replies: 79
- Views: 60244
- Sun Nov 21, 2021 12:02 am
- Forum: Computer Go
- Topic: Performance of various NVIDIA GPUs
- Replies: 1
- Views: 4163
Re: Performance of various NVIDIA GPUs
The following web page has a list of NVIDIA GPUs, dated October 2021.
https://www.cgdirector.com/nvidia-graphics-cards-order-performance/
It may be of interest for those currently looking at what to buy or whether to upgrade.
I have a modest GTX 1660, which does at least do well in the ...
https://www.cgdirector.com/nvidia-graphics-cards-order-performance/
It may be of interest for those currently looking at what to buy or whether to upgrade.
I have a modest GTX 1660, which does at least do well in the ...
- Sun Oct 31, 2021 2:45 am
- Forum: Computer Go
- Topic: Preliminary analysis of 9x9 openings with KataGo
- Replies: 2
- Views: 5791
Re: Preliminary analysis of 9x9 openings with KataGo
I'll get a bit more time on it to post the full HTML files, but you get the idea
Most lines close to 50% are most likely to be optimal, lines outside +/- 5% are more likely to be suboptimal
Most lines close to 50% are most likely to be optimal, lines outside +/- 5% are more likely to be suboptimal
- Sun Oct 31, 2021 2:44 am
- Forum: Computer Go
- Topic: Preliminary analysis of 9x9 openings with KataGo
- Replies: 2
- Views: 5791
Re: Preliminary analysis of 9x9 openings with KataGo
I've already verified that 3-3 and 3-4 are not optimal by searching from those positions manually
So the top four moves are:
5-5 tengen
4-4 hoshi
5-4 takamoku
5-3 mokuhazushi
So the top four moves are:
5-5 tengen
4-4 hoshi
5-4 takamoku
5-3 mokuhazushi
- Fri Oct 15, 2021 8:31 am
- Forum: Computer Go
- Topic: Preliminary analysis of 9x9 openings with KataGo
- Replies: 2
- Views: 5791
Preliminary analysis of 9x9 openings with KataGo
I didn't put in a ton of time on this, but at move 1 it already seems basically correct
This is Japanese KataGo rules with 6 komi using a 60b network
To have actual good analysis I would need about this many playouts on each variation, so I'm still ways out from making any actual claims other than ...
This is Japanese KataGo rules with 6 komi using a 60b network
To have actual good analysis I would need about this many playouts on each variation, so I'm still ways out from making any actual claims other than ...
- Sun Aug 08, 2021 5:25 pm
- Forum: Computer Go
- Topic: KataGo 7x7 Opening Books
- Replies: 1
- Views: 4138
Re: KataGo 7x7 Opening Books
The example that favors White in Chinese counting is pretty wild. Shows why even pros playing in Chinese rules can make mistakes that would lead to the same score in territory counting.
- Sun Aug 08, 2021 5:04 pm
- Forum: Study Group
- Topic: Retraining the Neural Network in My Head - Part 2
- Replies: 19
- Views: 15571
Re: Retraining the Neural Network in My Head - Part 2
There is not enough material to draw any general conclusions. However, accurate reading always helps, and one should probably capture any cutting stone on the third line immediately if possible.
In these sorts of atari situations, I believe that in general stronger (let's say 1d) players are much ...
In these sorts of atari situations, I believe that in general stronger (let's say 1d) players are much ...
- Thu Jun 10, 2021 9:27 am
- Forum: Game Analysis
- Topic: 9x9 Japanese rules komi 6 computer analysis
- Replies: 3
- Views: 8661
Re: 9x9 Japanese rules komi 6 computer analysis
For 5-3 there's an ogeima variation, and a jump variation
because there's less symmetry I investigated the ogeima one first, and it seems once you establish the two white groups the game goes directly to the endgame
because there's less symmetry I investigated the ogeima one first, and it seems once you establish the two white groups the game goes directly to the endgame
- Mon Jun 07, 2021 9:32 am
- Forum: Game Analysis
- Topic: 9x9 Japanese rules komi 6 computer analysis
- Replies: 3
- Views: 8661
Re: 9x9 Japanese rules komi 6 computer analysis
For tengen it only likes really two sequences, but that just means it can't see the unlikely draws
- Sun Jun 06, 2021 10:30 am
- Forum: Game Analysis
- Topic: 9x9 Japanese rules komi 6 computer analysis
- Replies: 3
- Views: 8661
Re: 9x9 Japanese rules komi 6 computer analysis
I did 3-4 and there are a lot of draws
but a lot of moves are not obviously incorrect (but after playing it leads to a loss), so the amount of variations in 3-4 is staggering
but a lot of moves are not obviously incorrect (but after playing it leads to a loss), so the amount of variations in 3-4 is staggering
- Sat Jun 05, 2021 10:53 am
- Forum: Game Analysis
- Topic: 9x9 Japanese rules komi 6 computer analysis
- Replies: 3
- Views: 8661
9x9 Japanese rules komi 6 computer analysis
Seems like 60b KataGo with a lot of playouts thinks it's a draw
One such sequence is something like this, it doesn't mean it doesn't have blind spots or alternate sequences, but this is a ton of playouts. Basically the correct komi for Japanese seems to be 6 on 9x9 boards
https://lifein19x19.com ...
One such sequence is something like this, it doesn't mean it doesn't have blind spots or alternate sequences, but this is a ton of playouts. Basically the correct komi for Japanese seems to be 6 on 9x9 boards
https://lifein19x19.com ...
- Mon May 10, 2021 5:12 am
- Forum: Computer Go
- Topic: KataGo versus Nvidia's Mining Limiter
- Replies: 4
- Views: 5623
Re: KataGo versus Nvidia's Mining Limiter
It doesn't even block Raven coin or whatever. It's targetted directly at ETH mining.
- Sat Dec 05, 2020 12:54 am
- Forum: Go Rules
- Topic: Territory-style rules with a group tax
- Replies: 34
- Views: 33489
Re: Territory-style rules with a group tax
I need some comments from rules experts on the forum.
Board and plays
1. A go board consists of intersecting curves.
Commentary: Most go boards use straight lines to form a flat grid. The most popular sizes consist of 9x9, 13x13, and 19x19 intersections.
2. A play occupies one intersection ...
Board and plays
1. A go board consists of intersecting curves.
Commentary: Most go boards use straight lines to form a flat grid. The most popular sizes consist of 9x9, 13x13, and 19x19 intersections.
2. A play occupies one intersection ...
- Sun Nov 29, 2020 11:35 am
- Forum: Go Rules
- Topic: Territory-style rules with a group tax
- Replies: 34
- Views: 33489
Re: Territory-style rules with a group tax
We can imagine the 6.5 komi as a Black pass stone on the side of the board and six in White's bowl.
$$B
$$ ---------
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O ...
$$B
$$ ---------
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O ...
- Sun Nov 29, 2020 7:20 am
- Forum: Go Rules
- Topic: Territory-style rules with a group tax
- Replies: 34
- Views: 33489
Re: Territory-style rules with a group tax
some moves that are not even eyes are considered points in this ruleset, and don't have to be made provided the automatic scoring is sufficiently good. In practice, it will be quite difficult to write a logical ruleset that automatically distinguishes such "hidden" points. Most area scoring ...