Seems like 60b KataGo with a lot of playouts thinks it's a draw
One such sequence is something like this, it doesn't mean it doesn't have blind spots or alternate sequences, but this is a ton of playouts. Basically the correct komi for Japanese seems to be 6 on 9x9 boards
9x9 Japanese rules komi 6 computer analysis
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9x9 Japanese rules komi 6 computer analysis
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- 6 komi japanese draw.sgf
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Re: 9x9 Japanese rules komi 6 computer analysis
I did 3-4 and there are a lot of draws
but a lot of moves are not obviously incorrect (but after playing it leads to a loss), so the amount of variations in 3-4 is staggering
but a lot of moves are not obviously incorrect (but after playing it leads to a loss), so the amount of variations in 3-4 is staggering
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- 3-4 6 komi japanese draws.sgf
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Re: 9x9 Japanese rules komi 6 computer analysis
For tengen it only likes really two sequences, but that just means it can't see the unlikely draws
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Re: 9x9 Japanese rules komi 6 computer analysis
For 5-3 there's an ogeima variation, and a jump variation
because there's less symmetry I investigated the ogeima one first, and it seems once you establish the two white groups the game goes directly to the endgame
because there's less symmetry I investigated the ogeima one first, and it seems once you establish the two white groups the game goes directly to the endgame
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- 5-3 ogeima.sgf
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