hyperpape wrote:I think your argument fails on multiple levels.
Sure you do. It's something being said by me, after all...

hyperpape wrote:Rated vs. unrated, short vs. fast time settings are essential features of a go server.
I disagree. It's entirely feasible to have a server that doesn't support time limits. It's entirely possible to have a server that doesn't have a ranking system.
It just so happens that time settings and a rating system are more universally popular
features of a go server. Despite this, I feel that there is a large amount of support for a "no escaper" option.
hyperpape wrote:Why does that matter? Every option imposes some degree of cognitive load on users.
I totally agree. There are two disadvantages to adding an option for "no escapers":
1.) Increased system complexity - I mentioned this earlier. Any feature in a software system increases its complexity, and I agree that adding this one would, too. To be honest, I would prefer for there not to be an option at all, and for it to default to the "no escapers" option. As I said before, it does not make sense to me that someone can leave a rated game periodically without having it affect their rating. As I see it, the current implementation is a bug, even though it seems to be a conscious decision.
2.) Time to implement - KGS is a pretty good place for playing go as it is, and wms has done us benefit by providing it to us. Escapers are not super common for me, so I personally still find it worth it to play on KGS even though I see the current escaper implementation as a bug. So in this argument, I am not really pushing for a new feature to be added. I am only arguing for an idealistic scenario (given zero implementation time or cost, etc.).
hyperpape wrote:Also, the difference between rated and unrated games or fast and slow rated games have simple, obvious meanings. Your flag? Less so. In most games where it's set, it has no effect whatsoever. Every so often, it matters. Thus, users' expectations are more likely to be confounded, they're less likely to check, and so on.
Yep, I'd prefer not to have a flag, too. I'd prefer to default to having no escapers. But it is clear from these discussions that there exist people that like both methods of dealing with escapers. Hence, I feel it is a good candidate for a user-selectable option.
More than anything else I've said, I think it really comes down to the fact that I cannot comprehend the idea of a rated game that is optionally rated, depending on whether or not someone wants to escape.