Against a 1D

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hailthorn011
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Against a 1D

Post by hailthorn011 »

This is an even game played against a 1 Dan. I don't feel like my fuseki was too terrible, but I could be wrong there. I feel like the game started off promising, but everything imploded later on and I resigned. Maybe that was in fact the result of a bad fuseki. I'm not entirely sure. I feel like I played too fast later on.

Of course, since this was an even game against a 1 Dan, utter destruction isn't a possibility- it's an expectation. And those expectations were met. lol


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Re: Against a 1D

Post by illluck »

Seems to me that it started off badly for black by move 7 - that kosumi helps white solidify the corner and doesn't help black at all.

The sequence from 17-22 is a similar issue, not as bad as it does also strengthen black and make white a bit heavy. I think still better to leave the weakness there, though.

I think I've told you before move 31 is usually not good, here it's even worse because white has K17.

Move 39 is typical "fishing while house is on fire". Black has to hane at p17, I think.

Move 53 should be the hane - the extend is too easy on white.

Move 59 feels impatient. I think should extend at M16 instead.

Move 61 removes your own liberties for no reason. I think the right move is N13, then white O14 black P13 white M16 black P12 black Q13 white R12 black Q12 and then trade (white gets R15, black solidifies outside).

Move 65-69 should all be at M16.

J16 helps white.
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Re: Against a 1D

Post by Pippen »

Till move 58 you were leading as black, because white got this weak group and if white would have fought for its two stones you'd have 2 weak groups to milk. But then it went south with that sequence.
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Joaz Banbeck
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Re: Against a 1D

Post by Joaz Banbeck »

Pippen wrote:Till move 58 you were leading as black...
Sorry, but black was behind after move 22, IMHO. White's 13th rank group is not that weak, because anytime he wants to, white can ram a stone into E15. And because of the strong connected stones that black has forced white to play, white will probably win the resulting fight.
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Uberdude
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Re: Against a 1D

Post by Uberdude »

17-22 is actually really bad as it makes white's wedge at e15 work.
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Joaz Banbeck
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Re: Against a 1D

Post by Joaz Banbeck »

Actually, you may have come back to at least an equal position by move 58. :clap: White's invasion of both eastern corners may have been premature.

I think that I agree with everything that Illuck said. I'll add a few.

Move 25:A big move indeed, but not urgent.

Move 31: Now is the time to kick. Note that the result would be different than move 7 in at least one important respect: he is heavy with no eye space.


Overall, you seem to have disengaged your how-strong-is-that-group evaluator. Turn it back on. I think that it is the little green button just to the left of the corpus callosum
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Post by EdLee »

hailthorn011
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Re: Against a 1D

Post by hailthorn011 »

Thanks for the reviews. It's time to go over what you all have said. Thanks for the help! :bow:
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