Why?
I find even the double elimination format to be slower and less active than I would like. IMHO the need to schedule a match with exactly one other person seems to slow things down considerably. Yet I did not particularly want to go to something full-blown like a Swiss. I hoped for something in between that would stimulate activity and lead to games that are interesting to the participants and the fans.
What?
What if we structured the/a tournament as a series of rank-driven mini-leagues, starting with the lower ranked players and producing a winner at each level who gets promoted into the following league?
For Example:
The current 2012 tournament has the following members. What might this mean with such a set of participants?
HermanHiddema (herminator) 4d
crux (venkman) 3d
ez4u 3d
Uberdude 3d
redundant 2d
stalkor 2d
Loons (Practise) 2d
lobotommy (tommyray) 1d
topazg 1d
quantumf 1d
Laman 1d
lindentree 1d
Jedo 1d
Celebrir 1k
Marcus (Marcus361) 2k
LucianoS 2k
danielxr 2k
Tryss 2k
jts (jtscarry) 3k
Rafa 4k
speedchase 4k
oren 5k
rpchuang 5k
Nathan 6k
NinG 6k
phillip1882 6k
hailthorn011 (hailthorn) 7k
schultz 8k
Jordus 9k
lesenv 9k
TwitchyGo 9k
Lincarte 10k
As one example of what I am proposing, we might start with a 9-person league of the members ranked 6k and below...
League I
Nathan 6k
NinG 6k
phillip1882 6k
hailthorn011 (hailthorn) 7k
schultz 8k
Jordus 9k
lesenv 9k
TwitchyGo 9k
Lincarte 10k
They would play games against each of their 8 rivals and then we would celebrate the success of the winner of League I. We would then follow with a 10-person league of the players ranked 2k-5k plus the winner of league I...
League II
Marcus (Marcus361) 2k
LucianoS 2k
danielxr 2k
Tryss 2k
jts (jtscarry) 3k
Rafa 4k
speedchase 4k
oren 5k
rpchuang 5k
Winner of League I
They would each play 9 games against their rivals and we would have a second celebration in honor of the winner of League II. We would then follow with an 8-person league of the players ranked 1d-1k plus the winner of league II...
League III
lobotommy (tommyray) 1d
topazg 1d
quantumf 1d
Laman 1d
lindentree 1d
Jedo 1d
Celebrir 1k
Winner of League II
They would each play 7 games against their rivals and again we would celebrate a winner. We would then follow with the final 8-person league of the players randed 4d-2d plus the winner of league III...
League IV
HermanHiddema (herminator) 4d
crux (venkman) 3d
ez4u 3d
Uberdude 3d
redundant 2d
stalkor 2d
Loons (Practise) 2d
Winner of league III
They would each play 7 games against their rivals and we would celebrate the winner of the tournament... Or we could add something else at the end like a match with the final league winner and last year's champ.
Notice several things here:
- The league size is not particularly important, so we can fit the leagues to the available participants. The example above has four leagues, ranging from 8 to 10 players, but we could also produce a schedule with five smaller leagues or three larger leagues (or four leagues ranging from 6 to 12 players for that matter).
- Having someone sign up but then not play is not particularly damaging since we can simply drop them off the list without disrupting things significantly. We do have to decide how to handle people who drop out mid-way however.
- Having two people who are supposed to play but find it difficult to arrange an agreeable time is less disruptive since within each league the order of play is not important. Such pairs can work on finding the right time over the course of the overall league schedule (one month? six weeks? TBD).
- Since each player has a range of opponents at the same time, it is possible to just cruise the L19 room on kgs, looking for any of your opponents who might be logged in at the time. We may see bursts of activity in the L19 room, particularly at the start of league play. This may be of more interest to our fan base.
